[@Joshua Tamashii] Audrey gave a little shout of panic when she realized that Amelia was a ghost-type trainer. She tried to improvise by having Geodude grab rocks or sticks to attempt hitting Pumpkaboo. Didn’t work, didn’t know the proper moves. Geodude was swiftly confused and then Astonished over and over until it fainted. With Pidgey, Audrey tried to insist that Sand Attack was an attack that did damage, doing it over and over, but Drifloon could indeed just float over it before Constricting the struggling bird to victory. Then Oddish VS the fire ghost. Wasn’t much the little plant could do, eventually succumbing to the flames after Absorb hadn’t done very much. [center][color=6ecff6][i]Amelia was victorious! Amelia gained 334 P for winning![/i][/color] [color=6ecff6][i]Pumpkaboo grew to level 8![/i][/color] [color=6ecff6][i]Drifloon grew to level 7![/i][/color][/center] [color=6b79c7]‘Gh-ghost types! Lots of ghost-types! That’s chea- not fair!’[/color] Audrey complained, pointing at her angrily before bolting. Kale made a little sound of amazement at the shiny Phantump, blinking at her. Realizing quickly that Rattata couldn’t do anything, Kale had him Tail Whip until he fainted by the tackles. Okay, now with decreased defense, Ekans could handle her! … Then Kale was stunned when she simply switched to Shuppet for his Ekans. Oh. Okay. However, despite Amelia’s strategy, Ekans was faster and able to sting Shuppet a couple of times, resulting in Poison. But, Night Shade did more overall damage, and Ekans fainted. However, then came Growlithe, who Kale was visibly excited to get into the game. Pumpkaboo was able to both Trick-or-Treat and Scary Face, slowing Growlithe down and making him a Ghost-type, but Growlithe Embered right back when it no longer could catch up to Bite. Two Embers would have been it, hadn’t it been for the rain. Amelia switched to Phantump. Getting close to Astonish meant Growlithe could counter with Bite. Growlithe on average did more damage, making it so that Amelia eventually had to switch to Litwick. When Litwick came out, however, Growlithe had taken enough damage that Litwick could finish the job with Smog until Growlithe came too close and then Astonish to finish the job. [center][color=6ecff6][i]Amelia was victorious! Amelia gained 270 P for winning![/i][/color] [color=6ecff6][i]Shuppet grew to level 8![/i][/color] [color=6ecff6][i]Phantump grew to level 8! Phantump learned Growth![/i][/color] [color=6ecff6][i]Litwick grew to level 8![/i][/color][/center] [color=87bed6]‘Ooooh… I lost…’[/color] Kale looked a little sad, he had gotten excited that he could win during the last part with Growlithe. [color=87bed6]‘But, well fought! … You need to focus on more than one type, though. What if I had a whole team of Growlithes?’[/color] He chuckled a little. He seemed to have overcome his fears during the battle. Anyways. He could head on, then Amelia could go back to the Pokémon Center. [hider=nurse][url=http://i.imgur.com/9BmULgS.jpg][img]http://i.imgur.com/YHtjmDC.jpg[/img][/url] [color=f59a95]‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’[/color] Assumingly, yes. [color=f59a95]‘Okay. I’ll take your Pokémon for a few seconds, then.’[/color] She’d then accept the Pokéballs and put them into the machine, and… [url=https://www.youtube.com/watch?v=mZugkxi_b8o][center][i]Di, di, di-do-da![/i][/center][/url] [color=f59a95]‘Thank you for waiting. We’ve restored your Pokémon to full health.’[/color] She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile. [color=f59a95]‘We hope to see you again!’[/color][/hider] Then, against Penny’s Lillipup. Despite Minimize, Lillipup managed to get a Critical Hit on Litwick during the battle, but otherwise managed to keep the puppy Pokémon on a distance with Smogs and Embers. By the end of it, by Odor Sleuth, Lillipup did a last-chance charge and managed to hit again before fainting, but Litwick was quite damaged. Phantump VS Tympole became a battle of confusion-shots, as both confused the other. However, Phantump was more fortunate than Tympole, shaking off confusion with only minor damage and could then Astonish the opposing Pokémon that was knocking itself into the fence trying to overcome