[hider=Main Entry] [b]Appearance of Weapon:[/b] A pair of metal Tomahawks. The handles are long, rust-colored cylinders with spiraling grooves running from the center to the pommel to delimit the grip. Multiple indentations can be seen where the components are supposed to fold or shift. The head of the axe has the typical, outwards projecting edge, made almost twice as large as the usual tomahawks to account for larger enemies, and a smaller, knife-like spike at its back. The blades are carbon colored, and one of the axes has a small, four-pointed star symbol etched in white on the back-spike. The two can be combined to form a hunting rifle by striking the pommels together. The blade of the front axe will roll from its position at the head of the weapon, revealing a barrel, and will split into sections of metal to form a squarish casing down its length. The second axe-head will unfold and become the stock, and the handle will unfold to present a handle, trigger and iron sights. When not in use, the blades recede, allowing the weapon to be stored as a pair of short batons. [b]Name of Weapon:[/b] Twin Branch [b]Type of Weapon:[/b] Twin Tomahawks/Hunting Rifle [b]Description:[/b] The functioning of this weapon is at its simplest when in the form of a rifle. It is a semiautomatic weapon with decent range and power, and as many firearms can be loaded with Dust ammunition for specific effects such as flaming, explosive, piercing or freezing rounds. However, this mode exists more for the sake of practicality and rounding out this weapon than to present innovative design. Its main functionality comes from its use as a pair of tomahawks. Through special techniques using Dust in the weapons’ smithing, the twin hand axes have the interesting ability to resonate and attract themselves to each other in specific circumstances. This allows for a fighter to toss the tomahawk as a boomerang, and, in the cases of particularly skilled warriors, to wield the second tomahawk using only their movements with one axe and the magnetism drawing the second closer. This effect has no specified range, seeming to work regardless of distance immediately upon activation. Originally, this effect was triggered when a person channeled their aura through either axe, but after testing in their prototype stage where another user was able to catch the axe and use this property against the original wielder, the design was changed so that only one of the axes was able to trigger this attractive property. This main axe was marked with a star symbol leading the designer to dub this axe ‘Big Brother’ and its twin ‘Little Brother’. This means that the wielder may only use the unmarked axe as a throwing weapon, and must use the marked weapon to regulate the weapon’s magnetic characteristic. Additionally, loading dust ammunition into the main axe and activating the resonance properties of the weapon, specific attributes can be given bestowed upon it. As an example, earth dust can make the tomahawk’s heavier after being thrown, allowing one to throw a very dense projectile at high speeds with one’s bare hands. [/hider] [hider=Extra for fun] [b]Appearance of Weapon:[/b] For the stylish duelist, the rapier has ever been the weapon of choice. The main weapon for this ensemble is a long, straight rapier, the blade showing thin, triangular grooves at its sides placed equidistantly every few inches. The handle is wrapped in dark leather, and protected by a long cross-guard with a cup hilt. The weapon is largely designed for thrusting. It is accompanied by a parrying Dagger. A thick, heavy knife, half as long as its partner sword and its blade serrated at the front to snag enemy weapons and thick and blunt at the back. The hilt extends upwards, reaching halfway into the blade, and beyond this point the weapon becomes tapered, as if segmented. A classic swordbreaker, this weapon is intended for blocking and thrusting over cutting. [b]Name of Weapon:[/b] Stinger [b]Type of Weapon:[/b] Rapier & Parrying Dagger [b]Description:[/b] This weapon’s main advantage lies in its deceptive range. In the blink of an eye, the rapier can be extended to a length three times its normal size, the true length of the blade sliding from the grooves down its length. Since this length is unwieldy during a normal fight, the blade can be extended and retracted at will to allow for longer thrusts. This extending mechanism is also tied to the activation of an electric dust canister stored in the handle. Being struck by the blade while it is extended will deliver a shock to the affected target, earning the weapon its name. The parrying dagger that accompanies this weapon has no special attributes when in that state. However, the weapon can transform into a thick pistol, the blade shifting along the guard to set itself horizontally to the handle. The tapered blade then retracts down to its center and slides outwards, revealing a square barrel at the end of the hilt’s extension while forming a bladed ring around the hand of the wielder that can be used as a cutting edge. [/hider]