Yeah, I would have an Adept Discipline if that's an okay opener here with you. That discipline would be Tectomancy, the art of commanding shockwaves in solid matter. Tectomancy as an art allows for little fine tuning and is largely destructive in nature. As an example an elemental mage does not want to try to use the element of earth as defence against a Tectomancer, that is bound to end poorly. This type of magic works best on intact matter, for one with cracks and defects tends to react unexpectedly and perhaps even violently to the shockwaves produced. The main things one can expect from a Tectomancer is to break down walls and cause fissures, in addition to the accompanying minute quaking. Does that sound like anything to you [@Ciaran]?