confusion. Castform became a different story, though. She’d use Powder Snow against Drifloon first, meaning Drifloon was damaged and had to be switched out, then the empowered Water Gun did more damage in average against Shuppet’s Night Shades. Now, Amelia was at a bit of a disadvantage as all her Pokémon except Shuppet were weak against a move of Castform’s, but Shuppet had done enough damage that she could switch to Phantump and then to Pumpkaboo (in any of those orders) to then finish off the weather Pokémon with one attack each. [center][color=6ecff6][i]Amelia was victorious! Amelia gained 355 P for winning![/i][/color] [color=6ecff6][i]Shuppet grew to level 9![/i][/color] [color=6ecff6][i]Phantump grew to level 9![/i][/color] [color=6ecff6][i]Drifloon grew to level 8! Drifloon learned Gust![/i][/color][/center] [sub][sub]… … … … Um. Using that, a battle with a certain bug might turn out differently. XD[/sub][/sub] [color=f7c868]‘Oh, my. You’re good even under pressure, huh. So, that over, shall we take a walk and marvel at this wondrous weather together?’[/color] Penny smiled happily. Amelia probably had to excuse herself forcefully to get away from the woman. Though, before she could get anywhere, there was Celica. Pumpkaboo came out but was eventually put to sleep by Skitty. Insomnia turned out pretty useful as Shuppet could finish the job with Knock-Off. However, Litwick had been considerably damaged against Penny’s Lillipup earlier when it was time to battle Flabébé. Smog blew through Fairy Wind, the poison somehow dispelling the magical element of the wind. It managed to blow onto Flabébé, and poisoned the fairy. Flabébé did, however, manage to maneuver to Fairy Wind from other directions, and Amelia had to switch Pokémon or Litwick would faint from collective damage from both fights. But, she could switch around a bit between her plant-ghosts or Drifloon and Flabébé eventually fainted on its own by poison. Then Jigglypuff. … Constricted to fainting whenever Drifloon wasn’t asleep from the singing. [center][color=6ecff6][i]Amelia was victorious! Amelia gained 320 P for winning![/i][/color] [color=6ecff6][i]Pumpkaboo grew to level 9![/i][/color] [color=6ecff6][i]Drifloon grew to level 9![/i][/color] [color=6ecff6][i]Litwick grew to level 9![/i][/color][/center] [color=e0808e]‘Aaaaaah…’[/color] The Fairy Tale Girl seemed rather upset with this, and was pouting. [color=e0808e]‘Ooouuugh… I want to meet a Ralts, too…’[/color] She complained. [hider=nurse][url=http://i.imgur.com/9BmULgS.jpg][img]http://i.imgur.com/YHtjmDC.jpg[/img][/url] [color=f59a95]‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’[/color] Assumingly, yes. [color=f59a95]‘Okay. I’ll take your Pokémon for a few seconds, then.’[/color] She’d then accept the Pokéballs and put them into the machine, and… [url=https://www.youtube.com/watch?v=mZugkxi_b8o][center][i]Di, di, di-do-da![/i][/center][/url] [color=f59a95]‘Thank you for waiting. We’ve restored your Pokémon to full health.’[/color] She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile. [color=f59a95]‘We hope to see you again!’[/color][/hider] Then, meeting Greg. In Surskit VS Pumpkaboo, despite its superior speed Surskit could only attack the pumpkin ghost with the Not-Very-Effective Bubble. A Trick-or-Treat and a Confuse Ray later, Pumpkaboo simply had to wait until Surskit accidently ran itself into a tree before Astonishing it to its defeat. Still, he took quite a bit of bubbles before that, hadn’t he been grass-type it could have been dangerous. Against Spinarak, Drifloon attempted to minimize to then attack… and it didn’t work as intended, because Spinarak hit with String Shot anyway and Drifloon was caught in the web, and after that Minimize didn’t help much. Spinarak could climb his own web to Poison Sting and Drifloon was poisoned. Drifloon would not be able to win this battle, so Amelia will need to switch strategy. Well, she had just tried to beat a spider by becoming a fly, soooo… Litwick fared way better against Spinarak, burning the attempts for the bug to get close and setting the spider on fire, managing to Burn his opponent. Spinarak fainted easily after that without much trouble. Ledyba was a cakewalk after, switching between Shuppet and Litwick made Supersonic useless and the ladybug was eventually eliminated by Embers and Night Shades. [center][color=6ecff6][i]Amelia was victorious! Amelia gained 199 P for winning![/i][/color] [color=6ecff6][i]Pumpkaboo grew to level 10![/i][/color] [color=6ecff6][i]Drifloon grew to level 10![/i][/color] [color=6ecff6][i]Shuppet grew to level 10! Shuppet learned Spite![/i][/color][/center] [color=968748]‘Ouch. Wow. This proves I have to become stronger before I fight Lorette! Thank you for battling me!’