[U]Name[/U] [List] [*] Namdarum [/List] [U]Classification[/U] [List] [*] Subterranean City [/List] [U]Location[/U] [List] [*] The Gold Mountains, north of Sestead. [center][img]https://img.roleplayerguild.com/prod/users/57ee68d2-c744-4c4d-920a-dab69c8dfe90.jpg[/img][/center] [/List] [U]Major Settlements - Establishments - Locations[/U] [List] [*] Grimstone Mine, to date the most profitable mine in the Namdarun at the expense of the highest death rate [*] Titans Forge, a great furnace with the privilege of being responsible for the creation of the largest iron and metal pieces within the dwarven kingdom. [*] The Fracture, a large a extremely well known tavern and inn literally constructed in at the base of a massive fracture within the mountain. [*] Coltherstone, the cities massive town square featuring a large dwarf statue that serves as the location for many shops and buildings as well as the central support structure for the massive cavern’s ceiling. [*] The Caldera, a great battle arena built in the ebony crater of an ancient caldera. [/List] [U]Population[/U] [List] [*] 95000 [/List] [U]Politics - Economy - Atmosphere[/U] [List] [*] Life under the mountain is fairly simple. The dwarves awaken and journey to the mines, the mills, the smiths, the variety of other businesses that might be found in any major city. The dwarves do their work with great focus and skill. They work with attention and a fever that rivals most masters on the surface world, even at an apprentice level. The dwarves are known far and wide for their attention to detail and the great amount of pride they take in their work no matter the endeavor. While time by the rise and setting of the sun is nearly impossible within the subterranean depths, hour glasses filled with sand or even water clocks are exploited to maintain a regular work schedule or at least record how their time is spent. For once the vibrations of the dinner bell reverberate through the stone halls of the thriving city, dwarves put down their hammers and the pick axes retiring to their families, their homes, and their taverns for strong ale and hardie meals. Day in and day out, from the beginning of life until the end - this is the life of a dwarf. Rarely, do the dwarfs of the Nelgarlun leave the sanctity of their mountain to return another day. Few dwarves willingly find the opportunity to interact with races beyond their stone carved walls. Those who dare to venture beyond the gates risk being shunned, treated as if a contagion or exiled to never return. [/List] [U]Relations[/U] [List] [*] This settlement carries on as the capital city for the dwarves of the nation of Nelgarlun and the nation of dwarves that exist within the Gold Mountains. While there are many smaller settlements none of them support a population even close to ten percent of what is found in Namdarum. Many settlements function in similar ways, centered around a deep mine or spectacular forge but their purpose is entirely to feed the main capital, each with its own set of railway tracks in which allow a variety of mining carts and machinery to be moved around the subterranean depths with ease. Those settlements are all subservient to Namdarum in all aspects. The Gold Mountains function as one massive city-nation under the control of the Ungarion Khorrun, where his hand is a less secure the further away from the capital the settlement is. Those dwarves that live in a settlement beyond the main city are less concerned with the daily hassle of city life but instead survive on their own accord if only in a smaller setting. Namdarum and most dwarves for that matter never really have direct involvement with those of the outside world. So the city generally remains a mystery to those beyond the mountain so relations are always shrouded in mystery. [/List] [U]Major NPCs - Inhabitants[/U] [List] [*] Orthorn Nebiros, leader of the Fortune Fighters often employed by the Military Grandmaster to help protect smaller settlements [*] Jerwall Hagaer, a fan favorite and skill warrior existing as property of the Caldera [*] Faldrus Glaum, expert miner and responsible for the latest great discovery of the Grimstone Mine. [*] Winifred Erj, proprietor of the Fracture [/List] [U]Other[/U] [List] [*] Like most fantasy settings, the Dwarves of the Gold Mountain are a mysterious group favoring a style of life that is very intrinsic with regards to their relations in the outside world. Humans and other surface dwelling races might be captured, imprisoned or even killed on sight if they were bold enough to venture into the darkness. [/List]