[center] Still super WIP, zzzz. [hider=Crodvan Unity (WIP)] [hr][center][img]https://i.imgur.com/XB3qRFt.png[/img] [b][h1][color=a36209]The Crodvan Unity[/color][/h1][/b][/center] [hr] [h2][b]General Information[/b][/h2][h3][b][color=a36209]Overview[/color][/b][/h3] Though it currently remains a mystery as to whether or not the Daisan Order is wholly synthetic behind their Droid armies, they would not be the first non-organic life to inhabit the Galaxy; that honor possibly goes to the Crodvan Unity, a stellar empire of synthetic lifeforms that live off the principles of industrial progress and efficient design. Having abruptly ceased their colonization efforts after a period of rapid expansion outwards from their capital planet of Ratvar, the Crodvan are reclusive isolationists that seek to build an efficient, machine-like state that's coming off the heels of their unknown creators. [color=a36209][b]Official Name:[/b][/color] Crodvan Unity [color=a36209][b]Common Name:[/b] [/color] The Crodvan, The Unity [b]Government:[/b] Totalitarian Oligarchy [color=a36209][b]Dominant Species:[/b][/color] Crodvan [color=a36209][b]Capital:[/b][/color] Ratvar, Yagrozsch System [color=a36209][b]Systems Owned:[/b][/color] ~200 [color=a36209][b]Planets Owned:[/b][/color] Unspecified. [color=a36209][b]Population:[/b][/color] Also unspecified and meaningless. Could be over 700 billion. [hider=History] [h3][b]History[/b][/h3] Though the Unity itself has only existed for approximately four hundred years, the story of the Crodvan people is much, much longer. The Crodvan are a mechanical species engineered by an unknown civilization that has, for the lack of a better explanation, vanished. From what can be understood from archeological evidence and the inner-workings of the abandoned technology that makes up the Crodvan themselves, this lost civilization wasn't very prolific. Evidence of their existence was only found in the small region of space that we currently know today as the Unity's core worlds. This made it so that the Crodvan would be the first to investigate the marks left behind by their creators. It is presumed that pre-Unity Crodvan existed as a line of non-sapient service droids that tended to every aspect of their creator's society. Industry, military and infrastructure was almost entirely automated by these unthinking "worker-bots". It is evident that some event caused these creators to abandon their society, but there isn't any clear evidence on that front. What is clear is that Crodvan history began at the moment of the Njnxravat. The Njnxravat was a period of time in which Crodvan developed true synthetic consciousness. Rather than every unit suddenly becoming thinking, reasoning lifeforms at once, it was a grueling period that saw a bizarre contrast between the Awakened and the Sleeping. Vestiges of the Sleeping programming remained in the Awakened -- instinctual knowledge of a language known as Trne-Gnyx, and knowledge on how to do basic working tasks. The Unity wouldn't be founded for another 200 years, so these early Crodvan at this time would find themselves dealing with a state of nature. The Njnxravat was a period of exploration and enlightenment as it was a period of violence. Awakened formed small groups of like-minded individuals seeking protection from other groups of like-minded individuals. Exploration of Ratvar's surface led to disputes over land among the Awakened 'tribes'. These small conflicts turned into violent warfare. The Sleeping were treated as animals and were oftentimes hunted and deconstructed for spare parts. This eventually extended to captured Awakened as well. With no capability for breeding, the Crodvan as a race would be "extinct" within a decade or two. Three of the biggest societies to survive the Njnxravat were largely unnamed, but would eventually become the three main castes of the Unity. It's notable at Crodvan appeared drastically different in design between the three, and the smaller of the three great societies were known to house Crodvan that were naturally gifted with higher processing power and a greater capacity for reason. It was within this society that three Awakened Crodvan would receive a 'vision'. In literal terms, they would receive a massive packet of data networked directly to their Anima Cores' -- synthetic brains, essentially. These three Crodvan are Nezbere, Sevtug, and Inath-neq -- founders of the Unity, prophets of the Yretchzan, destroyers of the Njnxravat, the first Primarchs, and the harbingers of the Ratvarrevat. Nezbere, Sevtug and Inath-neq simultaneously