[h3]NPCs and GMPCs[/h3][hr] Feel free to take control of NPCs listed as necessary. GMPCs include school administrators and side characters. [hider=NPCs] [hider=Groundskeeper Billy]Groundskeeper Billy is an older man in his early sixties, standing straight at 6'3" with medium length flaming red and curly hair and a full beard reaching the neck of his shirt. His arthritis has given him a hunched over back though, and these days, he walks with a cane. Billy's magical focus is bent entirely towards botanical and landscaping knowledge, and Billy is responsible for keeping the grounds clean and beautiful. Though he doesn't need to, he uses a vintage reel lawnmower to cut the grass and pass the time. Billy's other, unofficial job? School security. He cares for students almost as much as he cares about the lawn and will not hesitate to step in if a fight breaks out in front of him. Openness: -7 Neuroticism: -8 Agreeableness: 0 Extroversion: 3 Conscientiousness: 10[/hider] [hider=Doctor Artus Algovis]A younger man in his late thirties sits upon a chair at a desk, surrounded by beige clinic partitions to form a rudimentary cubicle. He spins back and forth in his chair, staring at medical documentation half the time and at blood test tools the other half. Artus stands at 5'6", with clean cut black hair and a pointed, sharp facial structure. He doesn't speak much and prefers to get his job done as quickly as possible. Obviously his magical skills are directed towards healing, and due to the peculiarities of body manipulation, the words one will hear most often in his office are 'Imagine your body as being whole and well,' which are followed by him laying hands upon the patient and regenerating their bodies and clearing up more serious illnesses. Due to the time period's lack of detailed medical knowledge, he cannot heal most illnesses using magic and instead prescribes standard medications. His area of expertise is in physical trauma, which the Institute has in abundance. Openness: 6 Neuroticism:7 Agreeableness: -5 Extroversion: -7 Conscientiousness: -2[/hider] [hider=Conrad Blumhain, Dorm A Resident Assistant]Conrad is a short, round boy of 5'4" and weighing in at a solid two hundred pounds. He's fairly friendly and cheerful, and when he's not engaged in his own classes, he's seen helping students living in the mens' dormitory. His office is a bit of a mess. Openness: 4 Neuroticism: 4 Agreeableness: 9 Extroversion: 4 Conscientiousness: -4[/hider] [hider=Emma Valerian, Dorm B Resident Assistant]Emma is tall at 6'0", athletic, and gifted with insectoid compound eyes due to her status as a fourth generation Chimera. She generally dislikes people asking questions that're answered on the comprehensive FAQ document pinned to the corkboard outside her office window, but if someone in the womens' dormitory actually [i]needs[/i] something, she'll often be there before she's even asked for. Openness: 6 Neuroticism: 4 Agreeableness: -6 Extroversion: 0 Conscientiousness: 8[/hider] [hider=Xthulotl, Dorm C Resident Assistant]Okay, who let the xenobear work as an R.A.? Xthulotl is a first-generation Chimera, and not much is known about his personality on account of it being very, very difficult to communicate with him. Xthulotl communicates via interpretive dance, writing, and low-pitched roarlike warbling. He is absolutely enormous, standing at a whopping 8'7" and weighing one thousand, two hundred and fifty pounds. His office would be cleaner if his razor sharp claws were small and dextrous enough to pick up the pencils and papers he keeps dropping everywhere. Xthulotl is in charge of the Large Dormitory and handles paperwork for students who aren't quite able to fit through the doorways in other buildings. Because of the construction of Dormitory C, students in wheelchairs generally are referred to this area as well. Openness: 9 Neuroticism: -9 Agreeableness: 9 Extroversion: 0 Conscientiousness: -7[/hider] [hider=Barna Kelthropp, Dorm D Resident Assistant]Dormitory D is a bit hard to find due to it being reserved for postgrad students and professionals. Barna is a massive hardass and will make life a living hell for whoever put their chewing gum under the common room chairs for the sixth time this month. Barna stands at 4'5" and weighs roughly 76 pounds, but her talent for magic more than makes up for her small stature. Of the four Resident Assistants, Barna is the one most likely to scorch the dormitory walls while chasing students out of recently mopped bathrooms. Openness: 8 Neuroticism: -3 