[/color] Greg says, before returning his Pokémon and then turning to get them to the Pokémon Center while Amelia could move on. Thereafter, against Everitte. Phantump was able to fairly easily handle Bellsprout, taking the Vine Whips and confusing the target before finishing it with impacts that did a bit more damage than the Vine Whips plus that Bellsprout occasionally hurt itself. Shroomish completely failed to either paralyze or do anything against Litwick, becoming surrounded by fire and fainting quickly, unable to do much damage. Roselia seemed to be a more experienced Pokémon, however, and managed to paralyze Litwick with Stun Spore, get close and Poison Sting continuously after that. But, Litwick wasn’t so helpless that he couldn’t get quite a bit of fire-damage in, if it hadn’t been for the rain he could have won this one on his own. But, Shuppet came out against a heavily damaged Roselia, and was able to finish the job after that. [center][color=6ecff6][i]Amelia was victorious! Amelia gained 359 P for winning![/i][/color] [color=6ecff6][i]Phantump grew to level 10![/i][/color] [color=6ecff6][i]Litwick grew to level 10! Litwick learned Confuse Ray![/i][/color][/center] [color=b84058]‘Oooh, okay. You’re pretty strong too. Hey, won’t you take this?’[/color] [center][color=6ecff6][i]Amelia was given a Rose Incense![/i][/color][/center] [color=b84058]‘It smells good, and can boost a Grass-Pokémon’s moves when held~!’[/color] She mused, and then kept walking, looking happy with herself. That done, Amelia had now trained her Pokémon to level 10 collectively, and she was now on Route 3. [hider=Route 3][center][h2]Route 3[/h2] [url=https://i.imgur.com/nMLiW5g.jpg][img]https://i.imgur.com/PsW7NgC.jpg[/img][/url][/center] [hider=description]Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route. While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road. Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Feel free to specify searching for a specific kind, if so.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There should be some here and there. Note, some may challenge you, regardless.[/i] 4. Talk. [i]There’s some travellers traveling along the rainy route. They can be talked to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Team Virtue members. [i]There are currently Team Virtue members on Route 3. They likely won’t trouble anyone just being normal trainers, but they’re patrolling right now and it’s slightly notable.[/i][/hider] [i]Connected areas: [/i] Rainrock City. [i]Across the route, north.[/i] Route 4. [i]Head east just before Rainrock.[/i] Silent Shrine. [i]Head west just before Highhill, through the forest.[/i] Highhill Town. [i]Just south.[/i] [hider=Route 3, known Pokémon]Common: #69 Bellsprout #285 Shroomish Uncommon: #425 Drifloon Rare:[/hider][/hider] Close to Highhill Town. [hider=Highhill Town][center][h2]Highhill Town[/h2] [url=https://i.imgur.com/dsqK7cw.jpg][img]https://i.imgur.com/EiXydD2.jpg[/img][/url] [url=https://i.imgur.com/AT5U8U9.jpg][img]https://i.imgur.com/5bvHMMV.jpg[/img][/url][/center] [hider=description]Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on. One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common. It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can still search for Pokémon in towns~[/i] 2. Talk. [i]In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Docks. [i]For fishermen or perhaps a ticket across Route 14.[/i] 6.5. Ancient Rocks. [i]Of completely unknown origin, ancient writing on them.[/i] 6.6. Ranch. [i]There are ranches around Highhill, if you stand to gain from them.[/i] 6.7. Move Changer. [i]We can guess from the name, but what can this man do?