It's disorganized and if you want to get in my face and try to start an argument for some reason, be my guest. I'm talking about in the sense of us just deciding what happens on our own. There is no clear cut way that the turns work. If there is some time limit. How it's actually determined. To give you a straight up example, Theodorable's RPs are typically pretty clear. Things get moved forward usually expediently. The world moves on with or without the players. This is an exotic planet and we're supposed to just make animals and plants up? I am expected to know how this mining worke? I'm expected to assume ore is even found? This kind of RP does not function well when what happens is driven purely by the players. This is the GM's world. It is his idea. His baby. He, and only he, can determine how everything works because he himself designed the mechanics and lore. I simply feel that more leadership and direction should be provided if this type of NRP is going to be made, because it has stats, it is similar to an actual game. Googer is acting as less of a GM and more of a player as far as I can tell. Deciding to let us determine if bad things happen. Not assuming direct control of NPCs. The role of GM is vastly different from player. And a player is definitely what he appears to be from what I can tell. I am not putting either of you down. I simply feel the RP lacks direction, leadership, organization, and probably lore. I do not want to write a post and say something works one way and infringe on Gorgen's ideas and world. The same goes for creation of animals and plant life. But perhaps my concept of GM is just vastly different than either of yours.