There, new and improved spells. [hider=Spell List] -[b]Fire Ball[/b] (World): A ball of fire is conjured and launched at a target. It can home in on a moving target, arcing to change its course, but can still be dodged if enough effort is made to avoid it. Upon impact, the fireball explodes and the area is set alight. -[b]Wind Blast[/b] (World): Creates a powerful gust of wind, blowing away those in the affected area. Lasts for up to 5 seconds. -[b]Earth Shatter[/b] (World): Sends energy into the ground, creating cracks as it travels and producing a powerful tremor along the affected area. Typically used to destroy the enemy's footing and force them to stumble and fall. Can be focused into a small area(s) to only affect certain targets. -[b]Water Cannon[/b] (World): A stream of water is conjured and fired at a target. Power can be adjusted, ranging from a small trickle to a sudden torrent. -[b]Barrier[/b] (High): A field of energy is created, providing protection from magic. Can be given shape in various ways, whether it be a wall, a dome, or simply covering a person like armor. Can provide further protection from physical damage by including Condensed Mana. -[b]Combo Cast[/b] (High): Combines two of Alia's own spells to cast a new spell with their combined effects. A spell can be Combo'ed with itself. The effect(s) of a Combo'ed spell must fall within the respective Schools of the original spells. The drain on a Combo'ed spell will typically be higher than the combined cost of the original spells, and may be even higher depending on the complexity and power of the spell. [/hider]