[U]Name[/U] [List] [*] Drusom [/List] [U]Classification[/U] [List] [*] Settlement [/List] [U]Location[/U] [List] [*] Sandalphon’s Leg on the Island of Dernerleor [/List] [center][img]https://img.roleplayerguild.com/prod/users/68ce8590-f9c9-4215-8d7f-e8a6d9b7d3c4.jpg[/img][/center] [U]Major Establishments[/U] [List] [*] Eastern LIght House [*] The Sailor’s Booty [*] Drismert Mansion [*] The Fading Rune [*] The Treasure Trove [*] While the Iron’s Hot [/List] [U]Population[/U] [List] [*] 11400 [/List] [U]Economy/Government[/U] [List] [*] Welcome to Drusom where everything is for sale and no one walks away empty handed. Drusom makes most of its money on the import and export business that flows through its shore to shore built city. It is this business, as the major thoroughfare for all goods shipped into or out of Ksemari that drives the political atmosphere. Drusom is home to the sovereign ruler of Sandalphon’s Leg Duncan Winsela who ensures that the trade industry is not jeopardized. But of course, Lord Winsela is merely a figurehead for the rest of the world. The true rulers of Sandalphon’s Leg are the trio of Pirate Lords that rule the Savage Waters along the eastern shores of Ksemari. It is the pirate lords who determine who or what enters the realm from the east. More importantly, the pirate lords exploit their position to determine who gets what and when in order to maintain control over entire continent. On the flip side, despite the strife that these Pirate Lords generate it is a very rare occasion when Sandalphon’s Leg gets involved in any military conflict whether between states of continent or of separate continents unless it poses an immediate threat to their way of rule. [/List] [U]Relations[/U] [List] [*] Drusom is the center of the kingdom of Sandalphon’s Leg. This is to suggest that it is merely the largest collective of individuals amongst the variety of settlements across the archipelago. Each settlement within the loosely defined borders of Sandalphon’s Leg is a self ruling and self policing entity under the rule of head-piece governors that are strongly influenced by the Pirate Lord of the area. Presumably, as long as one settlement does not actively invade another or interfere with any particular shipments (coming or going) relations between the lot of them should always remain on a cautiously ambitious relationship. The inhabitants of other settlements journey to Drusom not because the environment is more controlled or any different than their own settlements but usually because the merchants have better or more unique wares to sell or the job opportunities are more lucrative. [/List] [U]Major NPCs[/U] [List] [*] Ayden Lorenzo, Governor of Drusom [*] Eldarian Haart, smuggler and captain of the Dragons Scream [*] Cyrus Damacon, mercenary pirate and captain of the Blasted Daemon [*] Axis Blackdog, Stevedore Thug and leader of the Angels of Azrael [/List] [U]Other[/U] [List] [*] Built in a land named after the Demiurge of Life it is rather odd that the people of Drusom would exhibit actions very much similar to the settlement of Tortuga from the modern day pirate movie [i]Pirates of the Caribbean.[/i] However, rarely does anyone die. While their lifestyle mimics that of a devil may cry attitude exhibiting very apparent traces of a lack of caring and a typical disregard for the well being of others. The people of this settlement live life to the fullest as an homage to Sandalphon. But death is looked down upon and spoken of as strictly forbidden. While death does occur within the confines of the settlement, it is not taken lightly. Capital punishment is out of the question; however, the typical punishment is exile by means of a single massed dingy that is most certainly doomed to sink in the savage waters. [/List]