[@Xandrya] Alright, Healer looks to be great! You can move her on to the characters tab and join the game proper. :) You can start up your own storyline and see if anybody wants in, hop into the events of someone else (make sure to check with them first!), or you can ask my co-GM Eklispe to design an encounter for her. All up to you. A side note that won't likely impact how you play her or how things go, but just a sort of FYI for a greater understanding of how the world operates. The way superpowers work in Worm is very realistic and based in real world physics. As such, things like "life force" and "negative energy" don't exist. To quote one of the in-universe greatest authorities on parahumans, "There aren’t any healing powers. When they crop up, it’s a fluke, pure chance, an extension of another ability with a different focus.” So for the intents of Healer, if we [i]really[/i] wanted to get into the nitty gritty of the actual power mechanics, I think it'd be more appropriate to say that her power writes a physical blueprint based on whomever she touches, then creates the alterations based on that blueprint. Again, something that'll likely never come up or be important, but I just thought it'd be interesting for you to know a bit more of the mechanics and whatnot. And yes, Rogue is awesome. :)