[u][b]Kazuko Kotetsu - KK[/b][/u] [u][b]Age[/b][/u] 32 y/o. [u][b]Date of Birth[/b][/u] 1968 - December [u][b]Gender[/b][/u] Male [u][b]Height[/b][/u] 6'1" [u][b]Weight[/b][/u] 177lbs [u][b]Hair Color[/b][/u] Auburn [u][b]Eye Color[/b][/u] Blue with the ethereal glow of mako-infusion [u][b]Written Description[/b][/u] [url=https://vignette.wikia.nocookie.net/finalfantasy/images/4/47/RodIconFF7BC.jpg/revision/latest/top-crop/width/240/height/240?cb=20110820005623]KK[/url] is ever resplendent in the black suited garb of the Turks. His spiked auburn hair is immaculately done and his complexion remains youthful despite his 32 years. He is slender as a lance through working long hours and missing meals regularly. He has a high metabolism since his ill-fated tenure with SOLDIER came to an end so can be seen to pace, twitch or fidget in situations that require patience and remaining still. There's little else to say of KK other than he bears no outward scars of note and has a high, pointed nose with a frowning, stern expression. [u][b]Personality[/b][/u] KK is a fairly cold and serious guy. He likes sports though doesn't really discuss it with anybody. He likes being active because he has an excess of energy to burn off and will throw himself into missions with a quiet enthusiasm. He likes music and literature too but, again, keeps these private pursuits to himself. In truth, he's rather a private and reclusive person. Those who have worked with him would tell you they like him well enough but they wouldn't particularly count him a 'friend'. KK dislikes jokers. He has little patience for 'banter' and smiles only rarely. Usually when somebody has achieved something good. He likes to see things accomplished successfully and will reward colleagues that have impressed him with compliments. He dislikes waiting; never the most patient individual he will grow swiftly angry should missions involve extended periods of inactivity. He has a real issue with mess. He takes pride in his appearance and believes in professionalism above all else; colleagues who are sloppy or reckless are colleagues he will distance himself from. Whilst not the most cheery individual, KK is slow to anger too; if riled though he can possess a fearsome fury; luckily this is most often channeled into his limit break. In downtime he likes to keep himself to himself but always has solid advice for recruits and colleagues who would seek him out. [u][b]Background[/b][/u] Only son of a rich family, KK grew up on his father's beachside villa on [url=http://vignette3.wikia.nocookie.net/finalfantasy/images/6/6a/Goblin_Island.png/revision/latest?cb=20100511063034]Goblin Island[/url]- a forested isle in the Eastern Ocean due North-East of Midgar. He travelled to Midgar and Junon with his father often to accompany him on business meetings with Shinra executives but knew little of his dad's work in truth. He found it boring but became enamoured with the Electric Company's Martial Division. He had father purchase him a sword which he named [i]Yoshiyuki[/i] and took to fighting against bands of goblins in the woods back home. After losing a considerable amount of gil in these battles, he took to leaving his wallet at home but after leveling up sufficiently, he made for the beach to fight [url=https://vignette3.wikia.nocookie.net/finalfantasy/images/a/ae/Under_Lizard_FF7.png/revision/latest?cb=20120704210114]under-lizards[/url] and [url=https://vignette.wikia.nocookie.net/finalfantasy/images/3/30/Dual_Horn_FF7.png/revision/latest?cb=20120704195348]dual-horn[/url]s. He soon found most of his allowance was going on Hi-Potions but he was certainly becoming stronger and even took to battling pairs of Dual-Horns at once. Unbeknownst to KK, whilst he was training, a high-flying Shinra exec named Heidegger was visiting his father and watched the boy keenly from the patio of the Villa. That next Summer, 15 year old KK was packaged off to Midgar for a 'Summer Camp' where physically strong kids from across Gaia were put through their paces with the objective being to earn a place in SOLDIER; a military programme for elite warriors that would form the strongarm of the company in its international relations. KK had a headstart on the other kids, many were sewer rats from Midgar's slums or scum from Junon street-gangs. A few were young mercenaries who had become veterans of the Gold Saucer's Battle Square and they fared better but KK was able to stand above the field and by the autumn, had entered the ranks of SOLDIER 3rd Class. For a few years, KK excelled. Dedicated to the missions and to the programme, he was earmarked to advance. He showed good resistance to Mako-infusion in the early experiments where lesser SOLDIERs became poisoned and unresponsive. He was due for advancement and bonded with his first Summon Materia, [i][url=https://vignette.wikia.nocookie.net/finalfantasy/images/0/03/FFLTnS_Alexander_Artwork.png/revision/latest/zoom-crop/width/480/height/480?cb=20150404104254]Alexander[/url][/i] so swiftly that he alerted the attention of some major players in Shinra's science division. By the age of 21, KK is not only being