For those of you who might want inspiration for spells or want a more general idea of the average power, I've made a spell list that any of you are free to take from. [hider=Spells] High Magic -Heaven bolt: Draw energy from the sky and slam it into a target. This spell can be charged to greater power. At first getting struck by it will cause mild pain and numbness in the affected area, but it is very fast. As the spell gets charged the target area will began to get illuminated, eventually detonating with enough force to blast apart any building in the target zone. Naturally any attempts to fix the damage via magic will fail unless a specific counter spell is used. -Mana Gears: Using mana constructs to replace parts in technology is generally ill-advised, but someone with enough knowledge and dedication can replicate those parts and use them to substitute. Of course as long as these parts exist they drain the user's mana by a small amount. -Magic Negation: This spell emits a zone around the caster that prevents other High Magic's from functioning in the area. The area can be increased up to a 20 foot diameter and negates all high magic, regardless of the user's intent. World Dragon's Breath: This spell unleashes a torrent of flames from the user that can cause 3rd degree burns with moments of exposure and 4th if exposed for much longer. The user can shape the flames for different effects, pushing it out like a spear for more range or fanning it out to cover more area. Earth Spikes: This spell can cause jagged bits of earth to rise up from the ground at high speeds. This can be used in a variety of ways, to attack foes, tear up fortifications, or even create handholds to climb a wall with. Lightwieght: This spell allows the user to reduce the weight of objects they touch, even to the point of being weightless. This requires contact and the effect only persists for a few seconds once contact is lost. This can be applied to themselves and anything they're wearing. Change Drown: This fearsome spell turns the air within an area(up to that of an average van) into water. Though this will not replace air within a persons body, it can still easily cause a great deal of damage, either through the force of water falling or the sudden lack of breathable air. The water will naturally follow the normal rules of gravity. Undo Change: A counter spell that allows the user to directly undo any effects of change spells that took place in the area. Grass Growth: A surprisingly powerful spell that causes grass or similar plants to suddenly grow to the length of a person and become under the user's control, able to grab opponents, snatch things out of the air, or anything else you can think of. Underworld Lichification: A ritual that allows the user to become one of the undead. It requires a sacrifice of a living creature, though the type doesn't matter. Once done the user is absolved of many of the needs most people face. Sleep, hunger, thirst, all these problems are no more. The user's body may be allowed to decay or they may keep their original form. Perhaps most importantly, they no longer age. Shadow Eyes: This spell allows the user to sense and see through the perspective of shadows within a large area. Dead Men Do Tell Tales: As long as the user can find the body, no matter what state it is in, they can summon 'spirit' of the now dead person that resided in it, though they can't force them to talk or answer any questions. Timespace Thinking Cap: Stop all time. For up to a minute tops and that means your time gets stopped to. This spell only useful in the heat of battle, when there's too much going on to deal with. The only thing you can do is think but at least you get to do that. Dilution Bubble: The user can emit an area around them, about a foot or two from their skin, that slows down anything in range to half as fast. As you can imagine, this has many uses for defensive application. Haste: This spell causes whatever the user touches to experience time slower, effectively giving them inhuman reaction time. Doesn't actually make them faster. Mind Magic Beforeimage: When this spell is in affect images of the user preforming actions will constantly come out from them, making it very confusing as to what they're actually doing. Is the person that swung a sword at you real? Or is it the one pulling back to throw a knife? How perplexing. A very useful spell. Memory Block: This spell can be used on an unconscious person to remove any memories of the last 24 hours. Dodge: A simple spell that gives the target a very strong feeling that something incredibly dangerous is about to happen and they need to jump to the side. Very useful, though if one gets used to it they may ignore it, of course that can be it's own strength... [/hider]