[center][img]https://upload.wikimedia.org/wikipedia/commons/7/73/The_Nine_Sovereigns_at_Windsor_for_the_funeral_of_King_Edward_VII.jpg[/img] [b][color=blue]Nation Building[/color] - [color=orange]Economics[/color] - [color=blue]Diplomacy[/color] - [color=orange]Military[/color][/b][/center] [i]The Year of Our Lord, 1800[/i] [indent][b]Head of State[/b] is a nation building RPG set in a world analogous to our own in technology but dissimilar in geography and culture. You will represent the head of state of your nation, a single individual in charge of affairs. Monarchism, is at it were, allows a great many opportunities, though elements of nationalism and liberalism are on the rise. As a head of state, you are responsible for approving budgets, carrying out diplomacy, and putting into place foreign and domestic policies that might cement your legacy after your passing. [b]Head of State[/b] differs in that you do not represent every single citizen, soldier and thinker of your nation. You are one man (or woman), with an agenda, with ideals. It's up to you to find the right men to carry out that agenda. You may be as involved in certain states of affairs as you wish and let your nation handle the rest. Even system is mechanically designed to be fully participatory or "automated" if your head of state wishes not to stick his nose there. The army, the navy, economics and colonization are all categories which your character can become involved or stay away from.[/indent] [list][b][u]Mechanics[/u][/b] [*][b]Representing a Nation[/b]: If you are afforded an monarchy of absolute power, then your word might as well be the Will of God. You may instead have to tread more carefully. [*][b]Managing Loyalties, Corruption, Hearts and Minds[/b]: As the head of state, it is your duty to appoint ministers, generals and admirals that will not only do what is best for your nation, but follow your agenda. Not every citizen will admire your magnanimous rule, not every general will applaud your daring tactics. [*][b]The Great Powers[/b]: There are five Great Powers in the world, illustrious empires which demonstrate capabilities in industry, economics and war like few nations have ever seen. [/list] If you're interested, let me know. The most important is filling the [b][u]five[/u][/b] Great Power slots. Anything beyond can play characters within those nations or regional powers. If you wish to play a [b]Great Power[/b] or [b]Regional Power[/b], just tell me the following: [i]Name of your Monarch, Name of your Empire[/i] and you will receive a nation roll. [hider=Great Powers Dossier] 1. [b][color=red]Great Power 1[/color][/b] 2. [b][color=green]Great Power 2[/color][/b] [hider=Greater North Dominion] 1. [b]Government[/b] - Parliamentarian Monarchy; the monarchy's powers to veto major legislation exist but a 300 person parliament exists in three houses: 175, 75 and 50 people respectively. - Five major political ideologies exist in the National Parliaments. 2. [b]Population[/b] - 37,500,000 (Additive of existing colonies: 55,650,000) 3. [b]Culture[/b] - Primary culture makes up 21.4% of the entire population. - Thirteen minor cultures, two of which are [b]Oppressed[/b] make up the reminder. - Believe in a [b]Monotheistic Religion[/b]. 4. [b]Economics[/b] - Economic Growth: Stable, slow growth - Lightly industrial. mercantilism exists largely dependent on the existing colonies. - Treasury: [b][color=red]-$1,420[/color][/b] (millions). - Yearly Change: [b][color=red]-$11[/color][/b] (millions). 5. [b]Resources[/b] - [b]Foodstuffs[/b]: 3.1 million tons/yearly (Colonial: 77.4 million tons/yearly) - [b]Lumber[/b]: 0.6 million tons/yearly (Colonial: 11.9 million tons/yearly) - [b]Iron[/b]: 0.5 million tons/yearly (Colonial: 19.1 million tons/yearly) - [b]Coffee[/b]: 0.0 million tons/yearly (Colonial: 15.1 million tons/yearly) - [b]Tea[/b]: 0.0 million tons/yearly (Colonial: 2.4 million tons/yearly) - [b]Opium[/b]: 0.0 million tons/yearly (Colonial: 1.9 million tons/yearly) - [b]Tobacco[/b]: 0.0 million tons/yearly (Colonial: 1.5 million tons/yearly) 6. [b]Dominion Army[/b]: - 40,000 Dominion Regulars - 10,000 Dominion Cavalry - 60,000 Dominion Reservists - 115 Artillery Pieces 7. [b]Dominion Navy[/b]: - 31 Ships of the Line [First Rate] - 50 Ships of the Line [Second Rate] - 61 Clippers - 70 Transport Ships 8. [b]Colonies[/b] - Major Colony [61% of Colonial Population] - Moderate Colony [21% of Colonial Population] - Moderate Colony [15% of Colonial Population] - Minor Colony [1% of Colonial Population] - Minor Colony [1% of Colonial Population] - Minor Colony [0.6% of Colonial Population] - Minor Colony [0.3% of Colonial Population] - Minor Colony [0.1% of Colonial Population] 9. [b]Infrastructure[/b] - Province 1 (Capital): 5/5 - Province 2: 4/5 - Major Colony: 1/5 - Moderate Colony: 1/5 - Moderate Colony: 1/5 - Minor Colony: 1/5 - Minor Colony: 1/5 - Minor Colony: 1/5 - Minor Colony: 1/5 - Minor Colony: 1/5 10. [b]Agendas[/b] - Currently none. 12. [b]National Check[/b] - Government Stability: 90 / 100 - War Support: 16 / 100 - Dissent: 17 / 100 - Army Support: 44 / 100 - Navy Support: 71 / 100 12. [b]Current Situation[/b] - [b]At War[/b]: Currently embroiled in the [i]Tuğrullian Wars[/i] (1791-) against [color=yellow][b]Uzgurian Empire[/b][/color]. 