[/i] 6.8. Mayor’s House. [i]If you see reason to visit, it’s right by the rocks.[/i] [/hider] [i]Connected areas: [/i] Route 1. [i]To the south, is the common route of first journeys. Green and straight.[/i] Route 3. [i]To the north, the route to Rainrock or the Silent Shrine. A wet woodland.[/i] Route 14. [i]To the east, the lake known as the Dragon Lake, potentially for crossing.[/i] [hider=Highhill Town, known Pokémon]Common: #66 Machop Uncommon: Rare:[/hider][/hider] __________________________ [@Rune_Alchemist] The street that houses both the Contest Hall and the Dreamer Studios was a busy market street. If you wanted to buy yourselves a new set of clothes, bags, accessories or anything else you could imagine buying in the midst of a busy street in a city named after its coastline. So, there was the Normal-rank Contest Hall, a spherical building with a bright-colored theme, and the Dreamer Studios… The Dreamer Studios building is a large, purple building that was being run by a certain Madame Melaina. It was colorful, with flowers and posters and all the manner of things. There was a rush of young “dreamers” seeking to impress the staff of the studios to show them that they in specific was worthy of attention. The deal of the Dreamer Studios was pretty simple. You wanted to do contests but couldn’t be bothered with all the effort that came with it? Were you talented enough to SKIP all of that? Well, it was possible! If you were sponsored by Dreamer Studios, you could have all the accessories you desire, they could obtain for you the Pokémon you want, and you could get training in doing your appeals to the crowd. In return, all you have to do is PERFORM, become famous, become marketable enough to sell merchandise. Simple enough, hm? So if you’re not winning, Dreamer Studios lose their reason to sponsor you. However, you don’t find a worthy individual to sponsor without trying out a whole lot of them. A look inside made it clear they were holding classes for people who wanted to make themselves and their Pokémon look good, as well as provided the means with which amateurs could make their own promotional videos to show off if they ever made it to stardom. There was also a stage where people were holding practice contests and the like… Yeah, Claire could see the things they were offering here and decide for herself if this was worthy of her or not. [hider=Suggestions to actions]1. Apply for Sponsorships. [i]What everyone else here are hoping to do.[/i] 2. Attend Classes. [i]Specify what you want to learn.[/i] 3. Practice Contest. [i]If you want to practice your Contest abilities![/i] 4. Talk. [i]There are plenty of people to talk to around here to ask what’s up.[/i] 5. Move along. [i]Or, you could decide this isn’t what you came for and leave.[/i] 6. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 7. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 8. Staff-only door. [i]I mean, I don’t know why you would, but you could go through it.[/i][/hider] However, no sign of an Yvonne. Moving on to the actual contests, then? The Normal-Rank Contest Hall was a big, spherical building that was located on the market street. It didn’t exactly stick out particularly, but regardless here was where the most people on the street flocked to. Within, there were five different smaller stages that were each in their own separate rooms all connected to a central hub in the centre of the sphere where the receptionists were. There were statues of Pokémon standing around, a representative for each Conditions. Machop for Tough. Skitty for Cute. Vulpix for Beautiful. Abra for Clever. Sneasel for Cool. It was all very colorful. This was Normal-rank, meaning anyone who wanted to could potentially get a spot. However, priorities went for those who had been recommended by the Dreamer Studios. But, persist, and a spot would surely be yours. And… well, there wasn’t any Yvonne here, either. Not in the main area, that is. There were, though, a couple of shows going on right now, and she could be in the audience (or elsewhere) in one. Three shows were going on right now. Cool, Cute and Beautiful, leaving Clever and Tough. But, waiting for it to end was easy enough. So, what would Claire do? [hider=Suggestions to actions]1. Participate. [i]Pick a Category and then get going~![/i] 2. Watch a show. [i]Can specify what category you’d like to see. 150 P for adults, 50 P for kids under 15.