[@ArenaSnow] As soon as you spawn some sort of hellportal sucks you back into the abyss, as whatever rendered you into existance realises that there is not a censor-blur tool effective enough to remove the mental scarring FLABNOSE THE TURTLENECK is capable of producing. Also that sounds like alot of effort. [@Scarecrow] [center][img]https://i.imgur.com/dDik4p4.png[/img] Is this Scare, the Law Holder?[/center] >Yes/No, actually he... [center][color=darkgray](Note: Please either confirm Scare, the Law Holder's appearance or let me know if you'd like anything about him changed before he is FINALISED FOREVER MORE.)[/color][/center] [b]Scare, the Law Holder prepares himself adventure ahead. [/b]He decides he can't leave his [b]FAMILY LOCKET[/b] behind. He looks in his sidebag: What else should he bring? Scare, the Law Holder packs...[color=darkgray][sub][i](Pick one)[/i][/sub][/color] [indent]>[b]BANDAGES,[/b] to heal wounds during the journey ahead. >[b]WHISKEY,[/b] to steal himself against the horrors that await him. >[b]DYNAMITE,[/b] to throw at them b*stards when they rear their ugly heads.[/indent] [center][b]Now, Scare, the Law Holder has seen a thing or two in his time.[/b] He's got a signature trick that's served him well as a US Marshal...[/center] [indent]>[b]Hardened Resolve[/b]: Gain +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds [b]or[/b] 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way) >[b]Rolling Thunder:[/b] Anytime you kill an enemy, roll a dice. On a roll of 4, 5 or 6 gain a determination. >[b]Cleaning Up the West:[/b] Anytime you kill an enemy, you may heal 1 wound or 1 sanity from yourself, and gain 10 XP. [/indent] [center][img]https://i.imgur.com/xRzsjFe.png[/img][/center] [@Duthguy] Dan moves two steps foreward. He has [b]four[/b] movement left. 2/3 Scavenges successful. [b]Spend 1 Determination to reroll 1 failed attempt?[/b] Something is horribly wrong. As you dig through the dirt you find the bones of those who have come before. You have the eerie feeling that something out there is waiting for you... [b]The Final Boss has gotten stronger.[/b] You take [b]2 sanity damage.[/b] Spend [b]1 Determination[/b] to reroll a sanity defense check? [b]You gain 20 XP![/b] [center][img]http://i.imgur.com/DzDw9Aw.png[/img] [b]Dan[/b] 14 / 14 HP || 8 / 10 Sanity || 2 / 2 Determination || 20 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Dan][hider=Skills][b]Home Remedies:[/b][indent] Spend [b]1 Determination[/b] to Heal 1-6 wounds from yourself or an adjacent hero. Gain 5XP healed from another Hero this way.[/indent] [b]Rapid Shot:[/b][indent] Requires a two handed weapon. Anytime you kill an enemy with a two handed gun, you can immediately shoot again.[/indent] [b]Evasion[/b]:[indent] You are more likely to [b]escape[/b] when you move away from an enemy. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b][/indent] [b]Lucky Dice:[/b] [indent]Once per Adventure, cancel and redraw any card drawn (e.g. monsters, loot, scavenge, room tile, event, darkness, growing dread. [i]this item will become more clear in future. I'll let you know if you can use your dice, so don't worry too much.[/i]) [/indent] [center][b]1/8 Carryweight used[/b][/center] [b]Hunting Rifle:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 12 Squares [b]Shots:[/b] 1 Shot per round [b]Damage:[/b] +2 Damage [i]Upgrade Slots: 0/3 Used Weight: 1 Worth: $350 [/i] [/indent][/hider][/hider] [center][h3]The Mine Entrance has been scavenged and cannot be scavenged again.[/h3][/center] [@DeadbeatWalking] you move two spaces towards the end of the chamber. You are now out of movement. Dan freaks out next to you while he uncovers some bones. [@Rocketrobie2] Father C arrives in the mine. He can move [b]5[/b] this turn. [@Scarecrow] Scare, the Law Holder arrives in the mine. He can move [b]5[/b] this turn. [b]Dan[/b] can move [b]4[/b] this turn. He cannot explore the mine as he has already used his action. [center][img]http://i.imgur.com/KibQD6g.png[/img] [b]Father C the Preacher[/b] 12 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center][hider=Father C][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies. [/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Intervention:[/b][indent] [i] requires 10+ on two dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Cancels one darkness effect, or spend 1 extra faith to cancel a [i]growing dread[/i] effect. [b]Faith Cost: 2[/b] [b]XP Gained:[/b] 50 XP[/indent] [b]Judgement - Shockwave:[/b] [indent] [i]Requires 9+ on 2 dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Every enemy within 2 spaces of you automatically takes one hit. [b]May only be used if you did not move this turn.[/b] [b]Faith Cost:[/b] 2 [b]XP Gained:[/b] 25 XP [i]Improves at level 2, 4, 6 and 8.[/i][/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Concealed Flask:[/b][indent] Better at dealing with spirits. Once per adventure, you may use the flask to fully heal your sanity.[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent][/hider][/hider]