Ahh- [i]Ahhhhh[/i] [b]CHOOOOOO![/b] holy shit what even is this- [hider=Judena Callisar - Argonian Utility Mage] [center][url=https://fontmeme.com/fonts/deskomora-font/][img]https://fontmeme.com/permalink/171019/cab3bd4e5657f7e15b35d8a035ab123f.png[/img][/url][/center] [center][color=941B1B][b]Nickname[/b][/color] Jude the Forgetful [color=941B1B][b]Age[/b][/color] 61 [color=941B1B][b]Gender[/b][/color] Female [color=941B1B][b]Race[/b][/color] Argonian, Sarpa Descendant. [color=941B1B][b]Birthsign[/b][/color] The Mage[/center] [center][color=941b1b][b]Playlist[/b][/color] [url=https://open.spotify.com/user/deartrickster/playlist/0XFgQr7kh49FRji1HuBiZC]Ruby Red Memory Spotify Link[/url] [url=http://www.youtube.com/playlist?list=PL0iPd5lMXzqRbapH05xQSVo_N3rc9tSAl]Ruby Red Memory Youtube Link[/url][/center] [color=941B1B][b][center]Appearance[/center][/b][/color] Judena stands tall at 6’4”, she would return regularly to her Hist tree partaking in its sap to reconnect with the resting place of her soul. The sap lent well to growing a few inches, thicker scales, or toughening of nails. Though, she always hoped for the sap to affect her mind or memories in someway. Bright vibrant red scales glitter across her wide head complimented by a trio of small horns grown out from her jawline on both sides of her face, giving her a symmetrical look at first glance, marred only by a scar in the shape of a lumpy star above her left eye. Along with her ruby colouring, Judena’s underbelly scales are that of a pale yellow, her head’s profile comparable to that of a bearded dragon. Her eyes are a bright golden hue, irises forming slits like that of her reptilian species. Rows of serrated teeth hide within her gums for tearing raw meat. Beneath her chin concealed by the spiny excess skin, it expands involuntarily when she fights. Her tail sweeps behind her, pock marked with scars from years of travelling. Some scars due to the cold bitter winters through Skyrim and the arid sands during expeditions in the Alik'r Desert. The webbing between her fingers and toes are light red. For clothing, she prefers to wear mage robes that coincide to the region she is travelling in. Currently with her trek through Skyrim she wears apprentice mage robes, sewn with extra fur lining for warmth. Judena differs to fur-lined leather boots in addition to leather plated gauntlets to provide small protection to her arms. Largely relies on her Ironflesh mage armour for protection rather than physical means, leaving her unencumbered by hardened leather or plate. [color=941B1B][center][b]Personality[/b][/center][/color] If Judena can be described in one word, it would be laid-back. After years struggling to cope with short term memory loss, losing things and forgetting are simply how things have been for a long time. She believes she has come to peace with her condition, able to fool those around her into believing that as well. In truth, she spends some nights awake in fear of what she will forget at dawn. She still does have moments of panic when she loses something as important as a logbook, with decades of experience she is able to compensate simply by backtracking until she finds a familiar place or face. Judena knows her broken mind enough to quiet the panic quick as it bubbles up. Gold was rarely in short supply, either finding herself in the company of well-funded mages or fair explorers giving her a cut of the findings, able to haggle on behalf of her companions for the best price of their treasure. Occasionally she has misjudged character, falling in with the likes of thieves or ruthless mercenaries looking for easy coin. But like rain, those instances roll off her back. Never to dwell on what could have been. Judence notably has a terribly eccentric single minded focus on collection, history or restoring a piece. Much like an artist with a project. She loves to share her extensive experience and education whenever given the chance. She takes delight in appraisal she can give her companions, offering quick and accurate knowledge. Due to her writing down daily events in meticulous detail, she took no small amount of pleasure on mediating group dynamics with whomever she choses to travel with, either providing evidence to dissolve rumours or support suspicions. Many have approached her with their secrets and guilt ridden stories, when she was younger it used to fire up her temper, but now she sees the benefit in easing her companion’s minds, promising to strike the confessions from her daily logs. [color=941B1B][center][b]History[/b][/center][/color] Judena Callisar hatched the 28th of Rain’s Hand 4E141 in Soulrest, Argonia nestled safely in a hatching pool at the base of her family’s magnificent Hist tree. In a small clutch of nine eggs, Judena was one of the five to survive to see her naming day. Raised in the cosmopolitan trading port of Soulrest, under the watchful eye of Sar-Keer and Innue, Judena was exposed to a great many different people, including Men and Mer from across Tamriel. Both Sar-Keer and Innue worked at the docks, with her father teaching his children their native tongue