[@CollectorOfMyst] Aaron Goldfeld arrives in the mine. He can either have [b]6+1[/b] movement or [b]1+1[/b] movement. [i](Note: When you accept a roll a 1 usually you recover 1 Determination. In this case you have max Determination)[/i] [center][img]https://i.imgur.com/Q5Fi5rz.png[/img] 10 / 10 HP || 10 / 10 Sanity || 2 / 2 Determination || 10 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Aaron Goldfeld][hider=Skills][b]Fast:[/b][indent] +1 Movement.[/indent] [b]Cavalry Scout:[/b][indent]You may roll 2 dice for movement each turn and choose which to use.[/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Bandages[/b][/indent] [b]Shackles:[/b] [indent][i]Once per Adventure, cancel and redraw an exploration token.[/i][/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Carbine:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 8 Squares [b]Shots:[/b] 3 Shot per round [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $400[/i] [/indent] [b]Hatchet:[/b] [indent][i]One Handed[/i] [i]Tribal, Traveler or Frontier Heros only[/i] [b]Damage:[/b] +1 Damage [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $250[/i] [/indent][/hider][/hider] [center][img]https://i.imgur.com/hyE9Ohr.png[/img][/center] Scare, the Law Holder has [b]3[/b] movement left. Pastor Jimmy has [b]2[/b] movement left. Father C has [b]2[/b] movement left. [i]He has used his action this turn and cannot scavenge or explore again this round.[/i] [@duthguy] Dan moves into the new room as he speaks. He has [b]1[/b] movement left. [i]He has used his action this turn and cannot scavenge or explore again this round.[/i] [i]Hawkeye Harold will gain more movement and refresh his action next round.[/i]