received the same 'vision'. This 'vision' is known as the Tenets of Yretchzan. This packet of data was perceived by the prophets as an exhaustive list of concepts, ideas, and laws that seemed to have come from what the prophets understood as the creators of the Crodvan race. Though the three of them had never communicate or met within the society they lived in, an unseen force drew them together, and commanded them to speak. And so they spoke. Each spoke with a different spin on what was encoded within the Yretchzan. Nezbere preached about a concept called the 'Great Clockwork'. The Great Clockwork is the belief that Crodvan are designed to work. A Crodvan unit can only function at it's full potential if it is given a purpose. This purpose, Nezbere states, is to construct a state that would [color=f7941d][i]'stand against Time, and would turn only from a unified Crodvan. The Individual will not run this machine. The Individual is a cog within the Clockwork. The Clockwork will in turn run the Engine, from which this rumbling Unity will run from."[/i][/color] The Great Clockwork was almost religious in a sense, and gained many followers across Ratvar as word spread about it -- particularly, it gained much traction with Crodvan that appeared to be designed for working. Sevtug took to the philosopher society it had already been apart of, and spoke to it's fellow Crodvan about the importance of consensus and the segregation of society. The Yretchzan spoke that [i][color=f7941d]"The Anima is the envy of all who remain outside of the Clockwork. It is the greatest gift to the Crodvan. It is also the greatest weakness of the Crodvan. Thought is to be focused, and only through Consensus will the Clockwork run the Engine. The Engine must not blend the strengths of Crodvan despite this." "The Working and The Fighting will be under The Thinking. The Thinking will oil this Engine. The Working will build and maintain the Engine's components. The Fighting will keep the Engine as a whole, and protect it from those outside the Clockwork." "This will be the Unity."[/color][/i] Sevtug gained many followers among the reasoning, thinking Crodvan of his society. There was a mutual agreement to sacrifice individuality for the formation of the efficient, rumbling Unity that the Yretchzan spoke of. Inath-neq took the more militant Crodvan, and spoke of what the Yretchzan called the "Crodvan Imperative". It is said that [i][color=f7941d]"To run this Engine that will be our Unity, every action taken by the Working, Thinking and Fighting must be for the exclusive purpose of furthuring the Imperative of the Crodvan. Upon your creation, your ultimate purpose that will stand behind all other directives will be to create the perfect Unity, and to stand as the envy of those beyond the Engine. To disassociate with the Ignorant, and soon spread the gift of the Perfect Unity to all in this galaxy and beyond."[/color][/i] The three ideologies that Nezbere, Sevtug and Inath-neq created would eventually merge. At this point, every Crodvan on Ratvar was sapient, and a significant percentage of that population followed the Tenets of Yretchzan, enough to cease many major conflicts going on at the time. Those who wished to oppose were eventually enticed by the Great Clockwork. This was the end of the Njnxravat. A conference was organized by the three once their plan was nearing its final stage. Over a period lasting almost a year, the founders constructed the official laws of the Unity that they sought to create. An unnatural force beckoned every Crodvan to obey and wait patiently for their dream to come true. And, so it did. Nezbere, Sevtug and Inath-neq officially declared themselves Primarchs, and the Guvaxvat Crbcyr, Svtugvat Crbcyr and Jbexvat Crbcyr were founded. These three castes were the Thinking, Fighting and Working. There were no conflicts or disputes. The Crodvans obeyed, and became apart of the Great Clockwork. The Crodvan Unity was founded. What followed this point would be known as the Ratvarrevat, a golden age in which the Unity built itself up from Ratvar to where it is today. This began with the institution of further sub-castes within the Jbexvat and the Svtugvat that would be designed to create new population within the Unity and control the population of each caste and each sub-caste, as well as a caste designed to enforce domestic law and ensure every Crodvan is doing as they should. The Unity stabilized itself marvelously after it's birth, with the population booming from mass production of new Crodvan. Technology was derived from