Finally got my fellow knocked out, apologies for the delay though, sure as sure. [hider=Ansgar] [center][h1][color=maroon]ANSGAR STAUDINGER[/color][/h1] [i]"Greasing palms, extorting sources, and the odd assassination. All ends to a mean, even if my compatriots find it incredibly...distasteful."[/i] [hr] [hider=Appearance][img]http://attach.tw.hehagame.com/2012/05/20120531134800144.jpg[/img][/hider] [b]Age:[/b] 104 [b]Gender:[/b] Male [b]Race:[/b] Non Enhanced Hume [b]Former Allegiance:[/b] The Iron Jackals [b]Role:[/b] Scout [b]Personality:[/b] Unlike quite a few members of the Iron Jackals, Ansgar is often compared to a more vicious Snowstone in belief, seeing the only path to peace being to force the complete and unconditional surrender of the Skullfire Fangs and Kujat. Far as he is concerned, the only way that will happen is through the Iron Jackal approach of total warfare against them. He is not concerned with retaking any lost home, having been part of a minority of unenhanced humes that have been on the run for far too long to have any real home. He does see the wild war dances and chants as barbaric, however, and rarely participates in such things, preferring a more practical, civilized approach to his job, often times finding himself at odds with the more zealous natured of his fellow Jackals. However, his belief in that Sansavi is the only God Child actually doing something for securing the peace of the world thus far, even if it is only in the short term, by curbing the actions of the Skullfire and Kujat in open warfare. Outside of his beliefs, Ansgar is a quiet man, operating on secrets and misdirection, never overtly making threats or speaking to others, enjoying his obfuscating ways and general deceptions. Even close allies cannot reliably expect to be given a straight answer, the scout taking pleasure in giving away as little information as possible. While he can be trusted to complete a tasking or job, how he chooses to do it, he maintains, remains his decision alone, meaning that while he might not do something the way others want, he will get a job done or die trying. He holds an extremely deep seated hatred for the Skullfire Fangs Enhanced Humes, more so than is typically healthy even for an Iron Jackal, willing to engage in activities against a Skullfire target that would disgust the more frontal warriors of the Jackals. But, far as he is concerned, what they don't know won't hurt them. [b]Physical Description:[/b] Standing at 5'8" and weighing barely over 140lbs, Ansgar blends in well with most Humes (That are either non enhanced or do not bear their enhancements openly). His hair has greyed prematurely, for a Hume, and his silver eyes seem to always be monitoring his surroundings for the slightest thing out of place. When out in the field, especially in sandstorms, he keeps a pair of tinted goggles and outfit matching shemagh scarf on his person to protect his exposed head from the elements. [b]History:[/b] Ansgar was originally born in one of the Anti- God Child groups that lived out in the fringes of settled territory, his family able to directly trace back their lineage to the first of the Humes to flee the Skullfire mandate to engage in cybernetic enhancement, or be brutally executed. However, as he grew up, he found himself disagreeing with the complete anti God Child sentiment the group leader had, seeing them as beings capable of fighting other God Childs, even if he didn't think them worthy of worship. This created tension between Ansgar and his family, eventually culminating in an ultimatum. Stop the nonsense of working with God Children to fight other Gold Children, or leave. Packing his bags, Ansgar left, his family on the edges of the Iron Jackal territory at the time of his departure at the young age of twenty years old. He would spend quite a few years wandering the desert, before finally approaching the smallest of the Grand Mastiffs, seeking to join the Iron Jackals properly at the age of twenty three. Though he was scrutinized for being raised as an anti God Child rebel, he was accepted all the same, though he was wise to keep his views on the God Children to himself and toe the line when necessary. To the credit of his superiors, they also didn't probe too intently into his beliefs and past as long as he overtly toed the line, but kept a very close eye on his personal communications in case he was infiltrating the Jackals to lash out against Sansavi from within her own faction. Over the next eighty years, however, Ansgar would prove himself as an exceptional scout, ranging out easily into the sands and ruins of the world, whenever tasked with finding out enemies and ideal ambush locations against them once found. With stealth and growing experience he would serve with distinction, vanquishing any doubts that he was still an anti God Child sympathizer in time, though he never was advanced high in the ranks of the Iron Jackals because of it, even as he proved his loyalty time and time again. He was always seeking out trouble, and the ways to quell it, even if his orders were technically written otherwise, it was the truth of the matter. Ansgar was on his way back from a mission when the Sixth Awakening occurred, a knot in his gut forming in response, and upon his reporting back to the commanders, he promptly requested to know what had happened. Upon being informed of the Sixth God Child's awakening, he promptly informed them he would be departing for the Lotus Mirage to assist in whatever capacity they needed of him. While attempts to talk him out of it were made, no