[quote=@The Spectre] Why should I? How do I know that this NRP isn't going to die like the other that were interesting? Why waste all of my hard work onto something that could die at any moment? How long is it going to last before people start to disappear without any word? I am not saying that I won't mind at all if my nation was terrible. Hell, I am up to controlling only Central America, improving it, and expanding it ICly. But, I don't want all of my hard work to be wasted. I have been in many roleplays that I put time into my sheets and liked them but the roleplay suddenly dies because the GM disappeared or players began to lose interest all of a sudden. I know that it's a game of luck but it's gets tiresome if the majority of roleplays (that you joined) die within a couple of weeks. And I am not trying to sound like a douche (sorry if you think that I am). I am just tried of being let down by GMs, who suddenly disappear without word and the roleplay just dies. [/quote] I can bug 90% of the people in this RP to at least giving me an answer. The only unaccountable people are ClocktowerEchoes and KGP and they're probably going to set up in Japan. Otherwise the only other closest person to you that'd be relevant in Byrd and we have a time-table for his brief disappearance coming up but he'll be back. The next otherwise unreliable goober is Peppermints, and that's why he's trying for something that won't get him tied up with other people. But that aside, just because NPCs are unclaimed doesn't mean they're untouchable. If it comes down to brass tacks you can work around with NPC diplomacy only going as far to detail a nation as it takes to write a diplomatic arc. In the end you're probably pre-writing someone's Brazil or Peru a little but you're not dead-dead. It's how I sat around as China for the greater part of four years in the old PoW.