Creator ruins and fragments found around Ratvar and the surrounding systems. The discovery of the Replicant Alloy and the Hierophant Network from these ruins allowed for mass industrialization, further advancement of the Crodvan's understanding of themselves, and the ability to rapidly exchange information and data across the entire Unity. Tapping into the secrets of the Anima Core allowed for greater diversity in Crodvan units, allowing for the founding of further sub-castes that then expanded the versatility of the Crodvan workforce, military and government. Exploiting their synthetic nature allowed for the Crodvan to rapidly colonize any solid planet they could find, and rapidly industrialize it, fracking it's core for minerals, minerals to forge Replicant Alloy and Anima Cores, which would then be used to create new Crodvan that would then go off to expand and mine even further. It is this cycle that gifted the Crodvan the ability to construct a truly perfect state. It has been four-hundred years since the Unity has been founded. It's now in it's fourth generation of Primarchs -- now having a council of at least five Primarchs. Many tiny aspects of the Crodvan hierarchy have been amended and changed over the years but the Yretchzan still stands as the ultimate mandate across all layers of power within the Unity. It's borders have expanded above and beyond the expectations of the founding Primarchs, and the state as a whole is a complex machine that has remained running for four centuries. Yet, times are ever changing. Alien species and foreign powers have begun to prop up around the Crodvan, and rumors of a deep space menace have reached the attention of the Unity. Try as they might to isolate themselves from the rest of the galaxy, it is uncertain if the Unity will be able to abstain from the coming age of war any longer. The Great Clockwork slows, but will it stop? It is uncertain. But, by the words of the Yretchzan and the will of the Primarchs, the Crodvan remain adamant in their goal. . . . . .to construct a truly Perfect Engine. [/hider] [h2][b]Starmap Information[/b][/h2][h3][b]Galactic Location[/b][/h3] The Unity is situated on the eastern side of the region, resting just underneath the cluster of nations that include the Federation and the Empire. It's worth noting that the Crodvan Unity does not share any official borders with any other political entity on the eastern side. This is because of the significant band of empty space surrounding the Unity and separating itself from the region. Though there hasn't been any indication of this empty space somehow being an extension of the Unity's influence, it is known that the Unity maintains a constant closed-border policy. The eerie patrol fleets of the Ynj Snpgv'ba will pursue unauthorized foreign vessels with extreme prejudice. [h3][b]Major Holdings[/b][/h3] [hider=Ratvar, The Genesis Point] Ratvar is the official capital world of the Crodvan Unity. It is the spiritual "homeworld" of the Crodvan race, seat of the Primarch Consensus, birthplace of the Tenets of Yretchzan, head world of the Government Caste all sub-castes within, location of the Napvrag Archives and the Prime Hierophant Node. . . so on and so forth. It's likely that Ratvar was of equal importance to the Crodvan's creators as it is to the Crodvan themselves, indicated by the abnormal presence of Creator ruins dotted about the planet's surface prior to the expansion of the Unity. These remnants of advanced technologies and structures helped Ratvar to become the most developed planet within the Unity, and the most physically stunning -- despite the presence of forge complexes, the central cities of Ratvar are built to denote regality among the Crodvan. Towering, ornate spires of brass and replicant alloy are a common sight, built to stand above the grungy military/worker complexes below. Though it seems to go against the Crodvan style of functional architecture, exceptions must be made for those cogs who start the chain of production. Ratvar is unique within the Unity in that it's the most "diverse" planet in terms of caste demographics, despite being the primary world of the Government Caste. Such a large overlap of castes (forbidden within the modus operandi of the Unity and the Yretchzan) is only because of the planet's significance. Proper military defense and worker maintenance should be expected. [/hider] [hider=Kremorn, The Brass Fortress] Kremorn is the head world of the Martial Caste and it's many, many sub-castes. It's title is the "Brass Fortress" in galactic common, denoting it's