[i][h3]The Vale[/h3][b]The Crypt,[/b] [b]Currently[/b][/I] For one reason or another, the steadfast Valmjr bit his tongue on the nature of taking the trophy from the fallen spirit. Perhaps it was the desires and intent of this outsider to the land that struck a familiar chord with him, that his ancestors and brothers before him would love to adventure on and see the world to come rather than be infuriated at having their resting place disturbed. It made more sense to him that they would rather be honored in such a way, even with a momento. Both the arcanely inspired paladin and benevolent wizard agreed... to Theodore at least, though Thea shot Cesar are narrowed stare. It was the suspicious look that scrutinized him not only for running off, at least with allies as it were, but for picking through the sacred dead. She said nothing else and went on her way, not more than a few steps behind her beloved slayer of monsters. Haemar followed just behind whilst their newcomer gnome remained at the rear. Descending the steps, the templar soon discovered before him another hallway that led off to the left and the right. Dark as pitch down here was it, it seemed they might well have vanished into the darkness... Valmjr, but a man in the dark, commented without err with his practical way, "It is dark here... should not be, I add. At least as I know it should be lit." [hider=Effects] The party descends a set of stairs, which turn back around and lead to a pair of hallways left or right. Both are dark and end in corners, for those with Darkvision, guiding forward, suggesting they meet in a greater chamber. The darkness is natural here and seems not to be outwardly magical. The party must also roll initiative in the event combat begins. [b]Score[/b] [url=https://www.youtube.com/watch?v=VSMMZOYKV1c]The Crypt[/url] [b]Map[/b] [i]???[/i] [/hider] [@Cu Chulainn], [@Gordian Nought], [@Hekazu], [@JBRam2002], [@Rig]