[center][h3]Admin - DAY 3, Dungeon[/h3][/center] [center][youtube]https://www.youtube.com/watch?v=3n6l3yVUEsw[/youtube][/center] [img]https://i.imgur.com/qKFb6oz.jpg[/img] [hider=Dungeon Map 1][img]https://i.imgur.com/4nUo2f5.png[/img] [/hider] The attacks were effective; even though the wolves were on alert, the quick strikes proved to be fast enough to surprise them. The wolves howled in pain, bearing their teeth even further to show their angered state. Simultaneously they howled, attempting to show the might of the wolfkind. The wolf effected by the frost magic immediately began to tear off the icy hindrance with its teeth, attempting to gain freedom so it may jump on its offender. The one facing off against the Swordsman was interrupted by the Paladin's Aggravate. Instead of going for the Swordsman, it went ahead and swiped its large, clawed paw at the figure with a small shield. The last wolf who had been hit by the arrow and Lightning magic was left uninterrupted and ran straight towards the Archer who had managed to stick an arrow into its side. [hider=Hill Wolf 1] [center][img]https://i.pinimg.com/474x/fa/4d/e2/fa4de2c1f3097ab21c61436c35688cf4--fantasy-beasts-pathfinder-rpg.jpg[/img][/center] [b][u]Level:[/u][/b] 2 [b][u]Heath:[/u][/b] 20/200 [b][u]Mana:[/u][/b] 50/100 [b][u]Action:[/u][/b] Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor. [i][b][u]Status:[/u][/b][/i] Howl - Increased Damage [/hider] [hider=Hill Wolf 2] [center][img]https://i.pinimg.com/474x/fa/4d/e2/fa4de2c1f3097ab21c61436c35688cf4--fantasy-beasts-pathfinder-rpg.jpg[/img][/center] [b][u]Level:[/u][/b] 2 [b][u]Heath:[/u][/b] 50/200 [b][u]Mana:[/u][/b] 50/100 [b][u]Action:[/u][/b] Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor. [i][b][u]Status:[/u][/b][/i] Aggravated Howl - Increased Damage [/hider] [hider=Hill Wolf 3] [center][img]https://i.pinimg.com/474x/fa/4d/e2/fa4de2c1f3097ab21c61436c35688cf4--fantasy-beasts-pathfinder-rpg.jpg[/img][/center] [b][u]Level:[/u][/b] 2 [b][u]Heath:[/u][/b] 180/200 [b][u]Mana:[/u][/b] 50/100 [b][u]Action:[/u][/b] Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor. [i][b][u]Status:[/u][/b][/i] Slowed by Frost magic Howl - Increased Damage [/hider] [hr] [b][u]Summary[/u][/b] - All wolves used Howl at once. - Hill Wolf 1 lost 100HP to Reylan's arrow and ran straight to Reylan. Lost 80HP to Dubstepp's Finger Lightning. - Hill Wolf 2 lost 150HP to Aster's Triple Strike and attacked Dirk. - Hill Wolf 3 lost 20HP to Alisea's Frost Bite and slowed. It has broken out of the ice. - Dirk, take 120HP worth of damage. [hr] [b][i]OOC[/i][/b] Not bad for first rotational. Glad it happen within a week (lol...). Just a couple of comments from your local friendly GM [s]I'm nice trust me[/s]. Only real comment actually is about narrating the results of things like arrows hitting targets. There is a chance they could miss (or else what's the point of Weapon Wielding Skills? lol). Actually this is not a huge problem as long as it doesn't happen ALL the time, I'd be happy to let the players decide when things happen and doesn't as long as its fair. As you face more powerful opponents, there may be ones who can use things like counter-magic or dodging abilities. [@Duoya] - I feel like you could have throw in a normal attack in there as some Spells and Actions have shorter casting time (players can use their own judgement on this). Up to the player however. One more thing... it would help me A LOT if you can put summaries down at the end of your post. Not that I dislike reading your posts but sometimes its confusing to tell who did what to who exactly. Like: [ h r ] Summary: I cast Frost Bite on Hill Wolf 2. [hr] [b][u]EDIT[/u][/b] Oh one more point (sorry for the mini wall of text), it'll help if you became familiar with your own weapon. So different weapons obviously have different strengths and weaknesses. And writing that into your narrative will be awesome (and help me not point them out later). For instance, Maces have a higher center of mass and therefore takes more time to swing them and recover from the swing. Compared to a Sword which will have a balanced center of mass therefore allow you to have more flexibility. So it'll be reasonable to assume that you'll need more Agility to swing more often with a Mace compared to a Sword. But of course, Maces will have the property to deal more damage and break armor items. Another good example is a spear. You could narratively write to say that you dodged the opponent's attack since he was wielding a short weapon compared to your long weapon. You gain more knowledge and Weapon Skill, you can even go into more complicated things like "Mordhau" (a real technique... look it up) to spice up your writing.