[@KoL][@Silvan Haven] I'm kind of inclined to agree with Silvan here, since you mentioned me specifically in your post. As far as I'm concerned, the numbers you put up could mean anything, and as Silvan says, the D&D version has a set radius which Victoire's seems to lack. Besides which, saying it's derived from D&D doesn't necessarily mean anything depending on how much it's been upscaled; if the flowers are strong enough that they literally grant victory once they manage to grow out far enough, there ought to be an associated, presumably extremely high energy cost that, so it seems, simply isn't there. One drop of blood can easily kill everybody within a hundred kilometers in minutes, and the way Victoire sets up means there's not a damn thing anybody can do to stop it. You understand why some people might have their concerns about something like that?