[hider=Selysze] [center]Selysze Physiology[/center] Selysze are humanoid creatures that typically range from around 4 feet in height to 8 feet, and are often very lithe with sinewy musculature. Selysze are typically brightly coloured, favouring the cooler colours such as purple and blue, and almost always with their soul core in the centre of their forehead or directly in the centre of their chest. This, ultimately, is where the generic racial similarities between the various types of Selysze end - as their physiology is uniquely adapted to serve the concept that embodies them. Like their brethren, Selysze undertake various Trial and Growth stages - but these are much more than the expansion of abilities or the alteration of form. To a Selysze, the trial and growth stages they undertake are personal, spiritual journeys - they are the discovery of self and what it means to be the concept that they embody. They are the product of past experiences, and the insight gained from new experiences - and to a Selysze, they are both sacred and plentiful. Many Selysze undergo a great deal more Trial and Growth stages than their brethren, doing so to further refine the Will and intent that encompasses their being. Just as there are many facets to a single jewel, there are many ways in which a concept can be embodied. Justice is both the executioner's axe and the judge's mercy, and it is this continual process of change that allows a Selysze to hone what they are. As a result, their physiology and magical ability is wont to change readily, as is the inherent geas that they produce. Selysze lack an on-demand shapeshifting ability, but are able to change their physiology in one of their many growth stages - but these occur frequently enough that if one were to meet a Selysze and encounter them a month later, they would most likely have changed their body or their magic in some small but noticeable away. As time goes on, each Selysze focuses further and further into specific aspects of the concept that they embody, and as they change, so too does the geas that they naturally produce. As the geas is also what drives the Selysze, it is subtly changed as their experiences grow - and those under its compulsion steadily take on little tics reminiscent of the Selysze at the time of the geas' creation within them. In order to reproduce, a Selysze splits its soul core in half and inserts this into the anima of another being, placing them under more powerful but far less compelling geas, as the additional power allows the geas to infuse with the target's will rather than compete with it. The soul core then gestates within its host, drawing from their experiences and adapting to what they are by sapping the vis infused with their intent. Eventually, the new core emerges from its host painlessly and largely without causing injury, though the host is noticeably sapped of vis and often never fully shakes the lingering effects of the geas. The gestation period is usually between two to three years, which allows the host to have a variety of experiences that will shape the nature of the new Selysze. [center]Selysze Abilities[/center] The Selysze are both born of and entirely beholden to the Will, the fundamental force of order that suffuses all of reality. It is through the Will that intent is poured into Vis, and so the Selysze are uniquely adapted to infuse their own vis, as well as the vis of others, with intent - with different implications for both. The Selysze are, by and large, completely beholden to a single idea or emotion that is poured into everything they do. Some are beacons of compassion, others a living incarnation of destruction - though all, through either chaos or order, advance the agenda of all Licentia and the Will as a whole as per the inscrutable vicissitudes of fate. Magically speaking, the Selysze are adept at whatever it is their concept lends itself to. Selysze with the concept of Truth are analytical, capable of impelling others to be forthright and honest. Selysze with the concept of Compassion are kind to the extreme, able to deliver succour beyond compare to those who are suffering. Whatever they may require to fulfil their purpose is what they are able to do, no more and no less. As the Selysze are sensitive to the Will and are by nature narrowly focused, they lose sense of all else when they become aware of something that the intent roiling within them would have them address, and once the task at hand ceases to align with their intent, they lose all interest and all power over it. The innate compulsion of a Selysze results in a largely nomadic lifestyle, as they are driven to seek out and correct perceived imbalances in the Will that conflict with their concept. Their scope of power lies solely in the ministration of this concept, and once their task is complete or when the task no longer aligns with their concept, they lose all interest in it and are powerless to interact with it until it becomes relevant to them once more. Put simply, a Selysze only learns magic that is connected to the fulfilment of their fundamental purpose – they may learn any magic that does so, and are unable to learn any magic that does not. If magic that has been learned ceases to aid them in the fulfilment of their purpose, they become unable to use it, and if a type of magic previously inaccessible to them becomes relevant to them, they are able to learn it. Each Selysze boasts a unique variant of their racial power, the geas. Due to the sheer strength of intent that a Selysze's vis contains, and their connection to the Will, they are able to manifest in others a compulsion of their intent, albeit far less powerful than the pull that the Selysze themselves feels. A geas