[/i] 3. Shop. [i]Plenty of accessory shops outside the hall and places to fancy things up.[/i] 4. Talk. [i]There are plenty of people to talk to around here to ask what’s up.[/i] 5. Move along. [i]Or, you could decide this isn’t what you came for and leave.[/i] 6. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 7. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i][/hider] __________________________ [@Pikmin Eye] Okay, this was the wrong street. Martin quickly made his way out of it without any opposition. More like, if anyone saw him they were far more likely to simply nod with the mental impression of that this is how it should be. Outside, back again in regular Lakewatch Town, Martin embarked onto a canoe and sent out his Goldeen to challenge some Pokémon. The available targets were basically Woopers, Poliwags and Tympoles (with the assumption you’re not stupid enough to take on a Quagsire). Now, their collective counters to enemy attacks were Water Gun, Water Gun and Bubble each, so Goldeen had a fairly easy time swimming up to them and Pecking them with h- ([i]you have not recorded your Pokémon’s gender [/i]) -her horn. Even if she did get damaged they could just return to the Pokémon Center if she ever got tired. Soon enough! [center][color=6ecff6][i]Goldeen grew to level 8! Goldeen learned Horn Attack![/i][/color][/center] That was a few levels and a stronger move learned. [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.5. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.6. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.7. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.8. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i][/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Lakewatch Town][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider] __________________________ [@Pirouette] [color=668570]‘Ooooooooooh, digging a trench. Clever!’[/color] Joshua smirked as Gible started digging. As a Ground-Pokémon skilled at the art of digging, it was working! … Not exactly at lightning speed, but it was working! The Pidgeotto right in front of them stared at them with a look that seemed pretty unimpressed. Then there was the matter of that scroll. [color=668570]‘Oh, right! Yes!’[/color] Joshua called out at the notice about Zubat and the plan that involved, grabbing a Pokéball and getting it going. [color=668570]‘C’mon, little friend! Let’s do it!’[/color] As the Pokéball opened, the bat-Pokémon took shape in mid-air. [center][url=http://cdn.bulbagarden.net/upload/d/da/041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url][/center] [color=8f638f]‘Zbat!’[/color] The bat made a short cry as it emerged, and it was time to make instructions. Meanwhile, Ewan looked to the other two’s choice of plan and took out a Pokéball of his own, throwing it into the floor. [center][url=https://cdn.bulbagarden.net/upload/5/53/054Psyduck.png][img]https://i.imgur.com/lCG9Yau.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #53 – Psyduck, the Duck Pokémon. It is plagued by headaches from the moment it is born until it evolves. Its vacant look is there to lull its enemies, and by intensifying its headaches it can unleash psychic powers. However, any time it uses these powers will create a lapse in its memory and it won’t remember having done so.[/i][/color][/center] [color=f0c57f]‘Psay-ay-ay?’[/color] Psyduck made a confused noise, coming out here. [color=decdad]‘Duessel doesn’t know any Psychic moves yet. However, he can serve to distract the Pidgeotto as well by shooting water, and can retrieve the scroll if it falls into the water.’[/color] Ewan told, looking to Erika as he told how he could contribute. So, they had a Gible that was going to dig them a trench to get through the Whirlwinds, and they had Gibs (Gible) and Duessel (Psyduck) distract the Pidgeotto on the left while Zubat went to collect the scroll, and if it fell Duessel could dive to retrieve it. Was this the plan, all as considered?