[@Irredeemable] As I said. I am not doing a terribly great job. That said they are there to be examples. Part of the problem is that there are only so many distinct ideologies when you think about it. Still just give them some differences or take the faction farther than in its ideas and I won't really care. Not too much to ask right? EDIT: Let's take the guilds, which is an awful name and needs to be changed. Yes they do seem to be analogous to the Long Coats. They are interested in money and pretty social Darwinist. Is it actually just regular Darwinist if everyone is an animal? Anyway, the differences are that they aren't pro democracy, their Darwinist tendencies are jacked way the hell up to the point it consumes their political philosophy and as written they aren't necesarily capitalist. They may well be merchantilists. A vagueness I only allow as it is an example party and not a real one. If it survives to the real game it will be explicit one way or the other