of Truth would impel those under it to speak the truth, a geas of Compassion would impel those under it to offer aid and succour to the needy, a geas of Death would impel those under it to kill. The geas is manifested in a small field, two feet in radius, around the Selysze at all times - though this can be controlled by sufficiently experienced Selysze. Each Selysze is also capable of using a shard of their soul core, inserted into the anima of another being, to infuse them with a sliver of the Selysze's Geas - this gives the being a lesser compulsion according to the concept that the Selysze embodies, and varies in strength depending on the power of the Selysze imparting the Geas and the willpower or mental fortitude of the recipient. For most, the compulsion is strong enough to alter their way of thinking enough that they take on certain aspects of the concept in the day-to-day life, but little beyond that. The compulsion of the natural geas is far more powerful, however, due to the proximity of the Selysze - but this also results in the immediate cancellation of the effects of the geas should the target leave the field. As with any geas, the compulsion can be resisted - but if the target does not act in accordance with the geas placed upon them, the infusion of foreign intent overwhelms them and temporarily leaves them unable to infuse vis with their own will - this prevents most traditional spellcasting, but does not prevent the use of abilities that only shape vis. [center]Selysze Culture and History[/center] The Selysze are distant ancestors of the Ahldreian, taking from them their unique connection to the Will. In so doing, the core tenets of Selysze culture were formed: Become one with the Will, and enact it howsoever you are able to. The earliest Selysze were not as intensely driven as their modern brethren, and their unique senses were not so clearly formed - they were essentially handymen, going around Torqueo and finding situations that were the antithesis of the concept that they embodied in order to remedy them. As the purpose of the Licentia as a whole shifted, so too did the purpose of the Selysze - though they were always beholden to the Will and as a result less prone to the zeitgeist that the ever-changing Licentia often found themselves in. The Selysze only really appear in the histories of other races, as their culture is so often ingrained with that of the other Licentia. Additionally, Selysze are not enormously common, and while they are common enough to be by and large known by Licentia as a whole, they are not so common as to be mentioned frequently or be common in any history except that of the other races, where they are occasionally mentioned due to some interaction. The Selysze very quickly became the manifestations of concept that they are today in part due to the tumultuous nature of the Licentia and in part due to the time frame. Their culture revolved around the celebration of individuality and the ways in which they could enact what they perceived to be the Will's demands, but this very quickly fell to the wayside as the inherent geas within the Selysze became stronger and stronger as time went on. The loosely held together culture of the Selysze crumbled as quickly as it was made, with the Selysze so ensorcelled by their own geas that they very rarely interacted with one another. Many Selysze are constantly on the move, using their unique senses to find disturbances in the Will that relate to their concept and righting them. Many do this tirelessly, spurred on by the conviction of intent that defines them - and their senses are strong enough and their problems plentiful enough that they never run out of things of to do. Some, however, are able to rest for periods of time - either due to the nature of their compulsion, or due to being unable to sense disturbances nearby that their compulsions demand they correct. When resting, Selysze still embody their concept, but are generally very understanding and open, and keen to aid those in need and offer their services wherever possible. They yearn for adventure, as each experience they undertake furthers their understanding of the Will and enables them to better serve it. While most races have their fair share of deviants who rebel against the ideals of the race, Selysze are inherently bound to the Will. They are unable to separate themselves from it, and as it is a key to the fundamental geas that makes up their being, they are equally unable to resist it. Selysze do not take names of their parents’ choosing or their own choosing, instead being referred to by the concept that they embody. This leads to much confusion among the other races if multiple Selysze embodying the same concept are encountered simultaneously, but the Selysze can inherently sense when someone is referring to them rather than their brethren.[/hider] [hr] [center][img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjE5OC5kMDg2YmQuVkhKMWRHZywuMAAAAA,,/little-edellweiss.regular.png[/img] [img]https://static1.squarespace.com/static/54243095e4b07ee637a9f812/t/585da807e6f2e152e7435905/1482532875764/?format=750w[/img] [h3][color=977F9B][i]~[/i][b]"Fate is ours to mend or to break. Follow your own Truth, and hope that it lends itself to help over harm."