[@Banana][@PlantinumSkink]Found the support :-P Also, since it's becoming more and more relevant - and I'm on break at work, but don't feel like trying to type an IC post with a phone keyboard - I reckon I'll give you all a primer on combat in Boston. I personally hate autoattacking. I much prefer when people narrate their attack and allow the target to narrate the damage. With a decent group - which I feel you all are - it makes for much cooler, streamlined struggles like between Askaryan and Automaton. Obviously, I can't stop you doing it, but I will give NPCs plot armour to survive any attack that you narrate connecting automatically. Outside of that, however, no NPC has plot armour. That isn't to say they can always be killed in combat. Named parahumans and high-ranking faction members will function similarly to Alien Rulers from XCOM 2. They can be killed, but it will require a combat win on several different occasions. Victory over a cape, though, will have narrative consequences for them. Maybe they now have a visible scar and people don't take them seriously anymore. Maybe they now struggle to follow orders or go up against your faction. The severity of the consequence will be directly related to how creative and stylish your victory over them was, and will either be decided on by me, or we can work together to come up with one. For [@Lasrever]'s victory over Askaryan, she's gained a contact who just might be willing to provide information on Wonderland ops that will put her in danger, for instance. And Knight's creativity by supporting the VTOl roof instead of the entire VTOL has been rewarded with the fact it actually worked without any physical injuries. Keep this in mind going forward, and we'll have one of the best quality RPs on the site, with our little group right here :-P