[i][h3]The Vale[/h3][b]The Hall,[/b] [b]Currently[/b][/I] Of the trio who dared press on to the next set of doors in the [i]Hall[/i], the rest looked on with a mixture of admiration by the stirring words - feeling the urge to join kindred spirits - and disappointment that three were so hasty as to rush headlong into what well could be danger. In a land of oddity, the emotions evoked by the sailor were unquestionably very real again; the audience felt more alive than they had in a time. It was perhaps this mythical, ancient structure and its heroic legacy that grounded them in what it was they thought they had lost since arriving; whatever piece of them had returned was already well on its way to vanishing again however, potentially leaving them longing, speechless or more. For Cesar, this spell of heroism - exemplified by his own words - enraptured him and drove him forward toward the unknown, following in the footsteps of Bribin; the gnome who likely had no idea if danger was to be present, but went bravely forth in his honest naiveness. Soon the man surpassed him, only to proceed down a few great steps and meet the towering warrior before a set of darker, warped wood doors. Covered in the dust of ages they plainly revealed that they had, at some point in recent times been cast open, but again closed by whoever delved deep in their depths. Reaching out with a diminutive hand, the outlandish wizard grasped one of the rusty iron rings that made up a handle and tugged with all the might in his body; the door dared not even budge. Struggling, now with both hands, Birbin tried again and again before letting the ring drop and knock against the old metal affixed to the wood. Stricken with confusion he looked up to Valmjr, knowing the answer already but daring to ask. "That... that isn't supposed to happen, is it?" Shaking his head and sighing, the little man dusted his hands clean and looked around the edges of the door with all due scrutiny. A wizard like he, even a foolish one as himself, had no issue in discerning that the door was sealed by magic and not just mundane reinforcement. "An abjuration? Odd... but... it looks like someone entered? Or did they leave? Or was it both?" Though the real question lingering was... how to open it? How was such a thing meant to be done? It was clear there hadn't been a struggle to do so, but now the door refused to budge. Perhaps some meditation or inspection on the matter would be for the best. After all, the three had time if they knew it or not. [hider=Effects] All of the party, to exclude Birbin, Cesar and Valmjr, may take a short rest. They must post what it is they do with it, such as recovering spells, or they gain nothing from it. The others at the door may attempt to discover a way to enter. To do so they must succeed in an Investigation (Intelligence) check or an Insight (Wisdom) check. [b]Score[/b] [url=https://www.youtube.com/watch?v=k5ulJFg7KxY&index=45&list=PL8CB7943AB56938F8]Another Doorway[/url] [b]Map[/b] [i]???[/i] [/hider] [@Cu Chulainn], [@Gordian Nought], [@Hekazu], [@JBRam2002], [@Rig]