It's cool, real life stuff always precedes rp stuff in importance. That being if you're still wanting to run it but the workload is a bit too much now, perhaps one of us can step up and sort of act as co-gm? You can come up a with like descriptions of the various locations, a somewhat loose outline of things to definitely be encountered no matter what happens, and then maybe some optional stuff that's much more variable. Then with that laid out, the co-gm can arbitrate things as play progresses and if needed do some adjustments to account for player randomness.