Agreeableness: -9 Extroversion: 8 Conscientiousness: Off the charts. [/hider] [hider=Katrice Malkin, Administrative Volunteer]Katrice is a third generation Chimera and Boorkat Malkin's granddaughter. She has an entirely human face, save for the sharp, featherlike, blood red spines that make up her "hair" and are presumably the remnants of her family's carapace. She stands at roughly 5'7" and weighs 220 lbs. in shell and muscle, with ice blue eyes and fair skin. Her grandfather's lobster tail extends downwards from her back like a rigid cape, flowing out from beneath her oversized tuxedo jacket. Katrice's primary role in the school is to serve as the translator for Boorkat during events. Otherwise, she takes classes alongside other students and lives in Dormitory B. Openness: 2 Neuroticism: -6 Agreeableness: -4 Extroversion: 2 Conscientiousness: -6[/hider] [/hider] [hider=Boorkat Malkin, Administrator] [b]Name:[/b] Boorkat Malkin [b]Appearance:[/b] The first thing anybody would notice is that Boorkat is enormous, standing at 9' even and weighing roughly 945 lbs. The second thing is that he seems to be a very large walking lobster, with a blood red, ridged carapace covering his entire body all around. Two jet black eyes shine out with a dull glow from beneath the ridge on the top end of his shell, with a second pair of jet black eyes around the side of his head resting below an even deeper ridge. Boorkat's face is difficult to pin down as being human in any way whatsoever, what with the lack of a nose and ears, and the three foot-long incisors surrounding a small mouth flooded with razor sharp teeth. In an effort to make himself look more presentable, Boorkat wears one of the largest tweed suits anybody has ever seen. It looks terrible on him, but it still looks better than walking around with his carapace exposed. Boorkat's right forearm ends in an absolutely enormous claw that looks as though it can crack an automobile in half, whereas his left forearm is tipped in a humanlike hand. Symmetry didn't seem to be a big deal when he was born. [b]Age:[/b] 62 [b]Species:[/b] First Generation Chimera, Crustacean. [b]Gender:[/b] Unknown, but refers to himself as male. [b]Occupation:[/b] Staff [b]Personality:[/b] If anyone could understand him, Boorkat would seem quite friendly and caring. He's about as chatty as first generation Chimeras come, and has to be routinely reprimanded for constantly trying to talk because his 'voice' is incredibly grating and unpleasant. Boorkat is always found in his office on the Administrative Building's first floor, flipping through applications, writing education plans, going over disciplinary reports, and balancing the school budget. [i]Openness:[/i] 10 [i]Neuroticism:[/i] -6 [i]Agreeableness:[/i] 7 [i]Extroversion:[/i] 8 [i]Conscientiousness:[/i] -7 [b]Biography:[/b] He's a gigantic bipedal lobsterlike first generation Chimera. It can be safely assumed that his life before working for The Institute was pretty awful. He's been working as Institute Administrator for three years now, and was an intern for four years prior, and even before that he was a student from the age of 16 onwards. Beyond that, though, not much is known and his original application is locked in a sturdy filing cabinet in the school basement. [b]Attributes:[/b] Strength: 14 Constitution: 10 Agility (gross motor skills): 10 Dexterity (fine motor skills): 1 Intelligence: 7 Charisma: 8 Aesthetics/Appearance: 0 [b]Magic Type Preference: [/b] Weapon Conjuration [b]Innate Magic Talent: [/b] Claw Cannon - Boorkat's claw opens to reveal four machinegun barrels lashed together. It's not known if he recreates the inner workings of modern machineguns, but with how many bullets his claw spews, does it even matter? He doesn't need to be accurate if he hoses the entire area either, right? [b]Interests: [/b] Education Reading Writing Playing Chess [b]Skills: [/b] Strategizing Speed Reading Boxing Heavy Weapons usage Object Creation Magic (+314) Object Modification Magic (+27) Elemental Magic (+45) Barrier Magic (+121) Foundation (+635) Vision (+100) Compromise (+314)[/hider][hider=Robert Brovak, Physics and Material Manipulation Professor] [b]Name:[/b] Robert Brovak [b]Appearance:[/b] Robert Brovak is a slightly odd person. Firstly, he wears a burnt orange hooded robe at all times. Secondly, a cloth mask conceals his face, with a pair of goggles covering his eyes. Thirdly, he's very, [i]very[/i] thin. Ludicrously so. And he makes a point of never showing skin anywhere - gloves, long pants beneath the