There's a point to the OP. Going on about people dropping you all the time is not going to help you keep any more partners. It means you should have plans in place before, during or after the roleplay for when it happens. Beforehand, vet some more, and consider the kind of people you want to approach/want to approach you (which many folks do not consider). I have a bit of a vetting issue at times. A few recent ones I was simply caught off guard, and yet I've learned from those circumstances so they won't happen the same way again and so I can approach people differently to try and stop basic incompatibilities from showing that would result in being dropped. During the roleplay, to touch on what 71452K wrote - it depends. It depends on who you're with and what the circumstances are, and nobody has identical roleplay circumstances. Afterwards, what are you going to do? Learn and try to improve your mechanics, even if it's the tiniest of changes to how you approach people, or go on about being ditched so often? The latter is what I read to be the source of Odin's post - those who simply go on about how they're constantly dropped yet don't fix their circumstances, or just try again. Maybe even a new hobby where you're writing your own book, who knows. It's not easy to tell when someone is going to drop you or if they're going to drop you. Sometimes it can be pretty bloody random and stupid. All you can do is adapt and move on. Dwelling on it won't work. I personally approach poofed roleplays by taking the meat of the contents and sticking them into my own lore after a timeframe passes when I can't wait anymore. Anything of worth that was made is salvaged and put into my own stuff. It makes an eventual drop a much easier pill to handle. I love to bitch, so of course I bitch about poofers sometimes, but there is a limit >.> Edit: I can't grammar.