[center][h1][color=dodgerblue]Wards - Old Trainyard, New Tricks![/color][/h1] [@BCTheEntity][@yoshua171][@solokolos][@Lugubrious][@Old Amsterdam][/center] The hours flew by as the Wards each prepared in their own little way. All roads converged at the same destination, the target of their mission: The old abandoned train yard intel said was supposed to be housing illicit materials for The Community. The teen heroes rode in the back of a PRT transport vehicle driven by a soldier, with two additional passengers. Both, naturally, were PRT agents as well. Lieutenant Reynolds led the squad and had the authority to take over orders should he feel that Messiah's judgment was compromised in any way shape or form. Private Skeetz was the strong silent type. That, or he preferred to focus on the road to the detriment of a normal conversation. Corporal Johnson sat with the lieutenant, checking her gun over one final time before arriving. They were expecting minimal resistance, but that was no reason not to be prepared. "We'll go over the layout one more time, Wards," the lieutenant spoke up, standing in the back of the vehicle to point at a map printed out to the side of the van. "The building itself is quite expansive, but that's because the majority of it was meant for storage. Here in the back you'll see where the train tracks ride alongside the building, where cargo would have been dropped off. This is an entrance to the larger warehouse portion of the station, and is most likely to house the Community's illegal goods. Further, it's the largest entrance we can move toward. On the opposite end of the building we have the main entrance, a simple double door up half a flight of stairs. Inside this main entrance is the station's main lobby, where people would be waiting for trains to arrive and depart. Notice that the tracks also go right by this portion of the building. The tracks used to go through it, but that area was walled off over time as a hazard zone. These are the only two entrances from ground level, however the building specs Decoy was able to pull up show a system of skylights on the rooftop above both the lobby and the warehouse sections. We're expecting minimal resistance thanks to the big rally the Community is attending tonight. The mission should be a simple one. Neutralize any hostiles, secure the area, then we call in a CSI team to investigate and categorize the illegal merchandise. This will be Messiah's first mission as your team leader. Remember to respect your chain of command, and my men are at your command as well. Should I find your judgments to be unsatisfactory, then I will take command and their will be no arguments. We should be arriving in about two minutes, Wards. If there are any last minute questions, time to ask them now." [hr][hr] [center][h1][color=gold]The Jacks - Community Drop Off: A Stealthy Approach[/color][/h1] [@yoshua171][@BCTheEntity][@Eklispe][@floodtalon][@Old Amsterdam][/center] Heartless's idea to scout from above certainly wasn't made in poor judgment. The shadow man was able to slink around the large rooftop structure and look from skylight to skylight to get a good idea of the building's interior. Behind the front door was an old dilapidated lobby room, with chairs and cushions long since rotten and eaten by insects. A broken grandfather clock sat against the wall to the left of the front doors, hands perpetually frozen on 3:23. A small ticket taker's office was cordoned off on the wall opposite the front doors, a few cash registers visible on the countertops, with a single old timey door to allow entry into the small section. To the left of that was a sheet metal door, the kind that rise and lower from the ceiling, currently locked in a down position. A single guard was leaning against the wall next to that door, a shotgun resting by his side while he picked his nose, oblivious to the dangers going on. Shouldn't he have heard the single gunshot Headhunter had fired off? Ah, there they were. Headphones. The skylights behind this lobby room showed Heartless a great deal more interesting things. The rest of the building, about 4 times the size of the lobby, was all storage and warehouse. The back end had two great big loading doors connected directly to the train track. The whole place was filled with shipping cargo containers, crates, wood boxes, and other cases for transportation. Two catwalk railings hung from high above the floor overlooking the storage unit, with one set of stairs leading up to them from opposite ends of the warehouse. Two guards armed with fully automatic rifles paced along these catwalks, clearly far more competent than musics mcnosepicker. This was everything Heartless could make out. Unfortunately the skylights didn't give him a perfect view of the whole building, there was a ton of blind spots, but he could see most everything. Was it time to relay the info and let the gang inside? [hr][hr] [h2][center]The Minutemen and Swarm - We'll Take the Job![/center][/h2] [center][@Banana][@yoshua171][@Old Amsterdam][@Spiffy][/center] "They say you shouldn't look a gift horse in the mouth," G4M3R began, musing to himself. "But they also say that if something sounds too good to be true, then it probably is. Alright Mr. Gabriel, we'll accept your donation and place you at the top of our sponsors list, but this is still really fishy. Don't think we won't be investigating you. In the meantime, Kyoshi, go ahead and take the team to protect that young woman's family, will you? Once that's all said and done we'll discuss our plan for taking down the Rockers." It seemed that the Minutemen's leader would accept Gabriel's money and request, for the time being, but he was just as wary as his team. Before he might have been blinded by the money, but their influence ensured he grew as a person. Wasn't that nice? "I've got some more bugs to work out of some of these things. Keep me informed of whatever happens, k? And Mr. Gabriel, unless you have anything else to discuss, I think we're all set here."