[center][h3][color=0054a6]The Children of Artemon[/color][/h3][/center] The concept of another high elven nation seemed strange to the Children. To their minds to be a high elf is to be subject to the king, who rules over the high elves just like Orowuen rules over the gods, a divine mandate that must not be violated. So arrogant is their belief in this notion that their nation does not have a name, for all high elves belong to one and the same. Yet the Children were not blind to their own condition. They themselves had been estranged from their 'all-encompassing' nation, however much they cling to the notion that they are still the loyal subjects of their king. Equally these high elves may be descendants of some other group of exiles, lost to history. Perhaps the key to their origins can be found in the lore of the gods, for to the minds of the Children there must be an explanation for this unnatural division of their people. More than investigate old tomes, Craftspriest Aleon hoped to learn more about the gods of the Lothelonni from their own mouths and hopefully guide them onto the true path. All the same the Children were delighted to be among others of their own kin, no matter their misguided ways. A) The reception of the refugees took more time and energy than anticipated and the plans for the watermill had been put on hold, but now the time had come. The work of the river is infinite and free and the skill of their craftsmen great, these resources must be put to use in building a watermill, to relieve them all of the antiquated labour of grinding flour by hand, as well as giving their bakers a steady supply of material. They had the wood to construct the mill and from the stones cleared from the countryside they could build bread ovens and a millstone. Their hope is that this will produce the surplus to allow more of them to devote themselves more fully to an urban style of life, concerned with artisanship rather than agriculture, even when they are really just a village. G/E?) A new party of prospectors and scouts was sent northwest. The earlier findings had been intriguing and now they wanted to find out more. The scouts were there for protection but also to investigate the abandoned settlement. Were there any traces of the former inhabitants, what happened to them, where they might have gone? Maybe it had something to do with the Iceborn, though the small hovels were clearly not theirs to live in. The prospectors were to take a closer look at the caves, to see if there were any traces of minerals or mining. Assuming that they do not find the denizens, anything useful the party might find is naturally theirs to take. [hider=Summary] Build watermill/bakery, scout caves and abandoned settlement [/hider]