groomed for 2nd Class but there is word of him assuming a command position within the division. However, word gets out of his relationship with Heidegger's daughter, Averle and there is a huge scandal. KK cannot understand that the girl is promised to one of President Shinra's sons and protests that it isn't a crime to fall in love. Within Shinra there are those furiously demanding the upstart SOLDIER be 'wiped out' but there is sufficient resistance from the Science Division who see huge potential in KK for any assassination plan to be forestalled. KK never learns anything of this. However, when he returns from a 'peacekeeping' mission in Wutai, Averle is gone. He busts a few heads and tracks her to Wall Market and after more inquiries at the Honey Bee Inn, his trail leads to Don Corneo's Mansion. After fighting his way past a number of the Don's hired goons, he confronts the man himself who tells him to give up his search. Averle has been absorbed into the Don's seedy trafficking ring and if KK ever sees her again she'd scarce recognise him anymore. Heartbroken and disillusioned, KK quits SOLDIER the next morning, Heidegger himself blames KK for his daughter's disappearance and breaks his Alexander materia in a symbolic disinheritance of his SOLDIER tenure. Knowing Heidegger means to kill him, KK returns to the Don's mansion but finds it abandoned and shut up. He sprays Averle's name in ten foot high writing on the [url=https://vignette4.wikia.nocookie.net/finalfantasy/images/0/07/Wall_market_wall.png/revision/latest?cb=20110522191322]nearby wall[/url] and climbs to the upper plate to begin life as a fugitive and mercenary. He survives a year or more before making the mistake of visiting his sick mother back on Goblin Island to discover it's a trap set by the Turks to lure him from hiding. He gives himself up, tired of running and finding little zest in life without Averle or SOLDIER but is spared when the leader of the Turks recognises the same potential and talent in him that the Shinra bigwigs once did. Heidegger has had to grudgingly accept KK is untouchable but KK has ever mistrusted the man, suspecting he sold his own daughter into prostitution rather than bear the disgrace of her dishonouring herself with a mere SOLDIER 3rd Class. Never griping or complaining, KK has served the Turks faithfully, though he was monitored keenly in the outset- the suspicion being he had little reason to love the company. KK has always seemed keen in the world of subterfuge and covert surveillance though; almost as though he was looking for something all this time... [u][b]Weapon[/b][/u] [url=http://vignette3.wikia.nocookie.net/finalfantasy/images/a/a2/FF7_Yoshiyuki.jpg/revision/latest?cb=20090708162814]Yoshiyuki[/url] (Mutsunokami Yoshiyuki in Japanese) is a mid-powered weapon for KK, and has an Attack power of 56 with two single Materia slots. Its power increases if one or both of the other party members are KO'd; if one party member is dead, the damage is doubled, if both party members are dead, the damage is tripled. In real terms, KK is able to focus the blade's energies more directly when imperiled; this is part of his SOLDIER 'sentinel' training that is also reflected in his limit break; [i]Defender of the Fallen.[/i] The blade is a classic katana with a long cylindrical hilt wrapped in light pink grip tape. The crossguard is a circle of gold and the blade three and a half feet of tempered steel with a razor-sharp edge. KK wears the blade in a turquoise scabbard at his left hip supported by a black sash. [u][b]Materia[/b][/u] Yoshiyuki bears two single materia slots and KK bears a third slot on his gauntlet; [i][url=https://vignette.wikia.nocookie.net/finalfantasy/images/6/65/FF7_Iron_bangle.png/revision/latest?cb=20100521020827]Iron Bangle[/url][/i] [color=ed1c24]Summon:[/color] Alexander. (broken) Useless materia split in two halves by Heidegger. KK still wears it in his Iron Bangle because "sometimes when things are split in two they still feel as one." [color=007236]Magic:[/color] Meteor: [i]Comet[/i] [i]Comet 2[/i] Powerful magic capable of dealing high non-elemental damage to a single (Comet) or multiple (Comet 2) foes. [color=fff200]Command:[/color] Enemy Skill: [0/20] Prototype materia from Shinra's Science Division. If attacked, KK should be able to learn abilities from enemies to use for himself in future battles. Limited to 20 skills, he has yet to try it out in the field. [u][b]Limit Break[/b][/u] [i]Defender of the Fallen[/i] Casts 'Shield' upon party members rendering them immune to Elemental Magic and Physical attacks (They can be hurt by items or non-elemental attacks) Whilst entering "Berserk" Status himself. In this state, KK can only attack but his blows deal greater damage. If timed perfectly, KK might use DotF whilst allies are KO'd which means Yoshiyuki's Attack is tripled PLUS the added power of Berserk (Fury) Status. After battle, KK remains in 'Fury' state but will not enter subsequent battles berserked; however his Limit bar will charge more quickly and he will take more damage from attacks until a 'Tranquilizer' is applied to calm him.