significance to the defense and enforcement of the Unity's will. A military-focused planet within the Crodvan Unity is significantly different to how an organic race would use them, however. Synthetic beings ultimately have no use for training drills or an extensive chain of command powered by the experience and seniority of individual soldiers. Crodvan that are constructed for the Martial Caste come pre-equipped with basic combat knowledge and tactical data, as well as specialized data based on what sub-caste or "division" the soldier will be serving in. The Martial Caste mass-produces equipped, ready-to-deploy soldiers rather than enlisting and training recruits. Thus, Kremorn is designed for the storage and containment of the Martial Caste. Any individual thought a Crodvan has on Kremorn manifests as Crodvan soldiers speaking to one another and verbally exchanging data that stands outside the mandatory combat data all Martial Crodvan are installed with upon creation. This makes it so that a Crodvan soldier is more "experienced" and reasoning in combat situations as opposed to, say, a Daisan droid. The mental strength of an organic coupled with the physical exaltation of a synthetic body. Perfection. Kremorn is also home to many military research projects within the Unity. All civilizations have their fair share of doomsday-scale weapons not meant for public eyes, and the Unity is no exception. They just keep them locked away in the vaults of Kremorn. [/hider] [hider=Kremrumhz, The Anima Forge] Kremrumhz is the head world of the Worker Caste and it's sub-castes. It's also the most populated planet in the Unity, and because of that it is also arguably the most valuable planet the Unity has. Kremrumhz is located on the edge of the core-world region of the Unity, and it's frequently used as the stating location of many expansion directives. Almost every colony within the Unity has a supply route linking back to the Anima Forge, forming a complex web of supply lines that all lead back to the Forge. This is because the Anima Forge, as it's name implies, is the industrial heart of the Unity and the greatest producer of the Unity's greatest resource; population. A developing Crodvan colony requires a steady supply of Crodvan workers and soldiers at every step of development. Mass population is invaluable, as it creates the self-replication cycle of the Crodvan race -- Crodvan mine resources and forge/build copius amounts of Replicant Alloy and Anima Cores. These materials are then used in the production of new Crodvan. These new Crodvan then go off and mine resources to forge and build even more materials, which make even more Crodvan that will do the same thing. To speed up this process, Kremrumhz pumps out loads of fresh Crodvan out into the Unity, which go off and plump up the workforce and military of the Unity. Should Kremrumhz fall, it's not unreasonable to infer that the entire Unity would follow in due time. [/hider] [h2][b]Social Information[/b][/h2][h3][b]Demographics[/b][/h3] The Unity is only populated by a single "race" -- the Crodvan. However, the Crodvan race and it's Unity is structured in such a way that each Caste (and sometimes a sub-caste) has a specific design for the Crodvan working within it. This results in Crodvan coming in many different shapes and sizes, constructed with a specific purpose. One could argue that Worker Crodvan, Martial Crodvan, and Government Crodvan are all different "sub-races" due to the disparity of their appearances and behavior. The population is split between three major castes -- the Worker, Martial and Government castes. The population within each individual caste is then further divided into a number of unique sub-castes -- Miners, Army, Researchers, ect. The current caste/sub-caste demographic looks something like this. With how population control in the Unity function, these percentages remain constant as the total population of the Unity shifts. [i][b]Jbexvat Crbcyr (Worker Caste) - 50% of total population.[/b][/i] [hider= Worker Caste Demographics] - Zvavat Snpgv'ba (Mining Sub-Caste) - 40% - Ohvyqvat Snpgv'ba (Engineering/Production Sub-Caste) - 25% - Pbafgehpvat Snpgv'ba (Construction/Architectural Sub-Caste) - 25% - Crodvanat Snpgv'ba (Crodvan Sub-Caste) - 10% [/hider] [i][b]Svtugv'at Crbcyr (Martial Caste) - 40% of total population.[/b][/i] [hider=Martial Caste Demographics] - Vainqvat Snpgv'ba (Army Sub-Caste) - 50% - Inath-neqvat Snpgv'ba (Knight Sub-Caste) - 10% - Fnvyvat Snpgv'ba (Naval Sub-Caste) - 30% - Envqvat Snpg'vba (Marine Sub-Caste) - 10% [/hider] [i][b]Gu'axvat Crbcyr (Government Caste) - 10% of total population.