Jel, first and foremost. The strange, difficult, common language of Tamriel came second. Writing and learning numbers were priority for the family, Sar-Keer knowing well it would be vital for them to know both if they were to have any hope employment in the city. Like most Argonian children, Judena and her clutch mates learned how to fight and defend themselves early on for survival given Black Marsh’s inhospitable wilds lurking at the edges of Soulrest. Judena opted for using spears, preferring to keep enemies and predators at the end of her pole. Having been taught self defense initially, Judena sharpened her skills with a spear fishing. At an early age, Judena showed to have some potential with magicka. Her parents citing her birth sign for such early development. Unfortunately with no real mentors to guide her abilities, she simply tried her best to keep it under wraps. One rather ordinary day a small group of explorers, largely mages from Cyrodiil arrived to the port. They journeyed to Soulrest to recover an ancient sword from legend said to be found outside the Argonian city in the dense swamps. They searched around the port looking for locals who would be interested in acting as their guide. These type of explorers came to the docks quite frequently for one reason or another, in hopes to discover the mysteries that lie in the swampy waters. The four mages were three Imperial men by the names of Hareld, Viro, and Contar specializing in various schools of magic, but all proficient with the school of Alteration. The fourth mage was a female Breton named Leonora that stood out from the rest, catching the Argonian’s eye with her soft beauty and infectious personality. Sensing opportunity, Judena knew what she had to do. Judena volunteered to guide them, young as she was with only seventeen years to her name. The expedition was planned to be a short one, they prepared for a week at most out in the wilderness. Unfortunately, a combination of bad weather and back tracking forced the expedition to push on for far longer. Fortunately for the mages, Judena was there every step of the way guiding them through certain dangerous waters, past predators and providing food when their stocks ran dry, all too eager to demonstrate her hunting prowess. When they finally arrived to the designated site, the sword they were searching for was buried deep in poisonous waters, ones that Judena would refuse to swim through. Gathered together, the mages and their magicka seeped into the waters searching for the sword. Marvelling at the power, Judena watched them successfully pull the sword free from deep waters. At the site they were able to erase years of mud and decay free from the sword, restoring it. Their talents with the arcane truly captured Judena’s imagination. On their way back to Soulrest, Judena hounded them with questions, eagerly soaking in their replies and listening in on their conversations. When they arrived safely back to Soulrest, relatively unmolested by the marsh, the mages invited their faithful guide to join them back to Cyrodiil, in hopes of returning the favour thanks to their success and survival. She jumped at the chance, saying goodbye to her family and set out to travel with the band of mages once again, this time to new lands far from home. For several years Judena saw no reason to leave their company, learning a great deal about herself and what she was capable of. She took up study in the Imperial City at the Arcane University where the mages presented their findings and gained permission to continue their expeditions for more lost pieces of history. She spent eight years with them, travelling and learning the tools of the arcane trade. When she finally decided to travel back to Black Marsh to visit her family, reconnect with the Hist, it was on the voyage back home that she fell victim to a rather common accident. She did not duck when the boon of a sail came swinging about with the strong change in winds, unprepared for the blow she was struck over the head, sending her stumbling overboard. When the crew fished her back out of the water, blood was leaking from her ear canals at an alarming rate. She struggled to recall faces she had just met on board a day or so ago, as well as failing to remember where her belongings were, and her hammock aboard the ship. Her memory was immediately, and permanently, affected. On the journey back to Soulrest, the mages around her tried to mend her mind with what little skill they could as none were adept to fix something as complex as the mind and its memories. There was some progress and hope. Damage that resisted the mysterious properties of Hist sap. She spent two years coping in Soulrest with her family to support her, and took to writing the events of her day down, designing a system for both reference and ease of use to try and help recover her damaged mind. Her self-confidence nosedived, her mood was perpetually stormy and her temper on a hair trigger, as well as being defensive whenever someone dared to remind her of something as if it rubbed in her predicament. What she could remember before the