[@Duthguy] Forgot about your unique item - would you like to use your Lucky Dice to redo one of the Scavenge Checks? Bear in mind you can only use your Lucky Dice once per adventure. [@rocketrobie2] Father C can't get past Hawkeye Harold and Dan right now. He moves up behind them (if Dan moves again this round I'll immediately move you forward to that location if it's not occupied) [@Scarecrow] Do you want his moustache to be red by the way? [center][img]https://i.imgur.com/ose81zH.png[/img] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Scare the Law Keeper][hider=Skills][b]Double-Shot:[/b][indent] Requires a Shotgun. Once per turn, when you kill an enemy with a Shotgun, you gain an extra shot with that Shotgun.[/indent] [b]The Quick and the Dead:[/b][indent] +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds or 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way) [/indent][/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Dynamite[/b][/indent] [b]Locket:[/b] [indent]You are slightly more spiritual. When you [b]catch your breath[/b] after battle (recovering health/sanity) you add +1 to the rolls.[/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Marshal Badge:[/b] [indent][i]LAW ONLY[/i] Once per Adventure, give all Heroes +2 Shots with a [i]Gun[/i] OR +2 Combat (each character may choose for themselves) during their next turn. Gear || Law || Icon[/indent] [b]Shotgun:[/b] [indent][i]2 Handed[/i] Range: 5 Squares Shots: 1 Shot per round Use a D8 instead of a D6 for hitting and for damage. A roll of a 6, 7, or 8 count as a Critical Hit. [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent] [/hider] [/hider] [center][img]https://i.imgur.com/7xcNOHi.png[/img][/center] [@Rocketrobie2] Father C shuffles forward but can't get past the two in his way. He has [b]4[/b] movement left. [@Scarecrow] Scare, the Law Holder arrives in the mine. He can move [b]5[/b] this turn. [@Duthguy]Dan can move [b]4[/b] this turn. He cannot explore the mine as he has already used his action. [i]Hawkeye Harold will gain more movement next round.[/i]