[@Sebastian][hider] Nah everyone seems pretty passionate about it. I got excited and started it any way though. It will easily transfer over to other fantasy settings. Some games you purchase, build and record your equipment, this is made for spells, magic and abilities instead. If you got some time come check it out and help test it by making some moves and leaving feedback [url=www.roleplayerguild.com/posts/4453384]here.[/url] it's still very early stages. [/hider] Also since we're free-ballin power levels in this game gotta be careful of enemy progression in the arcs. That is if you want to hold onto any semblence of consistency. Can't go from universal hero to home town conflict. So if we beat an advanced robot army or defend against an alien space invasion then local laws and police suddenly mean nothing. A treasure hunt would be good as it sets multiple little challenges across various locations but let's not make it dragon balls. Country v country conflict. A neighbouring King / ruler suddenly wants all his ancient family heirlooms back and he is threatening to invade if they are not returned to him. Problem is, it's unknown where they all are. Some are lost, others owned or hidden. In safe places, forgotten places, protected places, dangerous places. A secret organisation wants war and for the artefacts to stay hidden. Greedy people want to steal and sell them for their own gain. Others just want to keep what belongs to them and won't give it up easily. And of course there are two militaries accidentally or deliberately getting in the way all the time.