[@hagroden][@Rune_Alchemist] Indeed you can, it's more about flowing magic into a wound to stitch it together and mend bonds. With that in mind you can easily sever those stitches and force the magic to expand outward, essentially blowing the wound back open before the body heals itself without the magic. As for counter spells, I tried to avoid making a magic tree specifically to encourage canceling someone else's magic entirely as it would be kind of hard to do in a rp without it devolving into a playground "NO YOU DIED I MAGIC'D YOU" "NO YOU DIED BECAUSE I BLOCKED YOUR SPELL WITH MY SUPER MAGIC CANCEL" "NU-UH" -shoveyslapfightensuesandIhavetosendrunetofixit- kind of thing. So alternatively and to make fights last a bit longer I gave the option of warding spells that function similarly to how they do in elder scrolls, a barrier comes up and if the factors line up the spell cannot pierce the ward. Technically speaking, wards are protection magic and protection falls under the broad umbrella of Restoration in many games I play so even if you didn't want to call it restoration the restoration teacher still teaches it sooooo [center][img]http://nerdist.com/wp-content/uploads/2017/04/High-Ground-Robot-Chicken-GIF-04172017.gif[/img][/center] Sorry if that took awhile to get back to you on I was distracted by cute anime girls.