[@sassy1085][@Piercing Light][@Ryuzaki][@Zealous Blade][@transient ahhh][@Gisk] I'm glad you're all interested, that's a promising response so far :D [@Gisk] The stat system would be used merely as a general indicator to a character's strengths and weaknesses. The idea is not to limit anyone to numerical values and deny them the odds of beating or dueling someone higher than them in these stats, but rather to show the relative difference between say a starting Keyblader and a much experienced one, or the strengths of a caster Keyblader vs one who relies more on physical strength. So far the stats are as follows: 1. [u]Attack:[/u] Strength/ Attack Damage/ Physical Attacks. 2. [u]Defense:[/u] Health/ Health Regen/ Armor/ Ability to defend against Physical Attacks. 3. [u]Magic:[/u] Magic Attack and Speed of Spell Execution. 4. [u]Speed:[/u] Physical Attack Speed/ Movement Speed/ Reflexes/ Agility. 5. [u]M. Resistance:[/u] Magic Resistance/ Might or Might not include Mana and Mana Regen depending on whether Character knows Magic or not. 6. [u]Keyblade Proficiency:[/u] Ability to handle and wield the Keyblade. 7. [u]Critical/Luck:[/u] Ability to Critically strike, survive an absolute attack, or execute a lucky attack or movement. It should be noted that this stat will have a limit, as in you can’t survive a near death situation repeatedly and in succession and it will also require that the character to have appropriate points in Attack or Magic, otherwise the Character’s critical strike or lucky strike will be too weak to make any notable damage or effect.