[@Fabricant451] I mean I dont really do long form snippet rebuttals, because down the line it gets too easy to dodge context. Plus I always lose my quote brackets in the wrong place and it looks stupid. So I'll sum up my thoughts, I have no interest in trying to 'win' a KH is bad argument, because just like your FF13 views its an unpopular opinion so playing to the crowd is pointless. KH1s combat is not deep, Kingdom Hearts playthroughs/speed runs on highest level of play consist of a lot of dodge rolls, one 3 hit combo, and using cure. No amount of you saying I'm belittling it is going to make it any deeper. KH2s combat is deeper, it has more enemy types and different ways to mix up attacks, but a lot of that boils down to 'press triangle to do something cool' and turn into the powered up form for a limited time for access to more powerful attacks that totally isnt devil trigger. These things aren't necessarily bad by concept, but that's what they are. I mean look, if you find a happy go lucky kid gaining friends and confronting an 'evil' organisation a good story then fine, there isn't nothing inherently wrong with it just like there is nothing wrong with 70% of the Tales games you shit on, but it's just not particularly interesting when its lead by characters with simplified dialogue and childish humor. I'm not being a snob, this is what happens when you apply the children's story telling of disney to a 30+ Hour JRPG, simple pleasant enough things get drawn out and tired. The platforming is uninteresting, trying to time those idiotic vine swings in deep jungle isnt fun, its not a particularly interesting enviroment, the level progression of finding pictures for tarzan's slideshow isnt engaging. Its a level that you would find in the video-game adaptation of a disney movie. And that goes for a LOT of them (I think I liked the jack skellington world but It was a long time ago). And I said no music because the disney cutscenes literally have no music, it goes all weird and silent, but because they couldn't bring back the movie voice actors for the game, the speaking is oddly stripped down and it creates this really unnerving lifeless vibe which doesn't mesh well with the visuals. (I'm gonna use a tarzan example again) [url=https://www.youtube.com/watch?v=coZermq11pg]Is there not something a little off about every interaction here?[/url] As for the actual music? Ehhhh nothing memorable, I remember that first hollow town's music annoying the crap out of me though. And yes they act out of character, obviously that is sort of the result of a non-canon variation of adapting FF characters to a kid friendly disney 'what if' story but yes Cid highwind acting like a friendly grandpa mechanic when he's supposed to be a chain-smoking, alcoholic, smart-ass prick, IS out of character, and I don't feel like his KH version really added much of anything to the narrative. Kairi is a bland character so I found it impossible to care about any interaction between her and a nearly as bland Sora. I haven't played chain of memories or anything outside of 1 and 2 so I cant speak on the development there. But yeah KH isnt a [i][b]terrible game[/b][/i], Its just boring, sometimes tedious and honestly a little stupid at times, I sat through that game wondering what exactly am I supposed to like about this game? So yeah there's my subjective opinion, be sure to let Prawn remind me why it's objectively wrong.