robes, high boots, and the like cover him from head to toe. Beyond his choice of attire, Robert is roughly 5'7" and (clothing included) weighs roughly 100 lbs. If one were to shake his hand, there wouldn't be much to shake and his joints would poke through. Dude needs to eat a cheeseburger or something. [b]Age:[/b] 89...? [b]Species:[/b] Human. Allegedly. [b]Gender:[/b] Male. [b]Occupation:[/b] Staff - Physics and Materials Manipulation Professor. [b]Personality:[/b] Professor Brovak is absolutely terrible at keeping his spaces clean, hates stupid questions, and despises being bothered outside of class. His office hours are only kept because he's required to have them, not because he cares about helping his students. But if a student genuinely wishes to improve their magic skills, he's the first person to talk to, as he gets incredibly excited at the thought of discussing magical theory with and training students. His mouth will not stop running if someone comes to him with a novel idea. Just don't ask too many personal questions. Professor Brovak is severely paranoid and pushing him too much may end in him booby trapping his classrooms again. [i]Openness:[/i] 10 [i]Neuroticism:[/i] 9 [i]Agreeableness:[/i] -8 [i]Extroversion:[/i] -10 [i]Conscientiousness:[/i] -9 [b]Biography:[/b] He's been around for quite a while. So long, in fact, that his documentation smells funny and the ink is beginning to wear away. [b]Attributes:[/b] Strength: 3 Constitution: 15 Agility (gross motor skills): 3 Dexterity (fine motor skills): 3 Intelligence: 20 Charisma: 3 Aesthetics/Appearance: 3 [b]Magic Type Preference: [/b] Material Magic (generalized) [b]Innate Magic Talent: [/b] Earth Manipulation [b]Interests: [/b] Reading Magic Theory Physics Chemistry Biology [b]Skills: [/b] Too many to list. This guy's absolutely ancient. [/hider] [hider=Ohon Katann, Student] [b]Name:[/b] Ohon Katann [b]Appearance:[/b] Ohon isn't incredibly beautiful, but he's definitely pretty. Or, at least, as pretty as a four foot tall, forty-five pound boy with dragonfly wings can get. He has narrow, soft facial features and large, feminine eyes of a brilliant yellow, and golden skin. Ohon's wingspan measures roughly 8 feet from tip to tip, and each of his four wings has an iridescent shine to it that catches the sunlight with a colorful glow. As he flies, he casts colored shadows upon the ground. Ohon's fashion style is fairly simple: he wears a white tuxedo with a pink tie and a purple corsage. He keeps his (relatively) long and flowing hair well maintained and regularly changes his choice of hair color. In combat, Ohon wields an enormous kanabo twice his own body weight. [b]Age:[/b] 17 [b]Species:[/b] Fourth Generation Dragonfly Chimera [b]Gender:[/b] Male [b]Occupation:[/b] Student, Second Year. Took remedial classes last year. [b]Personality:[/b] Grating. Persistent. Belligerent at times. Friendly for the most part, but good [i]god[/i] is this guy a pain in the ass. You'd do well to keep a large flyswatter handy. Of course, he's rather clumsy, so he prefers to stay airborne and not risk bumping into things. [i]Openness:[/i] 6 [i]Neuroticism:[/i] 6 [i]Agreeableness:[/i] -5 [i]Extroversion:[/i] 8 [i]Conscientiousness:[/i] 4 [b]Biography:[/b] Ohon Katann is incredibly forgetful. He can't remember where he's from or where his family are, but his application at the very least has some accurate info. Ohon was born as the result of a chimera circus performer having a one night stand with a member of the audience. His name, in his mother's culture, means "Shame of the Family", and he was dumped off at a boarding school as a young child. Other children would be traumatized by being dumped off as someone else's problem, but Ohon's extraordinarily low test scores provided an explanation as to why he didn't seem to care: he was a complete and total moron. [b]Attributes:[/b] Strength: 7 Constitution: 15 Agility (gross motor skills): 11 Dexterity (fine motor skills): 0 Intelligence: 1 Charisma: 1 Aesthetics/Appearance: 9 [b]Magic Type Preference: [/b] Vector Manipulation [b]Innate Magic Talent: [/b] "Home Run!" - Object Velocity Multiplication [b]Interests: [/b] Making friends. Playing baseball. Food. Being a hero! [b]Skills: [/b] Getting hit. [i]Hard.[/i] Melee Weapons. Aerial Unarmed Combat. Basic Elemental Casting. Basic Barrier Magic. Getting shouted at. A [i]lot[/i]. With really, really mean words. Forgetting his Magic Condensers. Moderate Foundation magic talent. Zero Vision magic talent. Strong Compromise magic talent. [/hider]