[center][img]https://i.imgur.com/B3Stawa.png?1[/img] [img]https://i.imgur.com/5UJY7nw.png[/img] [img]https://i.imgur.com/wNpvM4F.png[/img][/center] [color=B891C1][sub][u]N A M E[/u][/sub][/color] [list]Aleria of Westercroft[/list] [color=B891C1][sub][u]R A N K[/u][/sub][/color] [list]Watcher[/list] [color=B891C1][sub][u]A P P E A R A N C E[/u][/sub][/color] [list]Aleria was born in the Kingdom of Westercroft as the eldest daughter of King Ethelred IX, and as such has been afforded… a particular appearance born from royal genetics and conditions, though she has attempted to put much of her past behind her for a variety of reasons. The former highborn’s fur is a bright white with ebony eyes that are accompanied with only a few scars and discolorations from her time in as a member of the Redwatch. Such scars include lines draw across the back of her neck, along the jawline of her muzzle, and upon the top edge of her rightmost ear; more of these affects are upon her body though the worst of them are hidden by the appearance of her cloak. In terms of attire, Aleria isn’t too different than other mice or watchmen in general; underneath her purple-stained cloak is a guardsman’s harness that supports her quiver and sheath as well as some minor attachments such as a flask and small set of tools. [/list] [color=B891C1][sub][u]P E R S O N A L I T Y[/u][/sub][/color] [list]As one may imagine from a woman who has shunned nobility for greater freedom, Aleria’s personality isn’t the most approachable within the order and oftentimes a reputation precedes that fact; and whilst it is true that the white-furred mousegirl is particularly coarse, she doesn’t act this way out of ego or beliefs of superiority. The truth of the matter is that Aleria tries to be welcoming and amenable but ultimately her experiences make her distrustful of people’s motivations, a tendency that is only made worse by a virulent temperament. But her lack of trust doesn’t translate to a lack of faith in the Redwatch by any means. In fact, her distrust towards others often translates to her being more critical of potential members as she attempts to analyze them to see what she thinks of their “true self” and “faithfulness to the cause”. It is also probably why she’s never had a squire. Her outlook of people aside, Aleria sees what the Redwatch represent and hopes to better embody the ideals and follow their laws and tenants with the highest level of integrity despite originally coming to the gates of the order in time of desperation rather than duty; in her perspective that moment of weakness is probably her greatest shame. She tries to make up for it with every moment going forward. [/list] [color=B891C1][sub][u]A T T R I B U T E S[/u][/sub][/color] [list]STR - 11 [indent][i]Aleria is a competent swordswoman and is used to “putting her back into it”. She’s hardly a brawler or master of unarmed combatant, however.[/i][/indent] CON - 10 [indent][i]Aleria is hardy enough to deal with the elements and not be impeded by a illness.[/i][/indent] DEX - 18 [indent][i]Aleria has a sharp perception and sharper reflexes, but younger and smaller mice are much quicker than she.[/i][/indent] CHA - 8 [indent][i]Aleria’s loud, temperamental, and no nonsense attitude tends to work against her. She may have a presence, but it tends to work against her despite her being pleasant to look at.[/i][/indent] INT - 10 [indent][i]Aleria has quick wits and is well-educated, though she doesn’t apply herself most of the time in the latter. She is a decent investigator, but she’s hardly a brilliant one.[/i][/indent] LUC - 8 [indent][i]Aleria has unfortunate luck strike her from time to time. The scars are proof of that.[/i][/indent][/list] [color=B891C1][sub][u]E Q U I P M E N T[/u][/sub][/color] [list][b]Shortbow (3):[/b] A remarkable, but non-masterwork weapon meant for shooting projectiles. [b]Arming Sword (2):[/b] A well-made, albeit unimpressive arming sword for when battle becomes too close for comfort. [/list] [color=B891C1][sub][u]T R A I T S[/u][/sub][/color] [list][b]Adventurous:[/b] Aleria has always felt the thrill of adventure in her bones and as such has a knack for exploring. As a child she often scaled the mountains, trees, and structures around her. She gets a +2 bonus to climbing and acrobatics checks. [b]Cynical:[/b] It is hard for Aleria to trust in people due to her experiences with those who are out for themselves. Whilst this prevents Aleria from being deceived, this also disallows trust. Aleria suffers at disadvantage (-2) to sensing motive and diplomacy actions. [b]Highborn:[/b] A former princess of Westercroft, Aleria knows the ins and outs of the high nobility. Using her education, wits, and experiences she can successfully defuse or comprehend a situation involving matters of the royal court. Aleria receives a +2 bonus to intelligence and charisma checks involving nobility. [b]Temperamental:[/b] Due to experiences with arguments and broken loyalties, Aleria’s already emotional personality can turn from rowdy to violent in a moment’s notice. Due to this inability to control her temper when offended Aleria is at disadvantage (-2) to all interaction and action rolls when enraged; additionally, she needs to successfully roll to maintain composure if she is not to act based on her emotions.[/list] [color=B891C1][sub][u]T R A D E[/u][/sub][/color] [list]Nobility. Aleria’s kin have served as the rulers and protectors of Westercroft since time immaterial.[/list] [color=B891C1][sub][u]F R I E N D[/u][/sub][/color] [list][b]Fjara ‘Taileater’:[/b] A well-regarded watchguard and Aleria’s mentor and friend. Second only to Mathias of Oakenfort in guardians who mean much to the mousegirl, Fjara was the one to select Aleria as a squire after she had finished her trials. As such the bond between the two mice is relatively strong and given the experiences the two went through during Aleria’s formative years it has been a kinship that has not faded with time. Aleria considers her like a second mother. [/list] [color=B891C1][sub][u]E N E M Y[/u][/sub][/color] [list][b]Prince Magnus of Glendale:[/b] The heir to the Kingdom of Glendale, and mouse that was to be wed to Aleria upon agreement between Glendale and Westercroft. To his friends and subjects Magnus is seen as a kind and benevolent prince, but to those who truly understand him as a petty and cruel man. Aleria’s defection to the Redwatch, to him, is a declaration of war and has been for many years. With his father in ill health and the council favoring him to be the next monarch-elect, he may become a more tenacious threat to not only Aleria but also the Redwatch.[/list] [color=B891C1][sub][u]H I S T O R Y[/u][/sub][/color] [list]Prior to joining the Redwatch, Aleria was a mouse of decent renown considering her birthright as the eldest daughter of the King of Westercroft. However, Aleria was not a prissy princess by any means due to a combination of rigorous tutelage by the captain of the royal guard as well as an adventurous personality that was rarely reined in by her betters. She joined the Redwatch due to complications regarding familial expectations such as a marriage to an unfavorable suitor. Whatever the case may be, the past is now the past and her old life has been put aside in favor of the watch.[/list]