[centre][hr][img]https://www.pcgamesn.com/sites/default/files/simcity%20cities%20of%20the%20future.png[/img] [img]https://fontmeme.com/permalink/171030/c730ac684ed5a8a18dd5224048b6882a.png[/img] [hr][/centre] [color=Gray] [b]Welcome to Cystra City[/b], home of the arts, media and entertainment industry for the Western and Eastern world. A place that has striven to house the biggest of organisations in many branches of entertainment find themselves a home here amongst the many skyscrapers and large business complexes, alongside an assortment of leisure centres and points of interest. Located in Southern Japan as a sister-city for Nimrod City in France, the international praise this wonderland, taking interests in embarking their own organisations there. Many existing companies have planted their own business facilities there, however larger and more recent organisations have formed, such as Huey International, a media-journalism company, and the OTCS, a telecommunications service that provides large visual media coverage and mobile provision throughout the city and nation. One thing that can be said is that whilst Nimrod City is the place of fame, Cystra City is the place of opportunity and chance. Large organisations have left chances for those able enough to make big breaks in the industry of entertainment, allowing themselves to gain popularity and create networking links between labels. Recently, the more noticeable rise in popularity for the city is its income of musical talent. Cystra City has always been about entertainment, and the music industry was bound to make its way there like it had in Nimrod City all those years ago. Great bands, production labels and recording firms have found themselves striking national success from their time spent within Cystra City, and its perfect environment for creation and design has left many with tickets for glory. Whilst this is true, Cystra does have its fair share of failures and those who fall from grace, but the balance between success and shame is uneasy and constantly changing, as is the city itself. Yet, during the recent 15 months of the world, this phenomenal and iconic metropolis has seen a decay in its musical offspring that are let out into the world. Keen to see this stigma disappear, worldwide fanatic for the development of music in composition and modern production Sir Arthur J. Daywing, alongside his fellow Japanese Record Label CEO and colleague Kuroba Tadashi, sought to fix this issue with the development of a new organisation keen on housing and preparing musically involved individuals for the world of industry, hoping to boost the outcome of audible geniuses to revive the once treasured title of 'opportunity'. The main method of doing so was to fund and construct an entirely new and unique complex made up of apartments and easy-to-access facilities that allowed inhabitants to progress, practice and pursue a life they wanted. At first, the idea was doubted, but after a 2 year building process it finally found itself apart of the great Cystra metropolis. A month before its completion, Arthur unfortunately died of cardiac arrest, finally giving the complex its own title in commemoration for its construction: [i][b]The Daywing District.[/b][/i] The Daywing District wasn't something that you could buy yourself into. It was an invitational experience, where anyone who could catch the eyes and ears of Kuroba Tadashi personally or any of his executive A&R Scouts. Recommendations would need to be sent through from smaller organisations or third-party A&R Personnel in order to reach the selection process. Here, key staff for the Daywing District would decide on certain groups or individuals that could potentially make-do for the occupation of the district. Then the analysis of their act, where they are based, their popularity and ability to make-do of the high quality facilities Sir Arthur Daywing had funded are taken into account. Usually moderately (as in localised or national awareness) yet promising activists are selected for the accommodation, where most of their homesteading is paid for by the organisation itself. Here, the allowance of opportunities, such as competitions for performers, openings in projects for producers and composers and generalised collaboration chances, are prominent in allowing these promising people their chance to shine. Yet, there is one large condition that rules the complex...You need to maintain progression through success in order to stay. Falter too many times in your progression, and you're out.[/color] [centre][b][color=Gold]-------[/color][/b][/centre] Here is my idea for a new 'slice-of-life' Roleplay focusing around the progressive lives of those within the music industry. To clarify, this will be a narrative-heavy story about characters from all different backgrounds. The careers that can be chosen are more in the productive side of creation and design, where performers, group performers, producers, composers and recording studio personnel etc, are the cast. Something that relies on the relationships and interactions thrown between characters, whether that's a business or personal relationship created, as to keep the theme going. Throughout the roleplay, I hope to deliver several events, such as competitions or career opportunities that will keep the characters occupied alongside their strives and struggles in the social interactions they face with fellow individuals or groups in the same position and complex as they are. The City itself will have multiple areas that are open, where an index labelling several key areas and points of interest for characters to visit, work within or reference will be available throughout the roleplay. There are opportunities for buildings housing small businesses to large organisations to be created by those who join in on the experience, allowing the city to expand over-time and become more accessible as the story continues. An assortment of NPCs can also be created and utilised throughout the roleplay in order to fill the spaces and not leave our own characters alone within this large and bustling city. Whilst this is still being fleshed out with details, though the majority of the concept is created, questions are more than welcomed in the interest check here! Let's see who'll last the longest out there.