[/b][i]~[/i][/color][/h3][/center] [hider=Basic Information]Name – Truth Nicknames – N/A Gender – N/A Sexuality – N/A Alias – The Arbiter Age – 3053 Apparent Age – N/A Race – Licentia Sub-Race/Lineage or Nationality/Specialty: Selysze / Eximius[/hider] Appearance: See picture. Stands at 6'4" in human form, weighing approximately 100 pounds. [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjgwLmQwODZiZC5VR1Z5YzI5dVlXeHBkSGssLjAA/camille.script.png[/img] [hider]Truth is, as most of their race are, first and foremost the very incarnation of the concept that they embody - even more so due to their status as an Eximius. Truth is almost completely amoral in the traditional sense, being unable to even fathom of the concept of judging someone against a societally approved set of rules and laws. Their only loyalty is to the truth and the Will, and they perceive disturbances in the Will where lies are obfuscating information that should be known; this is the only metric which they are capable of extending to others. Truth comes across as cold and logical, preferring to avoid personal connections in favour of objective and binary relationships. To some they act as an interrogator, and to others they act as a form of conscience - Truth themselves see no distinction between the two, recognising only that their concealment is a disturbance that demands correction. Truth both shows and feels very little emotion, driven only to correct the imbalances that grate against its senses wherever they arise - and as a result often does not form any sort of long lasting relationship with others. This fundamental disconnect results in them often being perceived as brusque and short in conversation, though they do not necessarily intend for this to be the case. While not warm and personable by any stretch of the imagination, Truth is not unapproachable. Many are compelled by their extraordinarily powerful geas to confess deep-seated secrets and lies, and while these little things are not what Truth is driven to seek out and correct they feel relieved to help any release the burden of a lie - and in this sense, can be considered somewhat friendly. Truth detests those who scheme and plot from the shadows, preferring an honest and open discourse in any situation possible - though this should certainly not be confused with contempt for the context of the actions, however, only for the act of dishonesty in and of itself. As Truth is naturally driven to seek out these perceived imbalances, they learned during their younger years to try to hide the more uncomfortable aspects of their personality behind the auspices of a higher power - mortals especially are prone to belief in deities or powers higher than themselves, and Truth often takes on the mantle of such in order to undertake its compulsive behaviour. Many creatures gain wisdom with age, but Selysze that grow old are only more driven by their compulsions. Truth is no exception to this, and though they have managed to shift their scope away from little imbalances to the larger sort they are fundamentally unable to stop themselves from working. As Truth requires very little in the way of rest, they are usually constantly analysing situations to determine the extent of any damage that lies have caused or are gathering information from those involved. Truth investigates such things with a tireless and objective eye, and is dogged in their pursuit - once locked on to a disturbance, nothing short of death can shake them of their task. It cannot be said that Truth lacks a sense of danger per se, more that despite any conventional wisdom stating otherwise the compulsion that forms the core of their being overrides any and all attempts by Truth to ignore it. As is the case with many of their kind, Truth once felt frustration and anger at this part of themselves - but age has, in this case, mellowed them enough for them to at least coexist with their compulsion rather than allow it to take over every aspect of their life. That is not to say that Truth does much other than uncover the truth, however. Truth simply spends its spare time honing its skills in the service of its compulsion when it cannot sense a disturbance great enough to rouse it to action. Truth enjoys activities such as logic puzzles and cryptography, which it tends to avidly complete when not focusing on doing much else. Though the compulsion it bears is extremely strong, Truth is able to reconcile this with taking time to ensure that it is capable of ousting lies when it spots them. In the same vein, Truth is a veritable storehouse of information relating to all things factual and legal purely in service to its need to spread fact and dispel fiction - while it does not personally follow any such codes, those it is impelled to assist do follow such creeds and its knowing them is vital to ensure their success. As a particularly old Selysze, Truth is well aware that objective truth is extraordinarily rare to find. Many disturbances are caused by a subjective belief in what the truth is and how much of it should be revealed, and so Truth is compelled primarily to force people to tell the truth only in the context of their own moral code. This often results in an outcome that does not necessarily satisfy Truth on a personal level, but does satisfy their compulsion - and once the compulsion has been quelled, Truth is free to give its own opinion on the matter. All-in-all, Truth is as simple as honest as their namesake. They wish only to free others from the burden of lies, as it is only through a complete knowledge of truth that a truly wise decision can be made and the Will can be satisfied.[/hider] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjgwLmQwODZiZC5TR2x6ZEc5eWVRLCwuMAA,/camille.script.png[/img] [hider]Truth has been a leader among the Selysze for many years, though their origins and ascension to Eximius are largely shrouded in mystery and hearsay. Truth prefers not to linger on what has been done, but on what is yet to be done - and is in Ominar because they sense an enormous disturbance in the Will leaking into the city. Not one to allow this to go uncorrected, Truth plans to pledge themselves to the service of Medius and unravel the mysteries they sense looming on the horizon.