accident was sharp and clear, she never forgot her learned spells and histories, so why couldn’t she remember something as simple as what she had for breakfast the day before? Growing restless day in and day out, she decided to head back to the Arcane University to search for a cure. She bid her family goodbye once again, disappearing on the first morning ship out of Soulrest. Upon her return, she was greeted warmly by her long time companions. They promised to help her research her affliction. Leonora took to spending the most time with Judena picking up in their friendship where it left off, the years apart disappearing all at once. They were rarely seen apart. Eventually Leonora built up the confidence to confess she harboured feelings for Judena. Judena delightfully accepted Leonora's feelings and reciprocated. In a whirlwind romance they dived into marriage, Judena took a small break from her research to craft an Argonian wedding band for her wife-to-be. They travelled to Highrock, Leonora presented her new wife to her father and siblings, they were off put initially at an argonian joining the family but were warmed by Judena’s charm. The honeymoon afterglow lasted a total of four months and sweet as they were, the warm glows dimmed when Leonora’s father fell to illness. With their return came new harrowing responsibilities that anchored both Judena and Leonora to taking care of her family. Leonora’s family flailed into heavy debt, accumulating more when work ran dry for two mages, skillful as they were. Their research was pushed to the side, along with the freedoms they once enjoyed before. Leonora’s patience ran thinner with each passing day, unable to cope with the stress of debt collectors knocking upon her door. What little research they found to time to do had proved fruitless, set back by Judena’s slow absorption of the material. What Leonora found to be unique about her charming wife, she soon found to be yet another burden. Without Judena’s realization, Leonora in secret sought comfort in the arms of someone else. Judena grew suspicious as their marriage strained further, only to discover Leonora’s mistress existence. They split, Leonora begged her forgiveness at her back as she left. As the decades passed Judena’s heart never yearned for another, time has helped to mend but nothing felt sacred as it once did. From that point on, she decidedly surrendered herself to her memory, satisifed to go with the flow, depending solely on her logbooks. A cure may exist but perhaps it wasn’t for her to find. Now free of Highrock, it was time to return to adventure. Judena set out on her own at the age of thirty-two in 4E173. For the next thirty years she wandered from province to province, spending time among the natives absorbing their cultures, history, and collecting some parts of it. Judena saved a few items from every region, selling them and sending some money back to her family in Soulrest. She was often hired as an appraiser, valuing an array of items from weaponry and armour to precious jewelry. Her company often included pleasant sailors, treasure hunters, and archaeologists, preferring to be among others who shared her interests. In her age of near constant travel, fighting and activity her body has remained strong and spry. Others in her age group would be happy in settling with grandchildren around them. In the unlucky year of 4E201, Skyrim was ravaged by the return of the dragons and the ominous doom Alduin promised, the country side torn apart by its civil war. While any sane traveler would have steered clear of the province, Judena had found herself in the College of Winterhold searching its library for reference when the hermit Greybeards shouted for the Dragonborn. Curiosity brought Judena to the ancient dragon burial sites, finding them fascinating and collecting the odd bone for study, but found herself no closer to puzzling out how they were brought back to life. She eventually dismissed it as some ancient magic that was beyond her understanding. In her time in Skyrim she struggled to find work with many of the Nords taking up arms for the war. Independent of the war, she dodged great battlefields where the Empire and Stormcloaks clashed. In a year of fruitless exploration, dodging certain danger, she redoubled her efforts to join a group once more, knowing the strength and safety of numbers. When she found herself wandering into Falkreath her long search was over, so she thought. She missed the exploration team by a couple days, still she choose to hang around in Falkreath. Perhaps learn of what they may have found. [color=941B1B][b][center]Skills[/center][/b][/color] [color=941B1B]Major[/color] [i]Alteration: Transmutation, Ironflesh, Telekinesis, Detect Life, Magelight, and Detect Dead (Currently Studying)[/i] As her fellow mages before her, she uses transmutation to remove rust, moss and other such foreign debris from artifacts; restoring years back to the item. Relies on Ironflesh to protect herself, in lieu of heavier armour. Magelight provides light where the darkest caverns are explored, and brightens her logbook pages at