[quote=@Sierra] [@Hillbilly12] Well the Asari actually are pretty redeeming in terms of the power of the individual. A [i]very[/i] brief tactical analysis suggests that they may be lacking in the space force department, but in an infantry vs infantry battle against even the Covenant, they would be more than a match. In case you haven't figured out, sci-fi theorycrafting is more addicting for me than cocaine so I could honestly write about 3000 words in response to you, but it's midnight here and I should be getting to bed and I don't want to drop that wall of text all at once. :P Thus I'll save doing tactical analyses of all our factions currently in play & ideas about relative power scaling for later. [/quote] On the ground I agree to an extent. Asari would be ridiculous in squad on squad action. However when heavy weapons and vehicles come out they tend to enjoy giving the enemy territory then picking them off as they take over. Could work depending on how strong both forces are since like 5 commandos made over a hundred people surrender at one point. Yeah in space its different since if we go with Legends Star Wars then the Asari are done due to limited protection against DEWs. Of course they could do their old strat against the Reapers by just jumping in with their ftl, blow something up then leave. Rinse and Repeat until everything's dead or the enemy is too frustrated to stay. Then again I'm positive the GM doesn't want space combat to be like that in this. In any case we know non of us can instagib anyone's capital ships anyway due to the rules.