[U]Name[/U] [List] [*] Sandalphon’s Leg [/List] [U]Classification[/U] [List] [*] Island Empire [/List] [U]Location[/U] [List] [*] [I]Designated in Red[/I] [/List] [img]https://img.roleplayerguild.com/prod/users/622907a3-2aaf-4e09-aa03-2a4e7aab3927.png[/img] [U]Major Settlements - Establishments - Locations[/U] [List] [*] 1 - The Capital City, Drusom [*] 2 - Craforq [*] 3 - Hinass [/List] [U]Population[/U] [List] [*] 18350 [/List] [U]Politics - Economy - Atmosphere[/U] [List] [*] In short, this particular country makes its money through shipping and piracy. As a nation established among an archipelago, every portion of its construction has been done with consideration towards how it may influence docking ships, defense from the natural and mortal made dangers of the sea, The nation imports everything from weapons, textiles, and slaves to resources like mercenaries, gems, and copper. The nation also functions as the main hub for export shipping of the majority of the eastern nations of Ksemari. The nation uses piracy as a means to control who may ship across the Savage Waters. While the nation typically ignores incoming ships those outgoing ships from the eastern ports that move without the nation’s knowledge are typically swiftly hunted down and boarded. One of the only things that this nation exports on its own accord is fish and other marine resources such as whale oil, or bones for use as materials in buildings, furniture, and weapons or armor. In this nation people survive as merchants, traders, sailors, fishermen, shipwrights, or pirates. While the total population is relatively small for a nation, they are one of the most dangerous as the general tone of that population is aggressive. It is safe to believe that every natural born of Sandalphon’s Leg will learn how to sail, fight, and live as a pirate before they reach the age of adulthood. [/List] [U]Relations[/U] [List] [*] In the eyes of what is left of Ksemari, Sandalphon’s Leg is typically seen as a necessary evil and an intricately important member of how the entire country functions. While Sandalphon’s Leg typically keeps its hands off other nations plates as to not unnecessarily complicate an already tense situation. That is; however, until those countries try to find a roundabout to undermine the nations control of the Savage Waters. From the Whispering Peaks to the Golden Mountains, Sandalphon’s Leg is both the bodyguard and the bully of the waters along the eastern coast of Ksemari. Unfortunately for the other nations, this means that they must interact with Sandaphon’s Leg at least as much is necessary to secure their exports and imports. Typically, this means adding either a bit more gold or a few more goods to be skimmed off the top from what the region needs. Either way, the pirates of Sandalphon’s Leg will get their piece of the pie whether or not it damages the regions they are protecting. Relations with Ascoa or Draezoya are complicated in that their ships are often effects by the pirates of Sandalphon’s Leg but harmed only if those purchasing or selling from Ksemari were not prepared in allowing for an extra portion of goods to be reaped by the pirates often referred to as “The Twins Share.” Rarely does Sandalphon act in aggression towards these nations, or their ships other than the typical boarding and removal of their share which after so many centuries is often offered with little more than stifled resentment. It is for this same reason that the nation absconds from involvement with any military affairs with any nation that isn’t influencing their own business. Because of the stranglehold that the nation has on shipping industry around the eastern edge of Ksemari, it is very easy for Sandalphon’s Leg to retaliate and or control the relationships between other countries given its large pull. [/List] [U]Major NPCs - Inhabitants[/U] [List] [*] Tyraxor Craghack, Pirate Lord of Drusom, Captain of the Tempest’s Edge and Captain of the fleet of the northern savage waters. [*] Alkin Elberoth, Pirate Lord of Craforq, Captain of the Dragon’s Scorn, and Captain of the fleet of the central savage waters. [*] Jhora Hastrel, Pirate Lord of Hinass and Captain of the Night Rose and Captain of the fleet of the southern savage waters. [*] Duncan Winsela, sovereign “ruler” of Sandalphon’s Leg. [/List] [U]Other[/U] [List] [*] As cliche’ as it may seem, consider this entire region to be something similar to the [u]Pirates of the Carribean[/u] and their interpretation of eighteenth century Tortuga or any other pirate settlement. We might also consider the interpretations presented in [u]Assassin’s Creed, Black Flag[/u] of various pirate settlements across the map. Things often times are rowdy. The typical inhabitant is ornery, easily agitated, quick to anger, and even quicker to throw a punch or draw a cutlass. Respect is earned. Whiskey is shared but never spilt. The sea is the true ruler of the island kingdom. The overall attitude is “never say die.” [/List]