night while she writes. Telekinesis gently handles more fragile pieces, also safely moves objects from several feet away. She would be sore to use possibly precious items in her environment to defend herself. Currently, she is working on studying Detect Dead. Due to her memory, it has taken her several months to learn the spell and longer still to successfully practice it. She still has a ways to go before being able to cast it correctly. [i]Two-Handed: Spears[/i] Judena is fairly proficient with a spear in her hands, an incredibly skilled fisher. In her formative years she learned how to hunt and fight, and has since then relied on her skills to protect herself. The spear acts as extension of herself with both reach and piercing damage. [color=941B1B]Minor[/color] [i]Destruction: Flames, Frostbite, and Ice Spear[/i] Judena knows a few a destruction spells, loves the convenience of Flames and Frostbite, has been using them interchangeably for as long as she has been a mage. So fine tuned is her control with both simple spells she uses it for cooking and meal prep or preservation. Cooling and boiling water, start fires, freezing salted meat, etc. In a fight, falls back to Ice Spear if she is disarmed. [i]Natural Ability: Water Breathing and Swimming[/i] As an Argonian she is born with the natural ability to breath underwater, a strong natural swimmer. With previous experience on deeper dives she has, in the past, explored lake beds. For small amounts of time she can swim in the cold waters of Skyrim, prefers temperate waters. [i]Healing: Healing Hands[/i] Out of need and not interest she learned how to perform healing hands. Roughly she can pull together small wounds and stop bleeding. Her patients often complain of how she was not born with a gentle touch. [color=941B1B][b][center]Equipment[/center][/b][/color] - Steel Leaf-Headed Spear - Oak Staff. - A small satchel of fresh fruit, dried slices of salted fish. A jar of pickled raw fish. - A backpack stacked with one blank logbook, one dated back 30 years ago, one dated to the year before, and the current one she is working on. It dates back to Frostfall 4E201. Each logbook is wrapped with waxy leather bindings to protect against water damage. Judena specializes in restoring damaged items, but prefers preventing damage in the first place where her precious logbooks are concerned. Including in her pack is writing utensils crafted from charcoal and solid wood, sharpened to a fine point. - Detect Dead spellbook she is studying along with her own scrawled notes on each page, largely noting what she had already accomplished in practice. Rudimentary drawings of hand movements, committing the spell to muscle memory as well. - 1 Reference Guide for Ancient Nordic artifacts, written by her. - An extra set of apprentice robes. Coupled with a mending kit. - Small pouch of 50 Gold Septims. - 1 waterskin. - 1 Argonian wedding band hung on a silver chain tucked into her shirt. - 1 Empty Satchel for storing valued items. [color=941B1B][b][center]Miscellaneous[/center][/b][/color] [list] [*] Judena takes meticulous notes in her daily journals, through years of coping she designed the best way of reference within her own notes. Always noting date, time and event concisely. [*] Favourite Drunk Claim to Fame Story: Reincarnated from the argonian lady that inspired the Lusty Argonian Maid. [*] Judena’s memory is spotty throughout the day, she relies on her companions to remind her of their names and certain things that may have only occurred or were spoken of hours ago. In a daily ritual before she sleeps she records the day’s events in a logbook, the following morning awakes to reread the logs refreshing her memory. Some precious few things do make it into her long term memory, however there is no predicting what will make it. [*] Is a staunch believer in muscle memory, Judena has long since employed rigorous physical repetition when learning new things. If her mind cannot remember, her muscles will. [*] [url=https://www.youtube.com/watch?v=nEJk2FJJ18c]Gotta go south of the Marne for the best fish.[/url] [/list] [/hider] [quote][Hank's Critique Points] - Judena Callisar, @DearTrickster You win huge points for sheer creativity and originality here. The idea of an Argonian mage with such a significant weakness as short-term memory loss tickles my funny-bone in all the right places and we're big fans of the concept and quirkiness of the character. That said, you admitted to me that the sheet would be a lot more polished if you had more time and I believe it's better to give you that time now. There are still awkward turns of phrase and other grammatical errors in the sheet and some things about her history don't logically line up with the rest of the character without some further explanation. Why Mysticism, for example? How did she end up learning that school of magic and why did she choose it over something more practical, like Destruction? Peik and I also had our doubts about the hidden stashes you mention in her sheet. It seems unlikely for a lone treasure hunter to find enough valuables to have not just one, but several hidden stashes of items. On top of that, why didn't she sell her discoveries? Peik is better at explaining these concerns so I'll leave it to him to elaborate further. We definitely want Judena in the RP, make no mistake, but when the last character slot became a choice between Sjara and Judena, I felt obligated to go with the character I can accept right out of the gate over the more unique and interesting one that still needs some work. Please don't be discouraged -- we'll work with you to iron everything out and then I'm sure Judena will be a fantastic, hilarious and endearing addition to the crew.