[/hider] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjcyLmQwODZiZC5RbVZzYjI1bmFXNW5jeUF2SUVWeGRXbHdiV1Z1ZEEsLC4wAAAAAAA,/camille.script.png[/img] [hider][/hider] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjcyLmE3MGFmZi5RMkZ3WVdKcGJHbDBhV1Z6LjA,/camille.script.png[/img] [hider][img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjQ0LmE3MGFmZi5UV1Z1ZEdGcy4wAAAA/camille.script.png[/img] - Immune to mind-altering effects, including mind control and the geas of other Selysze. - Permanently affected by a geas that compels them to tell the truth and bring truth to light where it has been willfully hidden. - Vast and extensive knowledge of many subjects and topics relating to law, history, and culture. - Exceptional puzzle-solving skills and knowledge of ciphers, as well as many other linguistic and written methods of concealing the truth. - Eidetic and limitless memory; perfect recall. - Uniquely attuned to the Will, able to sense disturbances in it relating to its specific geas. [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjQ0LmE3MGFmZi5VR2g1YzJsallXdywuMAAAAAAA/camille.script.png[/img] - Physically weak. - Unimpressive stamina. - Average reflexes. - Potent vis sense, extending to the identification of individuals and vast insight into most forms of vis manipulation. - Little to no physical combat experience. [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjQ0LmE3MGFmZi5UV0ZuYVdOaGJBLCwuMAAAAAAA/camille.script.png[/img] - Geas Mastery Truth has achieved such mastery over their fundamental geas that they are able to utilise it in many more ways than the average Selysze. The area that their inherent geas covers is ten feet in radius, and its effect is so strong that only those with legendary mental resistance or equivalent/greater power levels can hope to fully resist it. If Truth manages to insert a fragment of its soul core into an individual, the geas is so overwhelmingly powerful that it can only be resisted in exceptional circumstances, or by those vastly more powerful than Truth. Truth is able to mould vis into a rune that conveys the geas at 50% of its normal potency to those touching it. Additionally, if Truth has inserted a fragment of their soul core into someone and is manifesting their geas in that way, the geas is able to force them to comply to Truth's definition of honesty, rather than their own definition of honesty - which is typically far more objective and brutal. - Illusion Mastery Similar in vein to the power of the Ahldreian, though vastly weaker by comparison, Truth is able to use its connection to the Will to produce exceptionally convincing illusions, realistic to the point that even with the ability to sense vis the illusions are challenging to dispel. This is most commonly used personally, in order to better blend in with the environment and raise less suspicion. Though loathe to do so, Truth is capable of using their illusory magic for the purposes of deception if - and only if - it will allow them to uncover a deeper deception or it will allow them to remain undetected. Truth commonly uses their illusory magic to display information to specific individuals without the notice of others, as well as to visualise challenging concepts or puzzles either to aid in their own mental workings or to share these insights with others. - Spell Theory Mastery Though not inherently suited to combat magic, Truth's knowledge of the workings of magic combined with their attunement to the Will produces a uniquely specific affinity for the mechanics of magic. Truth is able to dissect the mechanics behind most forms of vis manipulation or spellcraft by being able to sense the intent within the vis, being able to sense the vis being used, and combining this with their expansive knowledge - Truth will know the purpose of practically any spell they come across, and is often able to deduce a suitable counter to this magic if the situation calls for it - though they are typically not able to manipulate their vis in a sufficient manner to utilise this knowledge in a practical manner unless it corresponds to a field of magic they are familiar in, they are capable of sharing this knowledge with allies that do have the capability to enact it. If Truth extends their vis to another individual while they perform any form of vis manipulation, they are able to gain a fundamental understanding of the ability used by the target. - Telepathy Truth has exceptionally powerful telepathy, able to communicate with and monitor people over extremely vast distances due to its connection with the Will. Truth can maintain up to as many as ten links to vis-infused objects or people within the same realm, and if a fragment of their soul core is embedded within a being or object, they are able to maintain a telepathic link to them across the realms, though this does not extend into Pylae. At a short distance, Truth can telepathically communicate with any number of beings, and due to their natural ability to sense intent via vis, are able to essentially link their minds with a single individual within a short distance of them provided that the target is either willing or is under the effect of Truth's geas. This connection allows Truth to read the target's mind and vice versa. - Teleportation Truth is fairly skilled at teleportation magic, though they are only able to transport themselves. With the proper preparation and time, Truth is able to teleport between Torqueo and Medius, though is unable (and unwilling) to breach Pylae or Priscus. - Combat Magic Truth is largely unskilled in combat magic as their natural compulsion does not require them to engage in combat. [/hider]