[center][img]https://i.imgur.com/uLwJgmx.jpg[/img][/center] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjU0LmYzMTYyMC5WSFZ5YTNNLC4wAAAAAAAAAAAAAA,,/urban-tribe.regular.png[/img] [indent]The Turks act similarly to an intelligence agency or investigative bureau, engaging in reconnaissance and espionage, or even black ops, including kidnappings and assassinations, on behalf of the corporation. They are consummate professionals, adhering to the mission no matter what. Due to the nature of their job, members are privy to numerous company secrets, and as such, become security risks should they resign. They are well-known for wearing business suits even when immersed in bloody combat. Unlike the Shinra military, Turks wield various weapons—ranging from katana to fire arms to shuriken to martial arts—each operative specializing in one type of combat, and being capable of augmenting their weapon up to 3 materia slots. Like all character roles in this game, they too have limit breaks. Currently, the leader of the Turks, the Head of the Investigative Division and General Affairs is an open role that can be claimed by a writer. If a writer does claim this role for him or herself, then I would want there to be an alternate in case the writer disappears.[/indent] [hider=Turk Character Sheet Details & Explanation] [h3]Name[/h3] [indent]You can use http://www.1001fonts.com/ to get fancy headers like the ones you see me use in designing this game. You can use them to jazz up your character's profile. Turks can have a full name or they can be named after their weapon of choice such as "Knife" or "Nunchaku." It sounds silly but these were actual names in the game.[/indent] [h3]Age[/h3] [indent]No children or grandparents please 18-40 y/o.[/indent] [h3]Date of Birth[/h3] [indent]Refer to the Game Timeline to plan a date.[/indent] [h3]Gender[/h3] [indent]Male or Female.[/indent] [h3]Height[/h3] [indent]There’s a trend where a lot of people like to make six-foot-ridiculous characters. I do not want giants in this game unless you PM me and tell me that being a giant has significance to the character’s concept. I am putting the height floor at 5’0” and height ceiling at 6’5”.[/indent] [h3]Weight[/h3] [indent]Self-explanatory.[/indent] [h3]Hair Color[/h3] [indent]The hair can be any color of the rainbow with crazy highlights. It can be long, short, buzzed, faddish, etc. Pigtails, ponytails, dreadlocks, etc. You can freely describe the hair colors and hair style in this section if you want.[/indent] [h3]Eye Color[/h3] [indent]These are natural colors unless your character wears contacts. If they wear glasses, mention them here as well.[/indent] [h3]Written Description[/h3] [indent]This is the overall description of your character from hair, build, skin complexion, tattoos, scars, clothing and accessories. You do not have to detail your character’s weapons. You will be able to do that below. As a Turk, when on duty you have the usual unisex business suit. The colors are always dark colors from navy-blue to black. If you're role playing a female, you can choose the character having heels instead of dress shoes but all Turks where dress pants.[/indent] [h3]Personality[/h3] [indent]As you write a general explanation of your character’s personality, mention 3 things they like, which can be like their favorite things: cats, apples, fishing, etc. Also mention 3 things they dislike. If they have any silly habits such as nail-biting, leg-shaking, knuckle-cracking, etc. You can mention those to if you want. I’m just offering ideas. If they aren't the Head of the Turk Department, let us know what your character thinks about the department head. This is optional if we don't have a head for the department.[/indent] [h3]Background[/h3] [indent]Some of you will probably go into depth in this section. Some of you may not. Before beginning this section, consider discussing prior relations with other writers who are also interested in this game. Maybe your character and another writer’s character were in the same village? Why did your character choose to become a Turk? Did they also qualify for the SOLDIER program and just decided against it? Just offering some ideas.[/indent] [h3]Weapon[/h3] [indent]What is your Turk's primary weapon? I don't count the weapons already taken by SOLDIER members. The Turks are treated separately. However, I don't want every Turk wielding the same weapon as another Turk. nderstand that there are different types of weapons at different sizes and lengths often defined using the words “great, long, or short.” You can only have ONE weapon unless it is a dual weapon. The weapon doesn't even have to be a traditional weapon. Your character could wield a fan, yo-yo, club, bat, shovel, etc. But ONE weapon. Choose wisely. A Turk's weapon can hold up to three materia.[/indent] [h3]Materia[/h3] [indent]You can place whatever materia you want here. You only get three to include their maxed out forms such as Bolt, Bolt 2, Bolt 3. These would still be considered 1 materia "Bolt." Again, you get 3 slots.[/indent] [h3]Limit Break[/h3] [indent]The limit break is a powerful combat move and usually the character's most damaging move. While in the game, there are many different ways to activate a limit break, in this RP there are two: 1) your character takes 10 consecutive damaging hits from an enemy or another player (yes, another player can help your character limit break but it's dangerous), and 2) if a mini boss or boss nearly kills your character, they get a "second wind" which is his or her limit break. Give your limit break a name. Describe how the attack or move is performed. Does it attack a single target? Does it attack multiple targets and if so, how many? Is it a support ability that aids the party? Describe it.[/indent][/hider]