[quote=@Spirit] My Co-gm and I discussed it, and we feel he's a bit wide spread. You should limit your powers to roughly 4 schools of magic as to limit his potential and keep him on the level of everyone else. I have to level with you here, no idea what chloromancy even is. I'm entirely fine with you having a bone spider familiar. Make a few revisions and resubmit, but it's generally looking good. [/quote] Ah, right. I suppose I forgot to explain that. Chloromancy was the name I went with instead of just "plant magic."