[/quote] Again thank you for your thoughts, I've addressed your points in the polished sheet, the majority of it was spent cleaning it up. When I originally made the sheet, from the template alone I thought Mysticism was free game for a school of magic but since then have just plain removed it for the sake of it being an out-of-date school of magic that it is. [quote][Peik's Points] I’ve thought of Judena as a slanted and odd character from the very beginning of her appearance section and she indeed has been one, and I think it’s obvious by now that for me these are positive traits. Your inclusion of ‘bearded dragon’ as reference in her appearance has helped me visualize her much more uniquely, and admittedly positively, in comparison to the two other possible avenues that often plague Argonians; ‘generic anthropomorphized lizard’ or ‘wet dream of scalies everywhere’. I like how her personality mixes with that of a passionate professor and a forgetful old lady at the same time, although somehow I think it would not be that easy to make your peace with a condition as horrifying as memory loss. Even logbooks would be just a daily reminder of your failing state of mind; and foregoing them would mean just dooming your experiences and development as a person. Nonetheless, I appreciate her obsessive notes about daily things that she goes through. Her background is quite detailed yet simple at the same time, although I feel it could be a polished a little bit further to both streamline it and make it more believable. For example, she and her siblings learn how to survive in the wilds of the Black Marsh, and thus she learns how to use a spear, and also picks up fishing. Considering how port cities are often more developed and cosmopolitan, I feel they wouldn’t teach people how to use weapons as to defend themselves; maybe you could simply write that she took up usage of spears as a way of fishing (spear fishing is a valid practice, if I recall correctly, and for an Argonian it would be likely twice if not thrice as convenient in my opinion). She is victim to a common, plausible accident that leaves her impaired. This is a very much authentic path in her evolution as person, and her interest in magic has pretty simple and believable beginnings. However, I’m not sure how effective the Arcane University would be as an institution of education, given how the Mages Guild has disbanded after the Oblivion Crisis – this kind of leaves the extent of her education in magic -especially Mysticism which has practically fallen out of usage in the Fourth Era- somewhat up in the air, in my opinion, doubly so with her memory loss. While I appreciate her collector-enthusiast approach to her findings, her simply stashing them also does not make much sense to me, and I feel that a person of that caliber would be able to oversee expeditions as opposed to taking part in muddy and possibly fruitless dungeon delving. There are also some grammar and syntax errors, but these are a simple do-over away from fixing. I very much like Judena, and perhaps it is for this reason that I’ll put my approval into another character; she can be made much better, in my opinion, and the concept you’ve caught is very much neat, I would like to see her at the apex of her potential as a complex character.[/quote] Thank you as well for the thoughts~ I believe I've done well to address them in the polished sheet. Wanted to clarify it seems on some of them. Judena had her education in magic well before the accident that caused her memory loss, 8 years worth of learnin' and adventuring with her little band of mages. Hank had made a comment about the Arcane University as well when I first submitted but I picked it with this little excerpt from the Elder Scrolls wiki to back it up as a good place for education. [quote]The university was not directly affected by the attacks on the Mages Guild from the Order of the Black Worm, although the attendants of Wellspring Cave were slain by the necromancers, cutting off the supply of special wood needed for the creation of magical staffs, and several members of the council of mages based at the university including the Arch-Mage died during the crisis.[3] The Arcane University survived the dissolution of the Mages Guild following the Oblivion Crisis, and was still a center of magical study in 4E 201.[11][/quote] So I kept it in there. Anyway though, I know you guys are still in the middle of the tomb shenanigans. Wanted to get this posted here and have a show for it. :ou