one could stop him from vanishing into the sands, much like how he arrived, heart and mind intent on reaching the Lotus Mirage and serving their cause as faithfully as he had the Jackals. [b]Skills[/b]: [list] [*] Close Quarters Combat - Covering a mixture of vicious brawling tactics and martial prowess with pistols makes Ansgar a dangerous, unpredictable foe in close range combat. [*] Coercion - Whether it be gathering information from dissadents and refugees, or extracting intelligence from captured enemies, forcing someone to cooperate tends to be right up Ansgar's alley. [*] Infiltration - Even by Scout standards, Ansgar is a slippery sort, fading past alert sentries and security systems with practiced ease, having spent most of his life doing just that. [/list] [b]Absolver Tech:[/b] Slot 1 - Primary Armament - Paired Revolvers- While appearing archaic in nature, as intended by Ansgar, the paired revolvers are just as dangerous as any contemporary, more practical appearing firearms. Drawing directly from his Absolver Suit to reload the weapon as he fires via its manufacturing capabilities, salvaging the spent casings to restore some of the Zyphan battery power lost, he negates needing to reload while still utilizing solid rounds. Utilizing a specific design, the cylinders shift forward when the hammer is drawn back, forming a gas seal and allowing for, coupled with sub sonic rounds and the barrels being integral suppressors, a weapon suitable for stealth operations. Ansgar also has access to several other rounds, manufactured as needed, when stealth is not a concern. This includes Armor Piercing rounds, the aforementioned sub sonic rounds, and hollow points for softer targets. For special need, he can always load up schematics for other ammunition, though this is a case by case basis and not at all standard operating procedure for Ansgar. Slot 2 - Secondary Armament [url=https://cdnb.artstation.com/p/assets/images/images/005/322/061/large/daniel-solovev-7c-shotgun-l2-v1.jpg?1490198126]- Patrol Shotgun -[/url] While not Ansgar's go to weapon when working, sometimes he just needs the loud, intimidating value of a close range blast of buckshot. Unlike his primary weapons, he has to hand load the shotgun whenever he materializes it through his Absolver Suit, 10 Gauge equivalent shells being manufactured and kept supplied on the side of the shotgun receiver. This makes it a loud, hard kicking weapon that compliments his close range preferences, when his pistols won't cut it at any rate. He only has two ammunition schematics loaded for his shotgun, that being a classic buckshot and slug shot, though much like his revolvers, he can have further schematics loaded up for a case by case basis, as needed for specific missions. Slot 3 - Special Ability - Sand and Stone Manipulation - Unlike other recon elements that rely on stealth systems in their Absolver Suit, Ansgar has no need for such things when he practices and maintains his own practice in remaining unseen and undetected without such things. As such, he prefers to maintain a system that allows him to control and direct sand, and stone to a lesser extent, to his will. A trick he is fond of is to whip up a small sandstorm, engulfing an enemy patrol and attacking under cover of blinding sand, protecting himself with goggles and shemagh scarf, Absolver HUD projected onto his retinas to allow him to see fine and gain the advantage of surprise. [b]Equipment & Accessories:[/b] [url=https://cdna.artstation.com/p/assets/images/images/001/974/172/large/bogdan-vuitsik-screen01.jpg?1481402199]- Combat Knife:[/url] At a glance, Ansgar's backup combat knife is nothing too fancy. However, upon closer inspection, one can understand why he bothers to carry it when his paired revolvers have bayonets, to put it bluntly. Firstly, for silent elimination of targets and in general, its a more dexterous and precise option than the slash and shoot methods that define the revolver combat. Secondly, the tip of the knife forms a triangular point, complicating attempts to treat stab wounds from the weapon. As an aside, Ansgar enjoys using the combat knife more than might be healthy, though he knows full well against most foes he's better off with his main weapons. - Field Survival Kit: For extended operations away from resupply and friendly locations, Ansgar carries a small satchel with, among other things, a filtered straw, fire starters, crude navigational devices, and basic first aid tools to stitch himself or others back together long enough to get proper medical attention. Useful, considering Ansgar's lack of armor, favoring mobility and discretion over the, albeit valid, advantages even light body armor might provide. Also packed into the kit is a pair of goggles, to protect his eyes from the element, and a shemagh scarf to cover his face and head against identification and elements. - [url=https://images-na.ssl-images-amazon.com/images/I/612fyraGvwL._UY395_.jpg]Moon Pendant[/url]: Part of two heirloom Pendants, Ansgar cherishes the heirloom he directly received more than anything else in his possession, refusing to part ways with it at any time and always wearing it under his clothing. [b]Miscellaneous:[/b] [b]The Sixth Child's Gift:[/b] [hider=Sun Pendant] One of two pendants handed down from father and mother to son and daughter, respectively. Ansgar refuses to discuss how he came to possess both pendants, though the significance of the pendant's sentimental value should not be underestimated. [img]https://i.ytimg.com/vi/kSBUmWLPl8g/hqdefault.jpg[/img][/hider] [/center] [/hider]