Orchid had taken it upon himself to relieve the bandits of their meal back at their camp. No sense in letting good food go to waste after all. They had nothing in their belongings that Orchid was particularly interested in either and as Brannor had said, they did not have time to bury the dead. Best they could do was perhaps sanctify their corpses, but that wasn't something Orchid was capable of. Eventually the group settled into some sort of an agreement about how to approach the cultist's camp, though Orchid wasn't entirely privy. He just knew that he was suppose to be the muscle, which suited him just fine. Leave the complicated thinking to others. Even if he tried, his plans would be half-baked or illogical. As they party moved onward about a mile away they came to a stop. Orchid had a good feeling why; the prisoner had mention a rear guard at about this distance, and this location looked like the perfect ambush spot. Orchid could tell because if he had to find a hiding spot for prey, this would be where he would do it at. Wide open area for a clear shot, but the advantage of cover and high ground to prevent the enemy from retaliating. Orchid wasn't too keen on using his shortbow either, so if they do get caught he'd need to close the distance or end up a pin cushion. And while Orchid was no coward, he knew the rest of the party wanted to get to the camp. Fighting these ambushers weren't that high of a priority. And if things do go badly at the camp, they need to be at their full strength. Katalmach crouched low to the ground and looked around. They were still in the forest, in his element. As an outlander figuring out the terrain when on a hunt was just as important as knowing what your quarry was. If the party asked for it, Orchid could easily find them a path around these enemies and they may continue on their journey. It may take some extra time, but they'd be able to go without wasting resources on a big fight. [color=a2d39c]"What do? Fight? Run? Orchid say run. Go around. Find big camp."[/color]