[@Black Alice][@ActRaiserTheReturned][@Nerdy Reference][@Hammerman][@Bluetommy][@GreenGoat][@Liotrent][@Zarkun][@Thecrash20][@DracoLunaris][@Frater Jeremiah][@CHammer][@jynmi88][@Japanese Goblin][@Some Wierd Bird][@rawkhawk64][@Lmpkio] Achtung, [url=https://www.roleplayerguild.com/posts/4437320][b]Dummies[/b][/url] [b][url=https://www.roleplayerguild.com/posts/4438736]Former Hell[/url][/b] [b][url=https://www.roleplayerguild.com/posts/4436845]Tyranid Fleet Ragnarok[/url][/b] have all been assigned their underground starting locations. In addition, the underground map and key are online. Also, if anyone is confused or unsure about what they're doing, say so over the OOC or PMs. If you don't have anything to do, I'll try to make arrangements to keep things interesting. Remember, you can also control and interact with minor refugee groups. These can be anything you want(Examples: Dragons, Marines, Psychic Grey-men), though refugees are veered to be modern or lower in tech level(exceptions are fine as long as they're rare). You can use these for battles or to make things more interesting. When everyone feels it's time for a large timeskip, we'll do so. Or when I feel it's time to do so. But a lot of people are starting to do some RP, so we won't be doing it yet. I don't mind if you guys do minor timeskips of hours long or days long, so long as the timeline is kept managable. Larger timeskips will be handled by the GMs.