[color=8dc73f] [center][hider=Falan L'tar][b][h1]Falan L'tar[/h1][/b][img] https://i.pinimg.com/564x/0f/82/18/0f8218b90ba3c1a3cf14dab5fa40855b.jpg [/img] [h3][b][i] 72 - Male - Elf [/i][/b][/h3] [hr][hr][b][h3]Personality:[/h3][/b] He is silent and keeps to himself. As an elf, he's had years of biases put into him that it makes him harder to consider those other than elves allies. Biased against other races, he is deeply wary of them and will be on the defensive, leaving no vulnerabilities exposed. However, he is a deeply caring individual and works to protect anything he values - which would be the flora and fauna, the world. Feelings of protectiveness for the state of the world is rooted in his mind and will continue to be so. This is also one of the reasons his biases won't be easily expelled. Still, he wishes no bloodshed of any kind.[hr][hr][h3][b]Backstory:[/b][/h3] Falan lived in a secluded sanctuary, like most of his kin do. His world revolved around caring for the forest and its creatures. Every threat to the forest and its inhabitants, he eliminated without hesitation. It earned his the title of protector of the forest, along with others. He stood out among them his peers, using his magic and skills to restrain and get rid of invaders and any who bore ill will that entered their domain without shedding a drop of blood. At least, it started that way. As the decades passed, more and more had come and been ejected from their forest. His methods weren't working as he'd hoped. Sure, he got rid of them fast, but more still kept trespassing, slowly destroying their long exclusion from the outside world. Thus, he has turned to training himself in using weapons that will harm. Through time, he grew as a fighter and was good at it. The change in him and his fellow protectors' approach deterred any more evil from to entering.After more years of peace, he realized he'd better end the source of torment if they were to truly enjoy this peace. Leaving his sanctuary, he set off to seek the source of the bane of their peace, and eliminate it. But he didn't know what awaited him and that he'd have to take up his weapons and harm more than he wished to do.[hr][hr][b][h3]Equipment:[/h3][/b] [hider=Chakram] [img] https://i.pinimg.com/564x/0f/a9/ea/0fa9eaac8cfe8351634fb9ae80696637.jpg [/img][/hider] [hider=Pair of daggers] [img] https://i.pinimg.com/564x/ca/bd/e7/cabde73403b59d2b2ea8e93a2f7545d2.jpg [/img] [/hider][b]Dur's Chains[/b] - he uses the chains he's used to restrain trespassers for decades and is enchanted by his magic, increasing its durability and range [b]Fallhaven Claws[/b] - this is the standard weapon given to Falan's unit, a pair of silver gloves and bracers used for clawing and slowly making the enemy bleed and weakened.[hr][hr][b][h3]Magic:[/h3][/b] [hider=Ritual] [b][u]Mists of Fallhaven[/u][/b] - A thick fog will envelop the area around Falan, emanating from where its magic circle is engraved. As known with fog/mist, visibility can be very low but along with it, the five senses will be dulled if they're in the circle, meaning, less pain is also experienced but death quite possible. This takes a short time to prepare and must use his twin silver daggers as conduit and engraving tool but is actually done slower due to the requirement being that he's actively engaged in battle while slowly drawing the points of the magic circle and putting them altogether with threads of magic. The magic circle will serve as the origin of the mist and will be present within the circle. The mist will only spread if he channels his magic to it. Once the channeling of magic is done, it's range will extend and will remain like so with a steady supply of his mana. [b][u]Allies of Fallhaven[/u][/b] - Falan syncs his soul and magic to that of his allies, helping him sustain the [b]Mists[/b] longer. Syncing one another's soul and magic requires Falan and the other individual to have known each other adequately. They must meditate with one another for at least an hour a day and have fundamental knowledge of each other. It works best if they know each other inside and out, making the sync easier and the supply of magic to Falan less taxing. While synced soul and magic to Falan, they can enter the [b]Mists[/b] without getting lost and will sense danger unlike enemies who'll take the full effect of the mist. There is only one known side-effect that Falan knows. It drains magic (or stamina if the person doesn't have magic) passively when their inside the [b]Mists[/b]. The draining effect is absent if they are not within the mist. Another backlash, unknown to Falan, is there are times when his thoughts are actually his allies' thoughts. This occurs rarely but he won't know it wasn't his, at all. The real danger is that when those thoughts that seem to become his own is so vastly different to who he is, it ends up straining his mind, slowly pushing him to the process of insanity. He has no way of knowing this and his allies do not experience it. Messing with the soul is dangerous. [/hider] [hider=Enchantment] [b][u]Dur's Chains[/u][/b] - Dur was Falan's master. He passed onto Falan his pair of enchanted chains. These silver chains can extend their range and are more durable than the material they're made of. By storing his magic inside the chains, the effect cast by Dur activates, strengthening them and have them extend Falan's fighting range. Once Falan stops supplying it with magic, it will return to just being normal silver chains.[/hider] [hider=Ability] [b][u]Augmentation[/u][/b] - He can increase his senses and other physical abilities two-fold for several minutes. He can only choose two specific abilities upon casting and the upon next cast should be the other abilities left. This is good with short to medium-length battles but he can't use it frequently in drawn out battles. [b][u]Vector[/u][/b] - Falan can move those who enter an unseen ring of magic around him that starts 5 feet to 10 feet with him as point of origin. Upon stepping inside the ring, if Falan chooses to activate this ability, his eye brightens for a second and moving a single unit within the circle in one direction. The force and efficiency relies on the magic resistance and magical capability of the unit. It will, at best, move the target three feet away. At worst, it will only give a feeling of being pushed/knocked back three inches.[/hider][hr][hr][b][h3]Misc:[/h3][/b] [hider]Falan prefers to end fights immediately. He can fight drawn-out battles, but the magic at his disposal can't be used to their utmost potential. He can learn to improve them, but it will take time and effort, and a great deal of experience. Vector is cast instantly and will only be delayed or suppressed if the target unit has strong magic resistance or has a counter spell. They will be moved, even just a few inches. It also has potential moving several units, with practice and experience. Falan believes he can cast Augmentation with his allies if he comes to know who they are and what their abilities are. But first, he needs to lengthen its duration being cast on himself. He is deeply biased but when he comes to know someone fundamentally and respects them, he will be a friend for centuries. While having quite the magic ensemble, he is a melee fighter and Vector is more used to avoid fighting every enemy at once. He prefers restraining but will harm if there's no other way.[/hider] [/hider][/center] [/color]