[b][u]Ruling[/u][/b][list] [*]Slight discrepancy of the original speed of the fifty balls created by Mitsu as narrated by Decoy. They were typed being slower than both his Ratifier's and his Zesus cannon, but then was written to be in between. [*]Decoy written 2 clones exploding to initiate the effect of his fifty spheres, but written 3 in the following paragraph. We assume the original clone exploding was part of the activation and hence it was written as 3. For now we will go by 2 clones exploding including the original leaving 3 cones remaining on the field. [*]The "estimation" of the fifty spheres were an average between Mitsu' Ratifier Guns and Zesus Cannon. Their estimated speed is 2309.95 fps or 1574.96 mph. [*]The distance between the sphere's position and Lyra was determined by the last location they rested at before forming as an attack. [*]Mitsu had his spheres remain stationary at the mid-point of his manuever to the scaffolding before executing his Thunder God Teleport Level 2. This placed the spheres not only 10' away from the Player 1 starting position, but closer South since the scaffolding is diagonally of Mitsu' position. Had he went only right he would be behind the pillar instead. [*]The distance between the spheres and Lyra is 62.29 meaning 62' and close to 3/5th or 3" 3/4 (technically 74 not 75 percent of 3 inches). This plays a role in the next point. [*]The time it'd take the spheres to reach Lyra's pillar will be 0.026965951643975 seconds or 0.02 of a second. We did not feel it was necessary to determine the collateral damage except for the most crucial part. This is important for later [*]We have determined a rough estimation of a large quantity of the sphere's groupings to do a variety of effects; however, we have also determined only 15 of the spheres launched were aimed at a significant target: The split shroud from the Zeus Cannon attack located by Player2 before Lyra relocated. [*]The spheres were described to indiscriminately destroy a variety of landscape and their numerical grouping is as followed: - 20 of the spheres were launched at the South-eastern pillar described by Decoy in his post. - 15 directed at Pollen's first duplicate Shroud. - 15 doing collateral damage throughout the stage including hitting both pillars at the center from the slope (one end of the scaffolding and where Lyra is located), the southern wall at the exit, the dragon bones, and random locations. [*]70 percent of the projectiles launched by Mitsu (the spheres) will hit no distinctive target. Out of 70 percent of the whole - 71.45 percent hit the south-east pillar at the far end of the stage where Lyra is not located. The remaining 30 percent target the shroud left over at the player 2 location. [*]20 spheres, which is 40% of the whole attack, were aimed at the south-east pillar. This is deduced by the following:[/list] [i]Twenty of the spheres would slam the area of the [color=yellow]south-eastern pillar[/color], causing the massive structure to crack and fall over – following the momentum of the impact – [color=yellow]backwards towards the southern wall[/color], large threatening chunks of stone debris falling in all directions around it.[/i] ~ Decoy [url=https://www.roleplayerguild.com/posts/4453820]post[/url] - third paragraph [list] [*]The Southern wall is more than 140' from Lyra's position. For the debris to fall back in that direction would imply the southern-east pillar would be the furthest South pillar to the south wall by the entrance/exit of the stage. Diagram [url=http://puu.sh/xQiEE/680c6dbb1f.png]here[/url] [*]The remaining 15 of consequence target the shroud. Pollen did not write or narrate the fate of the piece of Shroud left over. [*]Pollen described having evaded any debris hitting her character having moved in time to the response of her opponent; however, we deduce no such time was appropriate due to how Pollen chained the activation of her evasion to Decoy. [*]Decoy's gold clones exploded to ignite his barrage attack moving at the defined speed addressed earlier. Lyra's FRT and speed does not compensate (not having any defining speed in the profile sheet) not only for the amount of time necessary (0.02 of a second) to react and evade, but due to the sequential order of her own evasion chained from Decoy's activation. - Lyra began her evasion upon the clone explosion hence is retaliating/responding to their Decoy's attack activation. - The wind generated by her character came first before she leapt. - Lyra will leap AFTER the guest was generated for lift. - Pollen described the speed "approaching" a third of the speed of sound. That's approximately 375.10 fps or 255.75mph. [*]Above will indicate not an immediate thrust but of acceleration of a maximum output of speed. [*]The chaining of her evasion will also describe not a simultaneous chain of events but rather a sequential one which will mistime her evasion from the debris. [*]The fluids in her body will not make a significant difference in her velocity as the winds generated from her is "greater" than the 'fiercest hurricane' which is hurricane which is Typhoon Tip that had winds only up to 160mph versus Decoy's spheres moving at 1574.96 mph before achieving a third of the speed of sound. [*]Pollen did not mention the fate of her original shroud piece left behind from the Zeus Cannon altercation. [/list] [color=green][b]Verdict[/b][/color] A majority of Mitsu's spheres only damaged the stage with the 30 remaining hitting the shroud left over by Lyra upon her ascension. Since the shroud cannot be treated as an NPC it will be treated as a field permanent and up to the discretion of Decoy on what happened to it. The reason? Pollen was ambiguous in describing exactly what had occurred to it when the spheres touched the area it inhabited. Thus, it'd be mutually fair that if it disappeared then it was presumably destroyed and we'll allow Decoy to address this in his following turn. The debris from the pillar explosion caused by Mitsu's attack will threaten Lyra likewise, but the south-wall destruction from the 20 sphere barrage is inconsequential. Lyra's auto-defense of her shroud will take the brunt of that debris in her EOD since your character will not have the time required to adequately dodge as proposed in your latest post.. Decoy, Mitsu's attack from his spheres will not hit anything meaningful except the shroud piece left over. The debris you generated to fall on Lyra was vaguely described hitting the area around and near the fallen pillar debris already on the field. The large collateral damaged you created was from the 20 spheres hitting the far south end of the stage by your own description. This fight resumes.