still need to tweak some things.. but its mostly done [hider]Name: Galvan - God of the Forge, The Great Artisan [b][/b] Gender: Male Appearance: [hider][img]http://yaddlezap.com/wp-content/uploads/2015/05/Blacksmith-forging-a-sword-wallpaper.jpg[/img][/hider] Personality: Major Domain: The Forge (however this largely also includes the making of things in general) Minor Domains: Elements, Protection (From the natural forces, Storms, Beasts and the night) Weaknesses: Galvan is actually a very poor warrior, While his immense strength makes his a terrible force to be reckoned with he is not skilled in its use. a direct confrontation between he and a skilled warrior would likely mean his demise, that is if he where unprotected by his armies, avatar, or his exceptional arms and armor. He is also totally inept in survival skills such as hunting, though, he can call up fire at will. Nor is he a navigator, if he where lost in the depths of the woods Galvan would be in grave danger. However he does not venture into such places and keeps the wilds far away from his territory. [hider=Your Avatar:] The Mother of Fire [hider=Large Image][img]https://pre00.deviantart.net/3a83/th/pre/f/2011/365/d/4/flame_atronach_wallpaper_by_dirtbiker715-d4kue2y.jpg[/img][/hider] [hider=When Enraged][img]http://pre02.deviantart.net/bf22/th/pre/i/2011/170/e/1/firelord_by_vidagr-d3jdcnv.jpg[/img][/hider] The Mother of Fire is believed to be the Mother of all fire Elementals, she is often revered as a Deity herself as the Primordial essence of fire. The truth of the matter is that she acts as Galvan's Avatar, and wife. She is generally kind and motherly to those around her offering the same safety and warmth as a campfire in the night. However when enraged or acting for Galvan on the Battlefield she embodies the fury of a wildfire, leaving whole swaths of the earth consumed in the inferno. [/hider] Stance: Galvan's current attitude is gravely disappointed, his alliance with the original War failed and has thrown the Pantheon in to chaos. he does not know who he is going to support, however he feels as though his fellow young gods will be the way forward as the natural forces should be tamed for the benefit of mortals. Loyalty During the Rebellion: Galvan Rebelled along side War, equipping War's vast armies with the most powerful arms and armor that could be made on the scale that was needed. Center of Power: [hider][img]https://img00.deviantart.net/de78/i/2016/153/a/c/arkenstone_by_yomijigokusheng-da4pnqm.jpg[/img][/hider] The Heart of the mountain, a crystal formed of pure magic. A simple stone that forms the basis of Galvan's power. Relations: TBD Powers: [b]Strength:[/b] Galvan posesses the strength of the blacksmith, centuries of pounding the metals of the earth into form as made him extremely physically powerful [b]Elementalist[/b]: Galvan's relationship with the elements gives him the ability to call fire, water, earth or air to do his bidding. While he can not move whole mountains or sway the sea he is more than able to wreath serious destruction in his path if he where so inclined. Godly Equipment: [b]Maul of the Forge:[/b] this is a heavy hammer designed to work metals. Being indestructible (as far as anyone has figured out) and being wielded by Galvan means it can crush or shatter most obstacles. [b]Break Spear:[/b] a large round shield that is a simple unpolished disk of metal, however the workmanship and enchanted runes etched into the backing of the shield means all but the most powerful (god killer) weapons simply shatter on impact with the shield. [b]Preserver's Plate:[/b] a specially crafted set of armor that is nearly durable as the gods themselves, the armor is designed to the nearest limit of perfection that only the Gods and Avatars have any hope of breeching the enchanted plates. Even then it would take considerable effort to even begin to scratch the armor. [b]Gauntlet of the Elements[/b]: A gauntlet with the heart of an elder from each element set into the metal, this gauntlet allows his to call upon the aid of the elementals within, While the Elder elementals are not powerful enough to halt a god or avatar each could wreak havoc through the lines of an army or destroy city blocks. Demi Gods: Karax, The war smith Name of your Land: The Highlands (also called the Forge Lands) Lands: The Highlands are a dense mountain range topped with thick forests with a live volcano in the hart of the mountain range. The smoking volcano give the whole land the appearance of one titanic factory with a chimney eternally churning out smoke and ash. The borders of The highlands as it nears the territories of the other gods levels out into fertile rolling hills thick with grass, however most of the fields have been taken over to crop production to feed the vast underground cities in the mountains. At the base of the Mountain range is a large city, Angor, largely populated by humans and the heart of the trade nexus to and from the Forge Lands. The Greatest city, Magma-Stone, Is built deep beneath the mountains around the volcano. Tunnels extend for miles in a kind of ring city around the bubbling cauldron that is the volcano. The dwarven inhabitants created a vast network of channels and aquaducts to use the fires from the volcano to heat their furnaces and easily generate the heat needed to smelt and work metal. People: Human, Dwarf, (negligible few of other races) Culture: [hider][img]https://orig00.deviantart.net/7299/f/2017/108/5/0/dark_city_by_fenghuaart-db60jx4.jpg[/img][/hider] The people of the Highlands largely make their living as traders and craftsman, rather than spending time hunting beasts or engaged in political strife they simply grow and make. Thus making their crafted goods second to none in the known world. A dwarven make sword or cart will work better and last longer than any one would be able to find elsewhere. The few artists who come about in these lands are never painters or poets and rather jewelers, gold smiths, stone cutters or carpenters. The architects however are the true artists in the Highlands forcing a huge Gothic citadel underneath the earth in a gaping chasm. Technology: Enchanted Medieval (focused on the betterment of medieval goods through magic) Capital: Magma-Stone, A vast city of Dwarves and Humans obsessed with crafting. built around the deep magma chamber of a volcano that is siphoned away to heat the furnaces of the great city to allow jewelers, smiths, and stone cutters to make any array of exquisite goods. The city is divided into Six segments headed by a clan. Each clan represents the pinnacle of skill. The Iron Hearts are the largest and most powerful clan in the city who's main skill is blacksmithing. Any item made by the Iron hearts clan would be of a quality to put any other Blacksmith to shame. the hold the most of the cities furnaces to smelt tons of iron a day to turn it it into weapons, armor, horseshoes, plow blades and any other iron good that can be made. The Silver Conclave are the wealthiest clan by far hosting the precious metal workers in the Highlands. the jewelry or decoration made by the silver conclave is intricate and detailed enough to require a jewelers loop to simply see the minute detail carved into a ring or ceremonial goblet. Beings: What other immortal creatures live in your lands? Nymphs? Ogres? Elementals? List them here if they are not a main population of your creations. Some creatures just happened without any god creating them. [/hider]