13. [b]State of the Army[/b]: - Army Training: 55% - Navy Training: 81% [/hider] 3. [b][color=blue]Great Power 3[/color][/b] [hider=Tyranian Kingdom] 1. [b]Government[/b] - Constitutional Monarchy; a National Assembly exists separated into three branches; military, land owning aristocracy, merchant class that is comprised of 76 total members with legislative veto power. 2. [b]Population[/b] - 54,900,000 3. [b]Culture[/b] - Primary culture makes up 34.1% of the entire population. - Twp minor cultures, one of which is [b]Oppressed[/b] make up the reminder. - Believe in a [b]Monotheistic Religion[/b] that is a cultural offshoot of another monotheistic religion (see Uzgurians) 4. [b]Economics[/b] - Economic Growth: stagnant, slowly growing - Heavily agrarian with a merchant class that makes up 7% of the non-wealthy elite. - Treasury: [b][color=green]$144[/color][/b] (millions). - Yearly Change: [b][color=green]$12[/color][/b] (millions). 5. [b]Resources[/b] - [b]Foodstuffs[/b]: 78.1 million tons/yearly - [b]Lumber[/b]: 55.9 million tons/yearly - [b]Iron[/b]: 3.4 million tons/yearly - [b]Coffee[/b]: 0.0 million tons/yearly - [b]Tea[/b]: 0.0 million tons/yearly - [b]Opium[/b]: 0.0 million tons/yearly 6. [b]Tyranian Army[/b]: - 780,000 Tyranian Regulars - 90,000 Tyranian Cavalry - 450,000 Tyranian Reservists - 30 Artillery Pieces 7. [b]Tyranian Navy[/b]: - 4 Ships of the Line [First Rate] - 11 Ships of the Line [Second Rate] - 8 Clippers - 2 Transport Ships 8. [b]Colonies[/b] - None 9. [b]Infrastructure[/b] - Province 1 (Capital): 3/5 - Province 2: 2/5 - Province 3: 1/5 - Province 4: 2/5 - Province 5: 1/5 - Province 6: 1/5 - Province 7: 1/5 - Province 8: 1/5 - Province 9: 1/5 - Province 10: 1/5 10. [b]Agendas[/b] - Currently none. 12. [b]National Check[/b] - Government Stability: 19 / 100 - War Support: 100 / 100 - Dissent: 7 / 100 - Army Support: 44 / 100 - Navy Support: 88 / 100 12. [b]Current Situation[/b] - [b]At War[/b]: Currently embroiled in the [i]Tuğrullian Wars[/i] (1791-) against [Pending] 13. [b]State of the Army[/b]: - Army Training: 52% - Navy Training: 91% [/hider] 4. [b][color=orange]Great Power 4[/color][/b] 5. [b][color=yellow]Uzgurian Empire[/color][/b][hider=Uzugurian Empire] 1. [b]Government[/b] - Absolute Monarchy; parliamentary "Diet" exists to speak on the whims of provincial ideology, but possesses no meaningful legislative power. Tuğrul II has an heir, aged twenty-four years old. - Three major political ideologies in the Diet. 2. [b]Population[/b] - 21,500,000 3. [b]Culture[/b] - Primary culture makes up 57.1% of the entire population. - Three minor cultures, one of which is [b]Oppressed[/b] make up the reminder. - Believe in a [b]Polytheistic Religion[/b]. 4. [b]Economics[/b] - Economic Growth: irregular, but mostly slow growth - Mostly agrarian, caste system that exists as an evolution of feudalistic tendencies - Treasury: [b][color=red]-$211[/color][/b] (millions). - Yearly Change: [b][color=red]-$4[/color][/b] (millions). 5. [b]Resources[/b] - [b]Foodstuffs[/b]: 24.1 million tons/yearly - [b]Lumber[/b]: 2.9 million tons/yearly - [b]Iron[/b]: 0.9 million tons/yearly - [b]Coffee[/b]: 0.9 million tons/yearly - [b]Tea[/b]: 0.8 million tons/yearly - [b]Opium[/b]: 0.1 million tons/yearly 6. [b]Uzgurian Army[/b]: - 400,000 Uzugurian Regulars - 60,000 Uzugurian Cavalry - 190,000 Uzugurian Reservists - 360 Artillery Pieces 7. [b]Uzgurian Navy[/b]: - 16 Ships of the Line [First Rate] - 30 Ships of the Line [Second Rate] - 21 Clippers - 44 Transport Ships 8. [b]Colonies[/b] - None 9. [b]Infrastructure[/b] - Province 1 (Capital): 5/5 - Province 2: 3/5 - Province 3: 1/5 - Province 4: 2/5 - Province 5: 1/5 - Province 6: 1/5 - Province 7: 1/5 - Province 8: 1/5 - Province 9: 1/5 10. [b]Agendas[/b] - Currently none. 12. [b]National Check[/b] - Government Stability: 61 / 100 - War Support: 91 / 100 - Dissent: 11 / 100 - Army Support: 90 / 100 - Navy Support: 19 / 100 12. [b]Current Situation[/b] - [b]At War[/b]: Currently embroiled in the [i]Tuğrullian Wars[/i] (1791-) against [Pending] - [b]Riots[/b]: Riots are ongoing in [Province 4], currently. 13. [b]State of the Army[/b]: - Army Training: 81% - Navy Training: 4% [/hider][/hider]