[quote=@BCTheEntity] [@KoL][@Silvan Haven] I'm kind of inclined to agree with Silvan here, since you mentioned me specifically in your post. As far as I'm concerned, the numbers you put up could mean anything, and as Silvan says, the D&D version has a set radius which Victoire's seems to lack. Besides which, saying it's derived from D&D doesn't necessarily mean anything depending on how much it's been upscaled; if the flowers are strong enough that they literally grant victory once they manage to grow out far enough, there ought to be an associated, presumably extremely high energy cost that, so it seems, simply isn't there. One drop of blood can easily kill everybody within a hundred kilometers in minutes, and the way Victoire sets up means there's not a damn thing anybody can do to stop it. You understand why some people might have their concerns about something like that? [/quote] Still much better and more explained than the powers of nearly everyone else in this RP as well as the fact that I didn't pull these from out of nowhere (and keep trying to add powers to my characters with "assumptions"). Anyone here can say that Victoire always worked like this. It's just the, now I had to go out of my way to explain the logic behind it to please some people and see that I'm still failing. I mean, isn't there a part on my post saying, "Ignore the numbers, that's just an example", pretty specifically. And the numbers don't mean anything, they are a measurement of area, don't try to play the smart, that's not gonna happen. Finally, it's not my fault that I play a completely simple and legal character that doesn't ever try to do anything that's not of her description just because "I think she could", and the result is the same always, when plenty of people here know how to deal with it. If you don't do it in time, well, that's not my problem, really.