Gonna House Rule that you can move past friendly units so [b]long as the party is out of combat. [/b] I reserve the right to change this if there's something unseenly broken about it :3 [@Duthguy] Yep! You won't be able to use your personal item again until this mission is completed, however. [@Asura] Pastor Jimmy arrives in the mine, feeling this situation is oddly familliar. He can move [b]3[/b] this turn. [center][img]https://i.imgur.com/KzpvtkB.png[/img] [b]Pastor Jimmy the Preacher[/b] 12 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 || [color=gold]2 Faith[/color] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center][hider=Pastor Jimmy][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies.[/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Shield of Light:[/b][indent] [i] requires 9+ on two dice to successfully cast.[/i] Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero. [b]Faith Cost: 1[/b] [b]XP Gained:[/b] 20 XP [i]Improves at Level 5.[/i][/indent] [b]Judgement - Righteous Fury:[/b] [indent] [i]Requires 8+ on 2 dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 25 XP [i]Improves at level 4 and 9.[/i][/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Lucky Charm:[/b][indent] Once per Adventure, ignore all damage from a single source.[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent][/hider][/hider] [center][img]https://i.imgur.com/kMXjmCd.png[/img][/center] [@Rocketrobie2] Father C shimmies past the two in his way and stands before the next room. He has [b]2[/b] movement left. Would you like to [b]Explore the Mine?[/b] [@Scarecrow] Scare, the Law Holder moves closer to the mine wall as he loads his gun. He has [b]4[/b] movement left. Dan can move [b]4[/b] this turn. He cannot explore the mine as he has already used his action. [i]Hawkeye Harold will gain more movement next round.[/i]