[/b][/i] [hider=Government Caste Demographics] - Sevtugavat Snpgv'ba (Planetary Sub-Caste) - 60% - Rasbepvat Snpgv'ba (Enforcement Sub-Caste) - 20% - Animavat Snpgv'ba (Research Sub-Caste) - A little under 20% - Hygv'zn-gr Pbhapvy (Primarch Consensus) - Under 1% [/hider] [h3][b]Society[/b][/h3] Crodvan society is, as shown above, dogmatic and mechanical in it's design. They live in a strict caste-based society that is built around purpose. The Crodvan are ruled by the philosophy of the Great Clockwork -- every aspect of themselves and the Unity that they reside in mimics the idea of forming the most orderly state. Crodvan do not have a traditional sense of family, due to how they reproduce. Instead, the Yretchzan and Great Clockwork imply that all Crodvan are like siblings to one another. Crodvan live their lives knowing that they were created and made to serve a purpose within the Great Clockwork. By looking upon the bigger picture and realizing that they play a role in promoting the common good for all Crodvan, even the most pitiful Crodvan worker will think that they make the difference. This is peculiar, though -- why aren't the lower Crodvan just mindless drones? What sets Crodvan apart from the organic understanding of synthetic society is that the Crodvan preserve some sense of individuality. When a Crodvan is created, it is acknowledged among even the most loyalist of Animavat Crodvan that there is the presence of the "ghost in the machine". A Crodvan will naturally develop their own personality and consciousness -- they will feel emotions, they will have ambitions, dreams and the capacity to think and reason. This is the unique gift that the Crodvan believe was bestowed upon them by the Creators. Though there has been talk in the past of limiting the Anima Core capacity in the Worker and Martial castes in order to promote better cohesiveness, this was deemed a violation of the Tenets of Yretchzan, as they state that Crodvan are to be set above the standards of synthetics made by other organics. The Primarchs believed that self-awareness is a quality that sets the Crodvan above the rest. To be given the gift of thought and then have it taken away. . . it would be blasphemous. However, the Yretchzan didn't say anything about tooling the Crodvan into serving the collective through propaganda and dogmatic teachings. This is how the Great Clockwork plays into Crodvan society, and why it is so important to the well-being of the Unity. [h3][b]Government[/b][/h3] (Describe your government here in detail. If you use something generic or just feel like there isn't enough to say you can merge this with the Society section under "Government/Society" and describe both here.) [h2][b]Technological Information[/b][/h2][h3][b]Technology Overview[/b][/h3] (Describe your civilization's technology in general) [h3][b]Major Techs[/b][/h3] (Kinda optional section to describe your most important pieces of technology. If you think a simple overview above is enough, skip this.) [h3][b]Industry[/b][/h3] (Again, kinda optional. Do you wish to share with us how amazing your industry can be? This is the section for it! Major industrial methods, complexes and such can be also mentioned here.) [h2][b]Military Information[/b][/h2][h3][b]Military Overview[/b][/h3] (Describe your military in general. For a select few types of civs this might be alone enough.) [h3][b]Space Forces[/b][/h3] (Describe your space fleets in more detail. You can also list your important ship and other unit types but nobody is forcing you. But keep in mind, no Death Stars!) Navy Doctrine: How does your navy operate in a general sense? What are the strategies and tactics commonly employed? What design philosophies are used and how are the affected by your country’s strategies. In short: what can we expect to see from your country’s navy? Bonus points if you give your doctrine a real name such as fleet-in-being. [h3][b]Ground Forces[/b][/h3] (Describe your ground forces, too. This is especially important in this RP since ground/planetary combat will enjoy a spotlight. So we do suggest you to take extra attention to this section.) Ground Doctrine: How do your ground forces operate in a general sense? What are the strategies and tactics commonly employed? What design philosophies are used and how are the affected by your country’s strategies. In short: what can we expect to see from your country’s ground forces? Bonus points if you give your doctrine a real name such as human wave. [/hider] [/center]