[@Majoras End] Good work Majora! I like what you've done with Chara. Honestly I expected you to make him a purely malevolent character, but your interpretation of him hear is frankly rather intriguing. The Ruin items are basic enough that they can serve as starting equipment, so that's fine. The LOVE system is also pretty cool. Power and strength over time with experience, but increased instability that makes them more and more of a danger to the group as time goes on. My only real concern is the Checkpoint ability. In this roleplay a character's health is very important since if they die then they're dead. While there are ways to bring back dead characters they're not easy to get and the death of a character should be a pretty poignant event. So having a character who can't die for good kind of messes with that. At the same time however I understand that the checkpoint system kind of goes hand in hand with Chara's [color=red][i]determination[/i][/color]. They're essentially just a kid and are fairly squishy as a result. Being able to come back from being maimed essentially allows them to beat their head against a problem, winning out through sheer persistence. So I'm willing to allow it, as long as re-spawning has some kind of consequence. Maybe we could agree on some reoccurring consequence or I could make a list of consequences to roll from. That way Chara can't just come back to life for free and potential abuse could lead to something, really, really bad [s]aka a totally kickass bossfight that threatens to destroy 2Fort.[/s] Outside of that Chara looks great. And nice Touhou picture by the way :)