[h3][b] Here are some hiders containing easy access to [color=f7941d]valuable[/color] info for all players as a resource. Still accepting new applications for characters. Apply in OOC thread please. If submitting a character please post it in a hider.. Thanks in advance!![/b][/h3] [hider=MAPS OF THE NINES] [h3]I will update these locations accordingly over the course of the RP as it unfolds. Please check periodically.[/h3] [hider=Guilan] [img]https://img.roleplayerguild.com/prod/users/e4dfb0d5-6a3b-4a04-a447-31979008d731.png[/img][/hider] [hider=CURRENT LOCATION++] [img]https://img.roleplayerguild.com/prod/users/fd542835-44e9-4819-8d04-e5a53f72e063.png[/img] [img]https://img.roleplayerguild.com/prod/users/e1967e45-ee13-48c4-ab74-3b2ec93d463a.png[/img] [h3]1 Square= 3ft[/h3][/hider][/hider] [hider=PURCHASABLE GOODS] [img]https://img.roleplayerguild.com/prod/users/0a90ddae-fe97-4324-88d8-8bf3d835ad1b.png[/img][/hider] [hider=ROLLS AND MODIFIERS] [h3][b] Attack rolls - 1d[color=f7941d]10[/color] Injury Mod - [color=f7941d]-2[/color] for the duration of the injury. Skill Rolls - PointsxD[color=f7941d]2[/color] ( if no skill points exist for skill player rolls 1d[color=f7941d]6[/color] but must roll a [color=f7941d]4[/color] or better for a success. If successful in same action several times the [color=00aeef]GM[/color] may award character with this skill, adding [color=f7941d]1[/color] point, accumulating over time. Please make the [color=00aeef]GM[/color] aware of this as best as possible.) Flintlock Mod - [color=f7941d]-2[/color] [color=f7941d]6-8[/color] = hit, [color=f7941d]3-5[/color] = poor shot, [color=f7941d]1-2[/color] = catastrophic failure If you roll a perfect 10, the -2 modifier is negated, The shot is accurate and finessed. (Head shot, or similar) Flaw Mod - [color=f7941d]-2[/color] on first roll, if successful, mod drops to [color=f7941d]-1[/color] [color=fff200](hold my beer!)[/color] Intoxication Mod - [color=f7941d]-1[/color] for duration of affect. [u]Must be added[/u] to roll if this flaw already applies to character but reduces to regular mod [color=f7941d]-1[/color] if roll is successful.. (good luck!) Unfamiliar Weapon - [color=f7941d]-2[/color] Pickpocketing - 1D[color=f7941d]100[/color] [color=6ecff6](Silver)[/color] All Successes - 1D[color=f7941d]20[/color] [color=fff200](Gold)[/color] [color=f7941d] Zero[/color] Successes - Failed pick, alerts the mark as well, resulting in confrontation.[/b][/h3][/hider]