[@Thantos] I probably should have been a bit more clear on the races, especially the ones that don't exist elsewhere, haha. The tuvuls aren't actual genies or djinn, they're just blue or purple-skinned humanoids with a particular fondness for magic. They still have legs with bones, muscle, and blood, and not little wisps of blue fog like the classic genie depiction. I just used pictures I found when googling djinn, because that's the general physical appearance I had in mind! [@Keksalot] I suppose nothing is stopping someone from doing that. However, the more access magic has to the body, the more powerful/effective the spell would be. If the mana can only reach the arm, then your fireballs are likely going to sizzle out 80% of the time. The power involved behind the spells doesn't change this, either. So if you wanted to create a small candlelight on your fingertip, or shoot a canonball-sized ball of flames, they'd still fail a vast majority of the time if the mana can only reach your arm. It's not a completely fleshed out system, I mainly came up with it because I didn't want every character to be masters of melee combat as well as some kind of magic, and still somehow be in their mid 20s. I wanted the two to remain as separate as possible. In the same breath, magic in general is not the most well-developed science in this world. Its uses are limited, so things like teleportation, telekinesis, major altering of the body (like invisibility or something) just aren't going to be possible. It's still a very primitive and undiscovered source of power. Hope that helps! [@Kronshi] That sounds good! I like that. What do you guys think of the idea of a class system? Should I throw in a list of classes, like I did with races? Or should I just leave that up to the players? Also, speaking of races, you aren't necessarily limited to the ones I listed. If you have something else in mind, feel free to run it by me. But please run it by me before making the character, because some races just might not work well in this universe.